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Showing posts with label 3ality Digital. Show all posts
Showing posts with label 3ality Digital. Show all posts

Wednesday, August 24, 2011

3ality Digital Acquires Element Technica

Exciting news! Our friends over at 3ality Digital have just acquired the 3D rig specialists over at Element Technica - these two companies have worked well together during past productions and this union makes perfect sense. The marriage of 3ality's production expertise with ET's rigs and manufacturing will help them push 3D's gold standards.

The value of the deal is "several million dollars in cash, plus equity," said Steve Schklair (pictured), formerly CEO of 3ality Digital and now CEO of the combined company, which will now be known as 3ality Technica.

The combined company can now boast such impressive productions as THE AMAZING SPIDER-MAN, THE HOBBIT: AN UNEXPECTED JOURNEY, PROMETHEUS and JACK THE GIANT KILLER as well as TV events like the FIFA World Cup.

Wow. This move will certainly shake things up a bit in the 3D production world. Congratulations to all those involved! I know there is more action brewing within this space and I will get it to you the second I can! Stay tuned.

Source: Variety


Friday, June 03, 2011

Schwartzman: (THE AMAZING SPIDER-MAN) ...Is The Best Looking Footage I Have Ever Shot (Or Seen)

Yes, you read that title correctly. John Schwartzman (pictured), legendary cinematographer for such movies as THE ROCK, PEARL HARBOR, SEABISCUIT and THE AMAZING SPIDER-MAN has completely fallen for the RED Epic Digital cameras on 3ality Digital rigs.

Here's what Jim Jannard of RED passed on to his forum readers about Schwartzman's verbatim comments: "This is the best looking footage I have ever shot... these are the best images I have ever seen!" was his comment. I asked him if this was just his enthusiasm spilling out or if this was actually the case (pretty big statement). He thought for a few moments and said "No, really... this is the best footage I have ever seen from any camera. Ever."

Jannard continues: "The consensus in the room (to a person) was that this looked like film. Like 65mm film. Better. Without any trace of film's blocky detail in shadows or grain. Jaw dropping."

Better than film. Digital has broken new ground here folks. In S3D no less.

Lucas Wilson of 3ality Digital comments later in that thread: Peter, John, and the entire Spiderman team was an amazing group of people. I was in NYC a few weeks ago visiting set, and saw one of the Producers sitting on a bench smiling. A smiling Producer on a major feature is sort of like an albino albatross - you don't see them often. I asked him what was going on and why he was so happy. He looked at me and said, "I just found out we are going to finish on time and *under* budget." Being under budget for a major 2D feature is rare. Being under budget for an S3D film of this epic (!) scope and working through so many challenges and new technology points is unheard of. We are proud to have been part of the effort and we learned an awful lot from working with seasoned professionals like Peter & John. On to the next feature. (which will be a *huge* one).

Congratulations seem to be in order for the RED and 3ality Digital teams for supporting the work done by Schwartzman on THE AMAZING SPIDER-MAN! Can't wait to see the results!!

Thanks for the heads up Mark!

Wednesday, June 01, 2011

3ality Digital Named Primary Stereoscopic 3D Partner Of RED Digital Cinema Education

Interesting developments happening in the "Gold Standard" battles of native stereoscopic 3D! My good friends at 3ality Digital have partnered with RED Digital Cinema (makers of the RED One, Epic and Scarlet digital cameras) to deliver S3D education to filmmakers and young students! Love this combination!!

Here's the official press release:


3ality Digital and RED Digital Cinema Partnership Kicks Off With S3D Production Classes and Presentation at REDucation


Burbank, CA. – June 1, 2011 – 3ality Digital, world leader in advanced technologies to empower creative digital stereoscopic 3D (S3D) acquisition, and RED Digital Cinema announced today a Stereoscopic 3D partnership, which launched during the recently completed REDucation sessions on May 24-28 at RED Studios Hollywood. 3ality Digital will be the primary 3D partner for RED Digital Cinema, and together the companies will train professional and aspiring filmmakers on how to create clear and pristine 3D images using the same equipment as elite Hollywood directors like Peter Jackson and Bryan Singer.

“The biggest tent pole movies shooting on the planet right now, like The Hobbit, are all shooting S3D on EPIC and 3ality Digital,” said Ted Schilowitz, Leader of the Rebellion at RED Digital Cinema. “The teams at RED and 3ality Digital have been working together for years behind the scenes. Now is the right time to take that relationship to the next level and integrate education components for the community.”

As the primary stereoscopic 3D partner for RED, 3ality Digital lent its technology, currently being used in feature films such as The Amazing Spiderman and Jack the Giant Killer, to REDucation’s 3-day introductory session May 24-26, as well as during the advanced classes May 27-28. The REDucation Open House included a screening of S3D content produced with 3ality Digital technology. Attendees also experienced special presentations from RED including the latest “Tattoo” EPIC Reel shown in 4k.

