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Showing posts with label StereoVision Entertainment. Show all posts
Showing posts with label StereoVision Entertainment. Show all posts

Friday, February 08, 2008

Piranha 3D Remake Rumored...

Read this last night - interesting! Seems that "Shock Til You Drop" has heard that the next Alexandre Aja movie will be a remake of Piranha and he will be shooting in 3D. At this point it is still a rumor (of it being 3D) and I have added it as such under my upcoming 3D movies list - check it out. Dimension Films have this movie slated for July 24th, 2009. But there is a problem with that...

If you will remember from a previous post of mine, StereoVision will be releasing "Aubrey Blaze Piranha 3D" in the fall of 2009. Looks like a box office battle with teeth if you ask me...

Why on earth does Hollywood insist on doubling up on movies like this? Anniversaries are one thing (Wyatt Earp/Tombstone for example), but why compete with the exact same genre if there is no need? C'mon. Yes, piranhas jumping off the screen will make an excellent 3D spectacle, but its gonna get old fast if you saturate everyone with it! Separate these two by at least a year!

[Source]

Thursday, December 13, 2007

StereoVision Lands 3D Movie Distribution Deal with Capital

One of the great opportunities coming out of the 3D revolution taking place in the movie industry is that smaller players, like StereoVision Entertainment (OTC:BB SVSN), can take advantage of all the new 3D theater conversions when they are not being used for the major studios tentpole releases. Timing is of the essence of course as right now there are more and more 3D theaters opening up, yet not all that many 3D movies released yet. That's all about to change in 2009, so getting the right movie out at the right time is very important, even for the small players. Adirondack International Pictures are also in this space.

Jack Honour, CEO of StereoVision says:
"Having a quality distributor like Capitol Films in place allows us to negotiate the best possible terms for the financing of StereoVision’s slate of movies.”

StereoVision announced this morning that they have just inked a three picture distribution deal with Capitol Films Limited whose Chairman David Bergstein states:
“We believe the timing is perfect to exploit StereoVision’s theatrical 3-D movie model. There is going to be an exponentially growing demand for theatrical 3-D movie content, and we’re happy to work with StereoVision towards their becoming a leading supplier of that content.”

Capital was founded in 1989 and has distributed more than 100 films. StereoVision intends to produce and release at least fifteen 3-D feature films over the next 5 years, some of which have been listed on MarketSaw's list of upcoming 3D movies here.

There is a lot of positioning taking place right now with many different players and it is very interesting to see the hierarchy of things once the dust has settled. This deal goes a long way to securing an already bright future for the 3D industry and its customers who will be thrilled with the results.

Links:
http://www.capitolfilms.com/
http://www.stereovision.com/

Wednesday, October 31, 2007

Interview with John Rupkalvis, CEO of StereoScope International

I had the opportunity to interview John Rupkalvis yesterday - he is currently CEO of StereoScope International, which he founded in 1972, and Vice President of StereoMed, Inc., which he co-founded in 1978. John has an extensive technical and artistic background in the fields of stereographic science and engineering, cinematographic, video, and computer technologies. I asked some pointed questions representing what the public seems to want to know about the 3D industry today - which led to an interesting comment by John about a technology that StereoScope has that will help increase the 3D quality even further than today's standards.


MarketSaw: What can people expect (direction of the 3D industry)?
JR: "Controversy. As usual."
Plenty of controversy exposed right here on MarketSaw - check out this post.

MarketSaw: What format(s) are going to eventually win dominance?
JR: "This has been, and continues to be debated, such as in the SMPTE DC28.40 committee, of which I am a member. Everything from servers, to packages, to luminance, to metadata, etc., etc."
Remember that most 3D movies will be digital in today's world and so that lends itself to computerized management, hence servers and therefore flexibility. Standards are needed to deliver consistent quality and value to the end consumer.

MarketSaw: Will people see an integration of movies with gaming?
JR: "This has happened, and likely will continue."
MarketSaw sees a future where there are publicly generated backgrounds and objects made for within movies - just like developers add levels to games that allow modifications. The kicker is most will probably do the work for free for a simple credit at the end of the film - just like gamer levels. Spreading work among hundreds of developers working for free should speed up special effects as well as make them far more affordable. Taking this a step further - why not bring gaming right into an interactive 3D movie? Theater chairs with gamepads? Hmmm.

MarketSaw: Will we ever get rid of the glasses?
JR: "Stereoscopic systems that do not use glasses, such as barrier grid and lenticular, are known as autostereoscopic. Right now, glasses-based systems are much more cost-effective, and capable of much higher quality results. The Stereocinema in Moscow used an autostereoscopic display for many years, but now has converted to a polarized-glasses system. Glasses are often associated with style and enjoyable activities, such as people wearing sunglasses for driving, outdoor sports, or going to the beach."
The glasses are the only real downside to audiences around the world, but it is really a small downside. The ideal solution of course is to not have to wear them, but until such time as we don't have to - lightweight, no headache glasses are fine with me.

MarketSaw: Who are the players in the industry?
JR: "Most digital cinema releases have been CG (Computer Graphics) by such companies as Disney/Pixar and, more recently, Dreamworks. Live-action productions are being pursued by several, including Steve Schklair's 3ality (not to be confused with 3ality of Israel, a different company), and, of course Cameron/Pace."
I would throw in the smaller players who will fill in the voids left by the bigger studios when their blockbusters have run their course in the 3D theaters, like Adirondack International Pictures and StereoVision Entertainment.

MarketSaw: How do these players differ from one another regarding tech?
JR: "Not that much. Most systems in current use either use beamsplitter-type rigs, or convergent systems with a wider-than-normal stereo base.
Beamsplitter systems are very inefficient, losing nearly 2/3 of the available light. This can be a real problem in stereoscopic systems where depth of field is usually very important. Fuzzy foregrounds and backgrounds result in eyestrain. Convergent (toe-in) systems result in opposed keystone distortion, aggravated by wider-than-normal stereo bases, also resulting in eyestrain.
This is important, as people are not going to go to see 3-D movies if they get headaches from them."
Some complicated systems at work here obviously. The key point here is that these guys know what they are doing and there will be no more of the headache producing blue and red cardboard glasses anymore! :-) I will have more posts later regarding 3D technology to bring folks up to speed!

MarketSaw: Are there developments on the horizon that the mainstream industry has not even looked at yet?
JR: "Yes. The StereoScope lateral-displacement system does not toe-in, yet offers the choice of lateral registration anywhere in the scene. There are no light-losses with this system. There is no eyestrain induced by this system."
Now this sounds very cool. One of the problems that face any 3D production solution is that you are introducing obstacles into the path of light from the scene being shot. Mirrors, lenses and the splitting of light beams into two paths cause light to scatter. Using a dual camera system helps a great deal as does John's solution that he mentions above. The newer digital camera systems help a great deal as they are more compact allowing them to be placed together in a dual arrangement to mimic the human eye.

Look for more 3D industry interviews coming up.

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