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Showing posts with label Dariusz Wolski. Show all posts
Showing posts with label Dariusz Wolski. Show all posts

Saturday, October 03, 2015

3D Movie Review: THE MARTIAN: 9.3 Stars - Scott's Triumphant Vision Soars!


Spoiler-free, in case you haven't seen it yet and want an opinion.

I don't think there are enough superlatives to describe director Ridley Scott's spectacular take on a magnificent novel (one that you should seek out and read). The movie is not perfect, but masterfully crafted. Cinematographer Dariusz Wolski will again drop your jaw and interestingly enough, he is going head to head against himself this week as he is also the DP on Zemeckis' THE WALK - another 3D movie that just opened!

As you can see, I haven't rated anything to do with this movie below a 9/10. I think that's a first for me. Usually there is some glaring flaw somewhere in a production that I must comment on, but sincerely the only thing I can say that may not be taken as a compliment is that the movie veered from the novel. But of course it will - it's a slightly more than 2 hour movie and will indeed have its own version. However, even this point is not all that negative to me at all. In what is a rare occurrence for me, I found myself thinking "Oh wow - I truly don't know where he is going with this" adding a level of suspense I didn't think possible after reading a movie's novel before seeing the film, rather than think that the movie is ruining the original story. Far from it. Both are standalone and wonderful. So even if you have read the best selling book - go see this movie!

The character development and story are breathtaking. Of course it centers on Watney (Matt Damon) and within you see a carefully crafted evolution of the man. Realization, self-deprecation, humor, despair, hope, joy, fear, achievement. The journey is long, yet concise. A perfect balance; something you definitely need when the story itself takes YEARS to tell and yet still flows much better than I ever thought possible.

It's a rousing couple of hours that will keep you entertained, thrill you and challenge you to think.

The movie's 3D was exceptional and solid. Most of the movie was shot in native 3D (as per the Ridley Scott norm) by stereographer Gareth Daley using our friends at 3ality's 3D rigs and expertise, and it shows. Gareth nailed it! I've got to watch it again just to see what I've missed because at times there is much to take in. See it on the largest 3D screen possible in your area and with the best sound. The experience will blow you away.

Damon delivered a solid Watney. Personally I would have cast someone else, probably someone younger perhaps Aaron Paul - but let me reassure you that Damon is believable and enjoyable in this role. At no time did I think "I don't believe this" or that the character doesn't work. Exact opposite in fact. Most audiences will still have in their mind GOOD WILL HUNTING and how brilliantly Damon played a genius. Same applies here. I just felt the role would be better served by a younger actor. That is it.

So I won't go into more details and ruin any element of the movie for you, but again, I seldom give 9's and above across the board. Check it out - it's worth your hard earned money and DEFINITELY see it in 3D.

Here's the storyline for the movie:
During a manned mission to Mars, Astronaut Mark Watney is presumed dead after a fierce storm and left behind by his crew. But Watney has survived and finds himself stranded and alone on the hostile planet. With only meager supplies, he must draw upon his ingenuity, wit and spirit to subsist and find a way to signal to Earth that he is alive. Millions of miles away, NASA and a team of international scientists work tirelessly to bring “the Martian” home, while his crewmates concurrently plot a daring, if not impossible, rescue mission. As these stories of incredible bravery unfold, the world comes together to root for Watney’s safe return. Based on a best-selling novel.


THE MARTIAN is now playing.


Tuesday, June 26, 2012

Prometheus 3D Tricks Revealed in Latest American Cinematographer Magazine

Hey everyone, Tim here with some interesting news out of the latest edition of American Cinematographer Magazine. This is a great magazine for any would-be filmmakers out there, and is a great magazine for filmmakers. I've been hooked on it since college where Drexel University provided Film & Video students with copies for free. The writers get in-depth interviews with the cinematographer, director, gaffer, and all other crew members.

This month's issue got to talk with Dariusz Wolski, ASC, the cinematographer of Ridley Scott's Prometheus. We already knew that they shot on the RED Epic with 3ality Technica Rigs, but now we get a little more information.

Wolski shot all four Pirates of the Caribbean movies, including the 3D On Stranger Tides. He had to say of the location they shot for the alien planet, "Iceland is phenomenal. It had daylight for 20 hours a day when we were there, and the sun was always low and beautiful. If it was cloudy, it was also stunning. It’s an amazing place to shoot — and I’ve shot four Pirates of the Caribbean movies in the tropics, so I know the difference!"