“S3D is here to stay and choosing partners at the forefront of the technology that really grasp what true, high-resolution cinema and S3D are all about is essential for business and for the community,” said Steve Schklair, CEO of 3ality Digital. “Educating filmmakers and getting RED and 3ality Digital technology in their hands at events like REDucation is a crucial step towards accelerating and facilitating S3D content production and ultimately consumer adoption.”

The ongoing partnership will also include collaboration at the Camp RED youth summer program August 1-19, where the new partners will provide young filmmakers with training in S3D production. Students ages 9-15 will shoot their own S3D films at RED Studios Hollywood during the week-long day camp sessions, including an exclusive, behind-the-scenes trip to 3ality Digital Studios.

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About RED Digital Cinema
Red Digital Cinema is the brainchild of Jim Jannard, founder of Oakley, world-famous manufacturer of sunglasses, sports apparel and personal electronics. Mr. Jannard is a self-professed lover of all things photographic, having amassed an extensive photographic collection, as well as having been a shooter for most of his life. His search for the perfect video/film camera was never satisfied and proved to be the inspiration behind creating the ultimate full motion camera. His desire was to create a camera that matched the quality of, and processed images similar to, the very finest digital still cameras.... but at motion picture frame rates.

About 3ality Digital
3ality Digital is a pioneer and leading authority in stereoscopic 3D (S3D). 3ality Digital provides the film and television industry with camera platforms, stereo image processing systems and S3D image scaling technologies that are considered the “gold standard” for the production of compelling and immersive S3D entertainment. Whether for a feature film or live sporting event, its innovative technology empowers customers to stay in control of creativity when working with S3D.

Founded in 2000 by CEO, Steve Schklair, 3ality Digital has a reputation as an innovator in S3D, with its technology powering multiple live-action firsts. This includes: U2 3D, the first movie shot completely in live-action S3D; the first live S3D broadcast of an NFL game (Raiders vs. Chargers, December 4th, 2008, broadcasted to a select audience); the first live S3D sports broadcast available to consumers, including the 2009 BCS Championship Game, BSkyB’s landmark Manchester United vs. Arsenal soccer broadcast (January 31st, 2010), the first network hockey telecast ever produced in S3D (New York Rangers vs. Islanders, March 24th 2010 on MSG); the first S3D commercial broadcast during a Super Bowl (Sobe “Lizard Lake”); the first full episode of a scripted television series shot in live-action S3D (Chuck vs. The Third Dimension, aired on NBC on February 2nd, 2009); and first RED EPIC S3D Movie, 'The Amazing Spider-Man.’

For more information, please visit www.3alitydigital.com

3ality Digital is a sponsor of MarketSaw

Monday, May 02, 2011

An Update From John Schwartzman - DP For THE AMAZING SPIDER-MAN!

Got an update for you from THE AMAZING SPIDER-MAN's Director of Photography, John Schwartzman. Simply said, he is having a love-in with the new RED Epic digital cameras and the 3ality Digital 3D rigs!

Here's what he had to say to the RedUser Forums:
Here in Mahattan for the last 2 weeks of the Amazing Spiderman, since we first started 7 months ago with our beta-tattoo bodies a lot in the world has changed. I speak to many DP's getting ready to use the Epic, most are shooting 3D and using either 3ality or ET rigs. The 3ality rigs have worked really well for us, they have been quick and reliable by 3D standards and after the 2nd week we all fell into a routine which allows us to do 25 set ups a day.

2 weeks ago I color corrected a 8 minute sizzle reel at colorworks cut together by the editors, it had a little bit of everything in it and Brook and I finished out to a 4K 2D DCP, that was turned over to Rob Engel our head stereographer to be made into a 2k 3D DCP. The 4k Epic images are absolutely the highest resolution images I have ever seen, Steve Bowen the colorist, who has lots of digital experience was speechless, the images are gorgeous, dark with no noise, and full of detail. The color tracked really well to the 3D and it looks really great in 3D, I just wish 3D projection would catch up with acquisition. The 2d 4k has 4 times the resolution of the 3d image, when I have done film scans I think the difference between 2k and 4 k scans is there but it is subtle, when originating an image at 4.5k and viewing it at 4k there is nothing subtle about it, sort of like the paint job on Jared's Porsche, it gets your attention.

My RED experience on the Amazing Spiderman has been great and I am looking forward to using this camera to shoot some commercials this summer in 2D. 10 more days to go on first unit and then Collister shoots kanother 2 weeks of 3D plates and we are done.

Don't the RED Epics sound delicious? Great tandem with the 3ality rigs. I agree with John - if we could display 4K in cinemas (and higher frame rates too of course), we would be in for such a treat!

For all of our AMAZING SPIDER-MAN coverage, click here. Thanks for the heads up PetroB!

Thursday, April 14, 2011

Gold Standard Native 3D Has Competition! Why It's Good For Everybody...

Lately we have seen a massive push towards a "Gold Standard" for native stereoscopic 3D content and not just idle chat. A real movement is taking place and it will play a huge part in the coming years in ensuring the movie going public gets what they are paying for in theaters.

