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Showing posts with label Giant Studios. Show all posts
Showing posts with label Giant Studios. Show all posts

Wednesday, January 14, 2015

AVATAR Update: Sequels Pushed Back 1 Year - Cameron Buys Giant Studios - Further Insight From Source!!

Cameron in Wellington, NZ - Jan 12, 2014. Peter Jackson in background.

Well I had heard rumors that this was happening, but nothing was solid enough to publish so I let it slide. Now it is official and James Cameron has pushed back the AVATAR sequels 1 year. AVATAR 2 is now slated to screen around Christmas 2017.

So what does this mean? It means the movies are technically complex. It means the stories may not be as complete as previously thought.

So let's talk about it being technically complex. How about complex enough for Cameron to go out and buy Atlanta based Giant Studios? Yes you heard right - Lightstorm Entertainment is going to close down that facility and take their intellectual property in house, including Giant's talented creative team. This is a big deal folks. Giant was a world leader in motion capture technology and this gives Cameron a tremendous sandbox with which to play in - with more autonomy.

Now here's where I have gotten some information from a top source that plugs into this. As you know by now, extensive amounts of AVATAR 2 will be underwater (as of now of course - another year can bring about changes). My source says Cameron will be shooting scenes based on a triage of complexity: The harder scenes will be done first to allow ample time for post-production. That means mo-cap / perf-cap. There is a tremendous amount of mo-cap to be done and this is where Giant's talent comes in. Cameron now has an army of experts at his beck and call. Plus he has consulted with Andy Serkis' The Imaginarium for the use of some advanced techniques. It's all very exciting! However it is also time consuming and thus the delay. Shooting mo-cap for underwater scenes is going to be very tricky and has got to be done right. Better than right - James Cameron right.

Let's talk story. My source says there will be the exploration and magical moments, but there is also the retribution of corporate Earth and Stephen Lang. His words: "It's going to be the most elaborate  production in cinema history, bar none." I believe him. He's one of my top sources and besides - Cameron with an astronomical budget will deliver far and above our expectations, I'm sure. He always has.

I'll have more for you as soon as I can. Some of this is breaking news - other bits are just nicely plugging in now. It is certainly a clearer picture - but too bad for audiences, it'll be another year to wait.

Sources: AP | Variety | Deadline
Photo: AP / Nick Perry

Thursday, July 16, 2009

Quick Post: Giant Studios' Paradigm Shift AND A Question...

Jim here. Just a quick note about a fine article about Giant Studios over on The Hollywood Reporter: Read it.

I originally spoke about Giant back in the fall of last year and how they are paving new ground in motion capture technology and services (they tend to focus on full body motion capture as opposed to facial 'performance capture'). They built and serviced 'The Volume' for James Cameron's AVATAR. It is all very exciting - a paradigm shift for Hollywood if you will.

So after reading the THR's column I have a question for you - the same I asked last fall:

Who owns the rights to the actor's performances and the subsequent data that has been generated from it? Can a studio re-purpose that data at a later date on an entirely different project? Or is it the actor who has the right to assign where this data goes?

I want your opinion!

Thursday, October 09, 2008

Meet The Mo-Cap Giants: Nope It Is Not WETA

**UPDATE III: Oct 15th: Got an email from a Weta employee (who is very serious about their NDA btw) who very clearly pointed out that they do not use Giant's services for any of their in-house stuff like LOTRs or KING KONG (one would imagine this continuing for THE HOBBIT) unless they are collaborating with Giant outside of New Zealand. Giant provides them with software updates so that they can continue to do this on NZ for themselves. In fact if you go here and scroll down to "Post Production Diary - 31 Weeks To Go" (King Kong), you can view their mocap system (which is now their old one) in action, with Giant software running the system for the motion captured body. Obviously a lot of collaboration taking place.

**UPDATE II: Oct 10th:
Got a reply from my source. Again - this is ONLY TO CLARIFY, not start/expand a rift. He insists that while Weta does have a mocap department, the software they use is Giant's. And he is quite certain that you cannot "purchase" that software, but must use Giant's services team that happens to come with the technology. The "headrigs" are another matter entirely though - not Giant's tech. So in the end, Weta does do their own mocap (100% end to end) for facials, but for full body work, the technology and service team is predominantly Giant. Not to say that Weta is not collaborating with them! They are. And together is where the magic is. From what the world has seen, there is no need to change anything - you make damn good products.