Although he shot Prometheus at the 5K resolution of the RED Epic, with a 5:1 compression (occasionally switching to 3:1 for fine detail scenes) Wolski revealed that the original photography had to be converted to 2K in post in order to match the visual-effects resolution. Wolski noted, "On a movie with this many visual effects, going to 4K would have quadrupled the visual-effects budget." He went on to say that with 4K projectors now available that we'll be able to shoot in 5K, do visual effects and post in 4K, and project in 4K to make it as good as IMAX.

This was Ridley Scott's first foray into shooting digital. Scott had this to say about the RED Epic, "I really love the picture quality of the Red. But when you have that kind of clarity, it’s very easy for your lighting to become harsh, so you definitely have to pay attention to that." He sums up with "I think Prometheus is a pretty good showcase for Red. Dariusz made it look absolutely beautiful in both 2D and 3D."

With regards to the the switch from 2D to 3D Scott said, "If you’re used to shooting, there is no goddamn difference between 2D and 3D — you’ve either got an eye, or you haven’t. And if you’re a director who hasn’t got an eye, you’d better make sure your cameraman does!"

Lens choice wise, Scott and Wolski chose spherical over anamorphic, which is the hallmark style of Alien. When asked about the difference Scott had this to say, "I do like anamorphic, but spherical is a much better enabler — I like the sharpness. I have a great preference for spherical now, unless I’m really going to go for that shallow-focus look." And Wolski chose to shoot most of Prometheus on Angenieux Optimo zooms, as he explains "In 3D, lens changes are complex, and re-aligning the cameras is time-consuming. Ridley likes to move fast, and he likes to use multiple cameras, so I decided on four main rigs: two with 15-40mm Optimos, and two with 28-76mm Optimos. We also used a Steadicam rig with Zeiss Ultra Primes, which shaved the weight as much as possible. I think the short Optimo zoom is the most revolutionary lens in the industry right now. You can shoot a whole movie with two zoom lenses!"

Scott's multi-camera technique has been a hallmark of his sets since Gladiator and he especially loves them for dialogue scenes, not just action sequences. It is because of multiple cameras that he was able to shoot Prometheus in 82-days. That's an incredible amount of time to shoot such an effects heavy movie as Prometheus.

Lighting is as important to how the image is captured as the camera and lenses, and Wolski had his work cut out for him on that front. He states that "This film lent itself to using modern lighting, and we designed the spaceship with a lot of LEDs controlled by very complex dimmer boards." Wolski chose a consistent setting of 4,000˙K on the Epic, which lent to the color scheme inside the ship and for the exteriors nicely. What you got was an interior distinguished by a rich variety of blues, greens, and yellows, and an exterior that felt slightly cool.

Gaffer Perry Evans, whose uncle Ray Evans was gaffer on Alien, recalls that Scott asked for the ship's lighting to be dynamic in order to interact with the actors's performances, "Once Ridley saw that we could play with the lights, he pushed it to the limit. He’d say, ‘When he walks in the room, bring those lights up, and when he touches this desk, switch those things on.’ I don’t recall doing a single shot on the spaceship without a light change. I must admit, Ridley put us through our paces. There was never a dull moment!" The filmmakers used 200 "off the shelf" industrial fluorescents, which were outfitted with dimming electronics. Evans added that the dimming board could be remotely controlled with an iPad on the set.

Now the stereographer, James Goldman, who also worked with Wolski on the 3D Pirates, explained that Prometheus was primarily shot parallel and that the convergence was accomplished in post. His reasoning is that shooting parallel facilitates visual-effects work because the artists don't have to compensate for keystoning of toed-in, converging cameras. Goldman would monitor the stereo image on 3ality Technica's Stereo Image Processor, and Brainstorm's Qtake was used to create a converged 3D image for the filmmakers to view on set.

Goldman supervised the changes in IO (interocular distance) in coordination with Scott and Wolski. He notes that Scott favored a big IO with more depth, but that he saved extreme 3-D effects, like jutting foregrounds, “for the big moments when he wanted people to jump out of their chairs.” In general, he continues, Scott “adjusted his style to 3D and tended to put less in the foreground than he usually does.”