And it's more than that. It's about the best transportative immersion possible! Sure we want to get our money's worth at the movies, but it is about being entertained more than anything else. Movies remain a recession proof escape from reality that in the big picture is very affordable.

The Gold Standard movement is focusing on delivering quality 3D content that audiences will know intuitively as being worth their time and money. That the content will not be hindered by 3D. No more CLASH OF THE TITANS debacles. By following the productions associated with the companies listed in this post, YOU will have confidence that what they produce in the end will be of the highest caliber.

Think Pixar. Everything they touch is of the highest caliber and the box office shows it. I also think about a huge corporation that bet the bank on 3D - Sony. Do you realize they have true end-to-end 3D offerings? Pro and consumer 3D cameras, 3D TVs, 3D theatrical projectors, 3D focused movie studios, 3D blu-ray technology, 3D gaming on Playstations - you name a division and it probably has 3D in it's mandate!

Now think 3ality Digital. And Cameron - Pace Group. The first wave of Gold Standard, uncompromising companies have stepped up to the plate and declared: Watch us. We will deliver the best in S3D.

There is sure to be more come along - I was thinking as early as last year that perhaps a presentation company like IMAX might be the company to step forward and tackle this issue by saying whenever you see our brand, you can have confidence in the 3D being screened. But it is more than just movies! S3D content is everywhere today: 3D theatrical movies, 3D home videos, 3D theatrical alternative content (like gaming), 3D home gaming, 3D phones, 3D portable devices, 3D computer applications, and of course 3D content to power these devices! It is the content that needs to drive everything. 3D movies, sports, live events, concerts, etc. Really, the answer needed to be 3D production companies and they have stepped forward.

3ality Digital is pushing this goal (here and here) and with the Cameron - Pace Group announcement (here) hot on the heels of 3ality Digital's news this week, the stage is set for rapid and real improvement in 3D content for audiences across the spectrum of native 3D entertainment. Competition is always needed and let me tell you that the professionals at both companies are simply the best at what they do. PERIOD. I can assure you of that.

Let's drill into the news a bit. There seems to be a slight polarization regarding camera hardware for the 3D rigs with Cameron - Pace Group (CPG) using the ARRI cameras (Martin Scorsese is using them on HUGO CABRET) - of course they still have their FUSION cameras too; and 3ality Digital is using the REDs (Peter Jackson has them on THE HOBBIT). Hardware is a matter of preference for directors and DPs, either choice will look amazing especially in tandem with the superior 3D services provided by these companies. And these platforms offered by 3ality Digital and CPG are flexible by design - other camera vendors should be able to work with them going forward as well.

Aside from the hardware and content that is required to deliver top 3D standards, we need professionals to drive them! Both of these companies are mandating education for existing cinematographers to be concurrent priorities for them - topping up the pros already impressive credentials with S3D knowledge - to become top drawer stereographers.

What these companies and the Gold Standard all boil down to is that the future is happening right now and it is all about the audience. What a privilege I've had over the past 5 and a half years to report on history in the making - a Hollywood 3D revolution. We are witnessing a renaissance right now with technology rapidly advancing and expertise catching up. Welcome to modern S3D, generation 2!

What do I want to see next?
I want to see a Gold Standard for 3D conversion. I want to see a company step up and guarantee the best quality possible every time. Audiences NEED to know that when they see any movie, it is not 3D that will let them down. Just as they know Dolby sound won't let them down. Just as they know Pixar won't let them down. We now see that native 3D has it's heroes, let's expand that to conversion.


A giant tip of the hat to 3ality Digital and CPG! It's a pleasure to know and work with you everyday.


Tuesday, April 12, 2011

Clearlake Capital Invests in 3ality Digital, Global Leader in Advanced 3D Technology

3ality Digital Poised to Capitalize on 3D Explosion

Burbank, CA and Santa Monica, CA – April 12, 2011 – Clearlake Capital Group, L.P. (“Clearlake”) and 3ality Digital today announced that Clearlake led and sponsored the recapitalization of 3ality Digital, the leading provider of 3D production technology and specialized equipment to the film and television industry. In connection with the transaction, Clearlake has acquired the majority of the newly-issued preferred stock of the company and will own a majority of the voting shares of 3ality Digital. 3ality Digital management also participated in the transaction. Additional terms were not disclosed.

“3ality Digital provides the highest quality 3D production technologies and equipment for film and television companies,”
said Behdad Eghbali, a founding partner at Clearlake. “In addition, 3ality Digital reduces the cost and time associated with 3D production, provides superior images, and reduces eye strain. We are very pleased to partner with this proven and innovative team as the momentum behind 3D continues to build and as 3ality Digital continues to lead the way.”

“Clearlake Capital is investing in the biggest revolution in entertainment and sports production today – the emergence of 3D film and video programming, and we are thrilled to welcome them at this exciting time,”
said Steve Schklair, Founder of 3ality Digital, who will continue to serve as the company’s CEO. “3ality Digital offers acknowledged leadership and best-in-class technologies, and we have been first in almost every 3D production event around the world. The backing of world-class investors ensures our continued significant investment in cutting-edge technologies that are driving down costs while significantly improving quality in 3D production.”