**SAME DAY UPDATE
- *sigh* Could it be that I have hammered out a post too quickly again all in the same week? Yep. I trusted a source that I had who definitely seemed to know what he is talking about, but obviously who is VERY wrong. RETRACTION: WETA was and is responsible for working with mocap LOTRs and KING KONG. The only research that was done on those couple of statements in the opening paragraphs about WETA was simply from one of my sources that has not let me down before. We now he has. Regardless, the true nature of what I wanted to get across with this post was not inflamatory, but rather of collaboration. FAIL. So, in an effort to polish this the way it is intended for the new readers coming to view: Weta and Giant work together as a team to produce their work. There is a lot of magic there obviously. The aim for the post is to introduce readers to Giant, not alienate WETA. Damn poor week for me. Oh and I WOULD HAVE fact checked with WETA themselves if they would ever return my emails. But they don't. One too many exclusive inside sources contacting me I guess. Frankly, I don't give a shit about the PR people for WETA. I do love their technical work though, and thus this retraction.


Jim here. I thought I would clear up a lot of misconception of who is doing most of the big time motion capture work for the studios, and it is NOT Peter Jackson's WETA.

Meet Giant Studios. Giant are specialists in motion capture and boy are they focused. In fact, they are the folks responsible for the major motion capture scenes for IRON MAN, THE HULK, PIRATES OF THE CARIBBEAN, I AM LEGEND, PRINCE CASPIAN and THE MUMMY. And more recently, they are working on James Cameron's AVATAR and the Spielberg / Jackson trilogy TINTIN.

Furthermore, Giant are the ones who did the motion capture work for the LOTRs trilogy and KING KONG - many believe that WETA was responsible for that work. Yes WETA is a large VFX house and are damn good at what they do - effects. But they have not done mocap and have always called on Giant to do so.

There work has evolved and has taken us on a cinematic journey that just keeps getting better. For example, they have built a 70 by 36 foot grid-marked space (or Volume) for performance capture (same as motion capture but also captures the actor's facial performances) on AVATAR. Lightstorm and Giant further augment the larger, truss based, near infrared lighting system of the Volume with a single camera solution that they call "Headrigs" for capturing facial performances.

There are other players. A case in point is Imagemovers. From Post Magazine: "Imagemovers Digital's mocap stage, which was built for A Christmas Carol, also uses near infrared lighting, but had a separate truss system built for wirework so the mocap cameras wouldn't be effected by truss movement. Instead of upping the camera count, they relied on 100 cameras, using the HMCs for facial motion capture.

As it stands, in the world of mocap there is always a tug of war between increased accuracy and realtime performance. The greater the resolution and number of cameras, the more points can be captured with greater the accuracy of the points and the reduced incidents of occlusion. Unfortunately, this comes at the cost of realtime preview. The flexibility of shooting anywhere, especially outside of a soundstage or volume restricts the normal flexibility of 3D motion capture in that it often solves only the mocap from certain perspectives, which is fine when you are mixing with a traditional camera since its perspective is determined at the time of recording.

As processing gets faster and the tools, which combine multiple technologies, are developed, we can expect h
igher resolution while still providing realtime playback. There will also be a larger number of tools, and a larger pool of talent. The systems will be more flexible, quicker to set up, provide more accurate data, and provide more integrated workflows."

So as you can deduce, Cameron is going for better storytelling and then amping up the photo-realism in post production. I firmly believe this is the best tact to take with today's technology but as reported by POST, eventual higher resolutions in real time will serve to enhance the director's real time look at what he is shooting and speed up post production - saving money.

With experts in their field like Giant Studios, Hollywood is truly empowered to go places they have never dreamed possible before. How lucky are we to have the best minds in the business for both directing and for delivering the direction. 2009 can't come soon enough!

The photo on the left with the two horses and human being "mocapped" is from the performance capture volume of Cameron's AVATAR - Take a look at the first ever, super high resolution image of the AVATAR set here.

Here is an interesting thought: Who owns the rights to the actor's performances and the subsequent data that has been generated from it? Can a studio re-purpose that data at a later date on an entirely different project? Or is it the actor who has the right to assign where this data goes? How will you be able to trace the performance's origins if it has been "Image Metric'ified"?

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