Ryan Nguyen was Prometheus's digital-image technician, and on set he monitored the images at a station next to Wolski, who set color "in camera." Jeroen Hendriks, camera-data supervisor, prepared the files for editorial at an off-set station. As Wolski explains, "We did everything in-house. Downloads from camera went to Jeroen’s station, and then the image went straight to editorial and stayed there all the way to the final color correction, which was actually minimal." Wolski chose a 24" Sony monitor as the absolute image reference on the set. Hendriks explains that each take’s settings were saved in a Red MetaData file that accompanied the footage through the workflow. “Ridley loved what we saw on the monitor,” notes Wolski. “He said, ‘This is it. Don’t mess with it.’”

Richard Stammers, visual-effects supervisor defined a window of 4,800x2,000 pixels in the 5K image to create the 2.39:1 widescreen frame, leaving 100 pixels on either side to allow for convergence adjustments and some vertical room for reframing. After Hendriks and his crew cloned the 5K originals, they used RedCine-X software to verify the RMD file, and then defined a convergence setting for each take (as provided by Goldman). This metadata was then sent via Skype to the off-set station, where color-corrected and converged 3D dailies were created for the editors. The final 3D convergence was accomplished toward the end of post during a convergence run, in tandem with the final grade.

And that is how the 3D cinematography was accomplished for Prometheus. Very interesting stuff. Looking back, Scott offers his final thoughts about Prometheus: “Working with Dariusz was absolutely marvelous. It was fun to revisit science fiction, an old genre, and he and his crew made the whole thing a great ride!”

Sunday, June 10, 2012

PROMETHEUS Review! Spoiler Free - 9 Stars!! The Best 3D I Have Ever Witnessed!

Click to enlarge
This review is SPOILER FREE. However, the comments section is fair game and you can expect spoilers in there - so be warned!

Ridley Scott has delivered again. He visionary take on science fiction in PROMETHEUS had me thinking about science like a child again. It takes magic to pull that off on an adult and I like to think of myself as one now and then! The movie is so good it will trigger your own deep thoughts and for that reason alone it deserves 9 stars.

PROMETHEUS was shot in native 3D with 3ality Technica 3D rigs housing Red Epic digital cameras and the results were extraordinary! See it for yourself. These technology companies are at the top of their game and the quality of this theatrical product is simply BEYOND. And with digital theatrical screenings you will have artifact and dust free exhibitions each and every time.

The trademark darkness of the ALIEN franchise was NOT an issue in 3D - not in the way Ridley Scott shot it. They shot with higher light levels and then dialed in the darkness when and where they wanted it in post-production, walking hand in hand with the stereoscopic 3D. Heck, even Roger Ebert liked the movie AND the 3D!

PROMETHEUS has the best 3D I have EVER seen in the theater. You can take that to the bank folks. I recommend the largest screen you can possibly see it on and SEE IT IN 3D.

You may read other reviews on other movie sites that were disappointed in the movie - for what, I have no, strike that, I have ABSOLUTELY no idea why. Seriously, if we didn't live in a free world where it is ok to have your own opinion, they should be summarily drummed out of the Internet. But alas, some critics can voice their opinion with little or no basis to back it up. If a movie leaves you thinking about it after you leave - and ESPECIALLY if you're thinking about it the next day, it has done it's job well. PROMETHEUS is that movie.

PROMETHEUS is VISUALLY STUNNING. Easily the best of the year thus far for pure visuals. Ridley Scott and cinematographer Dariusz Wolski tag teamed to conceive, shoot and edit together breathtaking visuals that will leave you wanting to see it again and again just to relive it.

Click to enlarge
And let me say a word about the sheer brilliance exhibited by the visual effects teams led by Moving Picture Company and Weta Digital. SPECTACULAR!!!!!!! I need more exclamation points. Seriously I FELT like an android myself discovering things for the first time. To have a movie rekindle emotions like that  - that haven't been moved since AVATAR, hats off to all the visual effects artists that contributed to this event movie. Your names are now forever connected to the movie in infamy.

I can't discuss the individual points of my review here as I normally do as they would include spoilers but feel free to ask anything you like in the comments!

Why not 10 out of 10? Well, it has to be perfect to get that score and I have yet to see a movie that deserves it. PROMETHEUS has some issues but nothing to remotely consider panning the film. The characters should have been explored for another 15 minutes or so before seeing action - kinda like the original ALIEN. Michael Fassbender's David did however, enjoy some great development and he really carried the movie as far as the actor's performances are concerned.

I saw the movie in IMAX 3D at Empire Theatres. Thank you for the exceptional screening Empire! I will also be checking it out in RealD 3D as well asap. PROMETHEUS is now playing in North America - if you only see one sci-fi movie this year, treat yourself and go see it!



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