“As an early investor in 3ality Digital, the Modell family is thrilled to be joined by outstanding new partners,” said David Modell, Chairman of 3ality Digital. “Clearlake Capital has made a large commitment that is a strong validation of our strategy and our position as a 3D technology development leader at the top of this exploding market.”

In connection with the transaction, Mr. Eghbali and Prashant Mehrotra, a Vice President at Clearlake, have joined the Company’s Board of Directors.

Headwaters MB acted as financial advisor to Clearlake in this transaction.

3ality Digital provides the film and television industry with camera platforms, stereo image processing systems and stereoscopic 3D (S3D) image scaling technologies that are considered the “gold standard” for the production of compelling and immersive S3D entertainment. The company’s systems are unique because they integrate software intelligence with precise hardware automation, and allow the production of superb S3D on a 2D schedule, with minimal impact on the bottom line. 3ality Digital’s equipment and technologies are optimized to handle the demands of live S3D broadcast, and are rapidly being adopted by networks, production companies, studios and consumer electronics manufacturers. 3ality Digital’s technology is already being used on feature films such as THE AMAZING SPIDER-MAN which is currently in production.

3ality Digital’s newest product line, 3space™, aims to forever change the experience and quality of every imaginable form of 3D entertainment, 3D sports, 3D commercial shoots and even 3D episodic television. 3space revolutionizes the production of live-action 3D by automating the most complex and time-consuming processes associated with shooting 3D. 3space ensures faster, easier and more reliable results than any other system in the industry while reducing or eliminating the additional labor typically required for 3D shoots.

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About 3ality Digital
3ality Digital is a pioneer and leading authority in stereoscopic 3D (S3D). 3ality Digital provides the film and television industry with camera platforms, stereo image processing systems and S3D image scaling technologies that are considered the “gold standard” for the production of compelling and immersive S3D entertainment. Whether for a feature film or live sporting event, its innovative technology empowers customers to stay in control of creativity when working with S3D.

Founded in 2000 by CEO, Steve Schklair, 3ality Digital has a reputation as an innovator in S3D, with its technology powering multiple live-action firsts. This includes: U2 3D, the first movie shot completely in live-action S3D; the first live S3D broadcast of an NFL game (Raiders vs. Chargers, December 4, 2008, broadcasted to a select audience); the first live S3D sports broadcast available to consumers, including the 2009 BCS Championship Game, BSkyB’s landmark Manchester United vs. Arsenal soccer broadcast (January 31, 2010), the first network hockey telecast ever produced in S3D (New York Rangers vs. Islanders, March 24 2010 on MSG); the first S3D commercial broadcast during a Super Bowl (Sobe “Lizard Lake”); the first full episode of a scripted television series shot in live-action S3D (Chuck vs. The Third Dimension, aired on NBC on February 2, 2009); and first RED EPIC S3D Movie, 'The Amazing Spider-Man.’

For more information, please visit www.3alitydigital.com

About Clearlake Capital Group
Clearlake Capital Group, L.P. is a private investment firm focused on special situations such as corporate divestitures, recapitalizations, buyouts, restructurings, turnarounds and other equity investments. Clearlake seeks to partner with world-class management teams by providing patient, long-term capital and operational expertise to invest in businesses going through change. Clearlake’s founding principals have led over 50 investments totaling more than $2.6 billion of capital in sectors including business services, communications and media, energy and power, healthcare, manufacturing, retail/consumer and technology. For more information, please visit www.clearlakecapital.com.

3ality Digital is a sponsor of MarketSaw.

Monday, April 11, 2011

3ality Digital Takes The Headache Out Of Live S3D With New Production Technologies

New 3space™ Line of Products Dramatically Enhances Capabilities for S3D Broadcasts

Las Vegas, NV – April 11, 2011 –3ality Digital, world leader in advanced technologies to empower creative digital stereoscopic 3D (S3D) acquisition and workflow, announced today that they are introducing new technologies at NAB that will dramatically change the landscape for S3D live production. These innovative new solutions will bring S3D production crews an unparalleled level of automation and flexibility, ultimately providing broadcasters better, faster, and less expensive solutions for successful S3D production.

3ality Digital has developed three new products ideally suited to the demanding requirements of live, S3D broadcast environments. All new additions to the 3space™ line of technologies, 3ality Digital will take the wraps off IntelleScene™, IntelleMatte™ and IntelleMotion™ systems at their NAB booth #OE1275 from April 11-14 in Las Vegas.

IntelleScene™ promises automated management of transitions and scenes for S3D comfort. By managing realtime depth-specific metadata, IntelleScene prevents painful-to-the-eye transitions between shots, increasing viewer comfort and helping broadcasters avoid potential safety issues that arise with poorly managed S3D geometry

IntelleMatte™, the S3D graphics application that everyone has been waiting for, provides S3D production crews the ability to insert a graphic between objects in the foreground and background for true S3D compositing via automated composite scene depth management.

IntelleMotion™ provides real time S3D motion stabilization
which enables broadcasters to use powerful long lenses to capture motion from great distances without causing unnecessary viewer discomfort. Since IntelleMotion can compensate for IS/VR tracking, special lenses are no longer required, which opens up the “standard” long lenses that outside broadcasting (OB) clients demand.

IntelleMatte and IntelleMotion are standalone systems that can be used with any S3D Left Eye/Right Eye program feed, and are not dependent on a 3ality Digital acquisition system for usage.

“Viewer experience is a primary concern among broadcasters seeking to deliver 3D content. We’ve tailored these solutions to address some of the core challenges in capturing live events in S3D while reducing the complexity and costs associated with its production,”
said Steve Schklair, CEO and Founder of 3ality Digital. “Whether applied to sports, concerts or episodic television, our 3space technologies make it possible to visually capture things that have never been done before in S3D.”

3ality Digital’s technology is already being used on feature films such as THE AMAZING SPIDER-MAN and THE HOBBIT, which are currently in production. 3ality Digital has a history of capturing live 3D sports broadcasts, including the first live college football S3D BCS Championship — January 8th, 2009, the first live S3D NHL broadcast – Islanders vs. Rangers, March 24, 2010, and the first live NFL S3D broadcast to homes – FiOS, Patriots vs. Giants, Sept. 2nd, 2010.

About 3ality Digital
3ality Digital is a pioneer and leading authority in stereoscopic 3D (S3D). 3ality Digital provides the film and television industry with camera platforms, stereo image processing systems and S3D image scaling technologies that are considered the “gold standard” for the production of compelling and immersive S3D entertainment. Whether for a feature film or live sporting event, its innovative technology empowers customers to stay in control of creativity when working with S3D.

Founded in 2000 by CEO, Steve Schklair, 3ality Digital has a reputation as an innovator in S3D, with its technology powering multiple live-action firsts. This includes: U2 3D, the first movie shot completely in live-action S3D; the first live S3D broadcast of an NFL game (Raiders vs. Chargers, December 4th, 2008, broadcasted to a select audience); the first live S3D sports broadcast available to consumers, including the 2009 BCS Championship Game, BSkyB’s landmark Manchester United vs. Arsenal soccer broadcast (January 31st, 2010), and the first network hockey telecast ever produced in S3D (New York Rangers vs. Islanders, March 24th 2010 on MSG); the first S3D Super Bowl commercial broadcast on television (Sobe “Lizard Lake”); the first full episode of a scripted prime-time television series shot in live-action S3D (Chuck vs. The Third Dimension, aired on NBC on February 2nd, 2009); and first RED EPIC S3D Movie, 'The Amazing Spider-Man’.

For more information, please visit www.3alitydigital.com

3ality Digital is a sponsor of MarketSaw.

Wednesday, April 06, 2011

Angela Wilson Gyetvan Launches New 3D Company: DIGITAL WHISPER

Industry Expert to Focus on Problem‐solving and Advisory Services to Facilitate Cost Effective Live‐Action 3D Production

I have known Angela for years now and take it from me, she is a consummate professional. I continue to work with her today and fully support and endorse anything she lays her hands on.

Here is the official press release (emphasis is mine):

In response to the fast‐growing and oft times confusing 3D production needs in television and film, industry expert Angela Wilson Gyetvan has launched Digital Whisper. The professional services consulting company aims to provide better clarity, options and recommendations for companies either planning to enter the industry, shoot in stereoscopic 3D, or looking for guidance and insight for the best and most up‐to‐date resources and technologies within the 3D world.

Despite the incredible growth seen in the 3D industry over the last few years, there has never been a central unaffiliated resource for 3D knowledge and go‐to‐market strategies for both large and small scale producers of 3D content.

“As with all things new, 3D production has a steep learning curve. Digital Whisper works with all stakeholders at all levels to give them the best solutions for their problems,” said Gyetvan. “We are here to help navigate the back country; identify the necessary resources, and bring all creative visions to life ‐‐ on time, and on budget ‐‐ whether it's a feature film, high‐profile football match, or brand‐new 3D network. My new shop will focus on tracking and assessing the whisperings and wisdom in the world of 3D entertainment.”

As with every emerging medium, there is a lot of experimentation going on, and a lot of misinformation in the marketplace. The most pervasive myth is the insistence that there is only one "right" way to produce and distribute 3D entertainment. Standards are still emerging and there is confusion due to the myriad of cameras, workflows and distribution paths.

Gyetvan previously served as Vice President, Sales and Marketing for 3ality Digital, the leading developer of enabling technologies for 3D entertainment, and a company that has been instrumental in many 3D firsts: U2 3D, the concert film; groundbreaking live 3D sports and concert broadcasts with the NFL, NHL, BSkyB, Sony and AEG; scripted television shows; the first national 3D television commercial and many feature films.

Prior to 3ality Digital, Gyetvan launched and built companies in multiple industries, including digital media, video‐games, e‐commerce and consumer products. She has held executive positions with Revver, Electronic Arts, Broderbund Software, Four Seasons Hotels and Resorts and Food.com.

The 7 most popular myths about 3D include:
1) 3D takes at least twice as long to shoot as 2D
In truth, there's no reason a 3D shoot can’t be completed on a 2D schedule.
2) There's only one "right" workflow for 3D
There are multiple workflow choices. Selecting the one right for the production company can be overwhelming.
3) Conversion to 3D is either a) Faster, cheaper and better, or b) Faster, cheaper and worse

Neither is true. Conversion is currently neither faster nor cheaper. At the same time, there are a number of circumstances where conversion might work best, or where a combination of live action and converted footage would be best suited to the production.
4) 3D imposes severe constraints on creative
As in 2D production, there are some things to look out for, but the "rules" of 3D are no less onerous than the rules for 2D. 3D is actually a creative goldmine, as it presents an entirely new visual language to be explored, much as the advent of color in movies created nearly endless opportunity for filmmakers.
5) Only animation and action/adventure movies are suitable for 3D
There is no genre limit. Filmmakers like Martin Scorcese (The Invention of Hugo Cabret), Baz Luhrmann (The Great Gatsby), and Werner Herzog (Cave of Forgotten Dreams) have either made or are making features in other genres. Go where the visionaries are going.
6) No one's going to watch the news in 3D
People are already watching cooking shows (Guy's Big Bite) and "Unplugged" style concerts (The Guitar Center Series) in 3D. It may be a few years off, but the day will come when you'll be enraptured by Katie Couric's latest 3D interview.
7) The lack of 3D T V broadcasts standards is strangling the market
The lack of standards is certainly putting some pressure on the market, but the reality is, in the days of increasing fragmentation in forms of delivery and the advent of IPTV to the homes, this is no longer the sort of roadblock it would have been even five years ago.

About Digital Whisper
Based in Los Angeles, Digital Whisper provides research and recommendations regarding creative development, technology and camera choices, budgeting, workflow, post‐production, distribution and general market analysis. They provide filmmakers, production companies, broadcasters and advertising agencies the resources to make the best and most economical decisions about how to create successful 3D productions. For more information please visit, www.digitalwhisper.co.

Tuesday, April 05, 2011

3ality Digital Realigns Economics Of 3D Broadcasting With New Automation Technologies

I am really enjoying the ever improving 3D technologies that we are seeing of late! Keep it coming guys. Well done!!

Here's the official press release (emphasis is mine):

IntelleCal™ and IntelleCam™ Enable S3D Production without Doubling the Crew Requirements

Burbank, CA. – April 5, 2011 – 3ality Digital, world leader in advanced technologies to empower creative digital stereoscopic 3D (S3D) acquisition, has today unveiled new software tools to make acquiring compelling S3D easier and more efficient than ever before. The IntelleCal™ and IntelleCam™ solutions, part of the 3space™ suite of products, will be launched by 3ality Digital at NAB in Las Vegas.

IntelleCal™ automatically aligns the two cameras on a rig at the push of a button, which enables a super fast and precise set up without the intervention of a technician. It does this by profiling and matching lenses and performing alignment on five axes through the entire zoom range.

IntelleCam™ automatically controls the convergence and the interaxial spacing of the cameras, without the need for a separate convergence puller at each rig, cutting the number of personnel needed by half or more – dramatically reducing costs.

Both solutions are integrated software solutions, used in conjunction with 3ality Digital’s processing units and 3flex S3D camera rigs. IntelleCal uses the SIP and an additional processing unit, which is yet to be named.

“With the introduction of the 3space products, 3ality Digital has vastly reduced the amount of crew and the cost involved in creating compelling S3D;since we started in this business IntelleCam is the one tool that every broadcaster has asked us to develop,” said Steve Schklair, CEO and Founder of 3ality Digital. “IntelleCal speeds up the alignment process, which traditionally takes up to an hour to set, to five minutes and it does it automatically. These new products represent a quantum leap in how broadcasters and filmmakers are going to be able to capture S3D.”

“One of the biggest challenges for S3D has been the amount of technical equipment and expertise required to make it work and ensure it does not induce headaches and detract from the story. With IntelleCal and IntelleCam that is no longer the case. All the tests of the last few years have proven that there are no technical barriers to live 3D television. The issue is now much more of a business case, and these two new technologies will dramatically reduce and revolutionize the economics of 3D broadcasting.”

3ality Digital’s technology is already being used on feature films such as THE AMAZING SPIDER-MAN and THE HOBBIT, currently in production. 3ality Digital has a history of capturing live 3D sports broadcasts, including the first live college football S3D BCS Championship — January 8th, 2009, the first live S3D NHL broadcast – Islanders vs. Rangers, March 24, 2010, and the first live NFL S3D broadcast to homes – FiOS, Patriots vs. Giants, Sept. 2nd, 2010.

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About 3ality Digital
3ality Digital is a pioneer and leading authority in stereoscopic 3D (S3D). 3ality Digital provides the film and television industry with camera platforms, stereo image processing systems and S3D image scaling technologies that are considered the “gold standard” for the production of compelling and immersive S3D entertainment. Whether for a feature film or live sporting event, its innovative technology empowers customers to stay in control of creativity when working with S3D.

Founded in 2000 by CEO Steve Schklair, 3ality Digital has a reputation as an innovator in S3D, with its technology powering multiple live-action firsts. This includes: U2 3D, the first movie shot completely in live-action S3D; the first live S3D broadcast of an NFL game (Raiders vs. Chargers, December 4th, 2008, broadcasted to a select audience); the first live S3D sports broadcast available to consumers, including the 2009 BCS Championship Game, BSkyB's landmark Manchester United vs. Arsenal soccer broadcast (January 31st, 2010); the first network hockey telecast ever produced in S3D (New York Rangers vs. Islanders, March 24th , 2010 on MSG); the first S3D commercial broadcast during a Super Bowl (Sobe “Lizard Lake”); the first full episode of a scripted television series shot in live-action S3D (Chuck vs. The Third Dimension, aired on NBC on February 2nd, 2009); and the first RED EPIC S3D Movie, 'The Amazing Spider-Man.’

Stay tuned for more from NAB 2011!

3ality Digital is a sponsor of MarketSaw.


Thursday, March 10, 2011

THE AMAZING SPIDER-MAN Shooting in 3D Using 3ality Digital Systems

Perfect! The folks at 3ality Digital are amazing people and I am so glad to post this news! Exciting times indeed and well deserved.

Here is the official press release (emphasis is mine):

Columbia Pictures’ latest Spider-Man movie in production now using 3ality Digital’s new wireless, handheld TS-5 beamsplitter rig


Burbank, CA – March 10, 2011 – 3ality Digital, world leader in advanced technologies to empower creative digital stereoscopic 3D acquisition, has been chosen to supply its systems for the highly anticipated film THE AMAZING SPIDER-MAN, which is now in production from Columbia Pictures and will be released on July 3, 2012. Directed by Marc Webb, the film is using 3ality Digital’s new TS-5 wireless and handheld beamsplitter mirror rig.

Award-winning cinematographer John Schwartzman, the film’s director of photography, chose the TS-5 because of its small size and the unrivalled control it gives over the stereoscopic 3D (S3D) image. Schwartzman and the production team held a series of tests using the TS-5 and found it could shoot in 3D but perform at the same speed as in 2D.

Schwartzman said: “We tested virtually every product on the market and chose 3ality Digital because we were impressed by the compact size of the TS-5. You don’t get the unwanted shadowing effects during shots which sometimes appear using other 3D rigs, and the lens changes only take a few minutes. We wanted a rig that would not only deliver the best quality and performance, but also one that wouldn’t delay the production, so we have all the benefits of a S3D picture and we’re shooting to a 2D schedule”.

The latest version of 3ality Digital’s beamsplitter rigs achieves optimum performance without the need for the substantial construction normally associated with S3D facilities. The TS-5 is a much lighter and smaller rig, which operates with a high degree of precision and control. A key benefit for film-makers shooting stereo 3D is its versatility. It can be used for super fast set-ups with lightweight tripods, as well as shoulder mounts for handheld or Steadicam 3D shooting. Unlike other S3D rigs it doesn’t lose coverage and also, because it’s a compact rig, it maintains the actors’ eyeline.

THE AMAZING SPIDER-MAN is the first feature film in production to utilize 3ality Digital’s intelligent, integrated systems.

Steve Schklair, CEO and founder of 3ality Digital, said: “Our systems are designed to enable directors shooting in S3D creative freedom and pixel-perfect accuracy of images, but with the same ease as 2D filming. It is fantastic that 3ality Digital’s rigs are being used for this year’s biggest movie productions.”

Schklair added: “Marc Webb is set to take the Spider-Man movies in a new direction and shooting the picture in S3D will certainly add an exciting element. We’re looking forward to seeing the finished project as I’m sure millions of fans are around the world.”

The Amazing Spider-Man is back on the big screen, for the first time in 3D, on July 3, 2012. The film stars Andrew Garfield, Emma Stone, Rhys Ifans, Denis Leary, Campbell Scott, Irrfan Khan, Martin Sheen, and Sally Field. The film is directed by Marc Webb from a screenplay by James Vanderbilt, Alvin Sargent and Steve Kloves, based on the Marvel Comic Book by Stan Lee and Steve Ditko. Laura Ziskin, Avi Arad, and Matt Tolmach are producing the Marvel Entertainment production for Columbia Pictures. The executive producers are Stan Lee, Kevin Feige, and Michael Grillo.

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About 3ality Digital
3ality Digital develops enabling technologies to power live-action stereoscopic 3D (S3D) entertainment with systems that meet the demanding needs of the commercial motion picture and television business. 3ality Digital’s camera platforms, stereo image processing systems and S3D image scaling technologies are quickly earning a reputation as the “gold standard” for the emerging medium and are rapidly being adapted by broadcasters, production companies, studios and consumer electronics manufacturers. 3ality Digital’s systems are optimized to handle the demands of live S3D broadcast, offering such must-haves as fast set-up, perfectly aligned zooms and accurate imagery right from the camera, enabling 3D production on 2D timelines and reducing the overall impact on the bottom line. For more information, please visit www.3alitydigital.com

3ality Digital is a sponsor of MarketSaw


Tuesday, December 07, 2010

CONFIRMED! As We Suspected SPIDER-MAN Is Being Shot In 3D With RED EPICS!

YES!! First Peter Jackson's THE HOBBIT and now Marc Webb's SPIDER-MAN reboot! Jim Jannard (founder of RED) confirmed the rumor that we posted yesterday from SPIDER-MAN's cinematographer's John Schwartzman that the webslinger will be swinging in front of RED EPICs!!

Further 3ality Digital 3D rigs will be used on SPIDER-MAN as well!

Said Jim Jannard: "About all I can acknowledge is that Spider-man is being shot on EPICs in 3D. The rumors were correct." Later he commented on the breadth of Schwartzman's options for cameras (including the ARRI Alexa): "John tested EVERY camera before making his selection..."

Here is what Schwartzman had to say on the reduser boards afterwards: "Today was Epic, Monday December 6 marks the first day the Red Epic camera was used to shoot a major studio motion picture. I can say for certainty the camera does exist and boy is it ready for primetime, as a matter of fact it's a true game changer. We shot in 3D with 4 Epics mounted on 2 3ality TS-5 rigs today, we did 22 set ups, including running high speed and the images look stunning! I do believe the sensor is iso 800 minus 1 stop for the mirror in daylight and iso 640 in tungsten light but that is really for every dp to determine for themselves, Brook Willard and I figured 640 tungsten but that's just a number. For the first time in digital cinematography, small size doesn't come with a resolution penalty, as a matter of fact there isn't a higher resolution camera available other than IMAX, and this one weighs 5lbs with an ultra prime on it, suddenly 3D isn't a 100lb beast! We had the cameras on dollies and a libra head today and we flew the 3D rig like it was an Arri 435. You guys told me you could do it in September and here we are today, Congratulations.

I am lighting by eye except that I've had to re-train myself to work at lower light levels because the camera is so sensitive. The images we made today were stunning, rich beautiful color and the resolution of a vistavision camera all in a package the size of a Hasselblad 501. We are shooting 2.40 at 5K, there wasn't a hiccup from the cameras all day, the data was flawless, and there was a lot of it. I can tell you without these cameras it would be impossible to move a 3D rig in the ways that THIS story demands, if Jim and the crew hadn't made these cameras available to us I don't think we could have shot this movie the way our director envisioned it in 3D. Guys you've trusted me to take these out on their maiden voyage and I can tell you that after today I won't let you down. I will have the members of my team, most of whom are familiar to the REDUSER site post about things about sub-menu's and stuff my camera assistants won't let me touch. I would like to thank Nate, Brook, Michael, and Deanan as well as my regular camera crew for an unbelievable first day, and Brook thanks for the Tiff's they look amazing!


Mazel Tov RED!

How's THAT for a ringing endorsement guys? We are truly at a crossroads here folks. These EPIC cameras are within the reach of many cinematographers out there financially and from the mouth of a lion: "a true game changer".

Now that we will have Hobbits and Peter Parker gracing S3D screens courtesy of RED - what's next? :-)

Special congratulations to 3ality Digital for their 3D rig selection for SPIDER-MAN! Couldn't be in better hands.

Image via Sanjin Jukic
3ality Digital is a sponsor of MarketSaw

Monday, December 06, 2010

Is SPIDER-MAN Going To Be Shot With The New RED EPICs?? And The RED ONE Intercuts Well With Anamorphic Film!!

Very interesting news from the RedUser forums (a user group for the RED camera system) - John Schwartzman (THE GREEN HORNET, PEARL HARBOUR, ARMAGEDDON) commented on how well the RED ONE cameras intercut with film! Then dropped a hint about SPIDER-MAN? Read on!

Schwartzman on the RED ONE MX Camera: "I recently concluded my first shoot using the RED ONE MX camera, or rather a pair of them because I was doing reshoots for a film in 3D that I originally shot on film in 2D using anamorphic lenses. I consider anamorphic film the "gold standard" for cinema. The film was "The Green Hornet" which is currently in the process of being converted to 3D, at the time of the reshoots the option for shooting film and converting the new scenes was not an option due to the time constraints of conversion, the vendors are working 24 hours a day just to do the work they were contracted for and adding to their plate was not an option. The dilemma for me was how was a going to find a digital camera that had enough resolution to intercut with anamorphic film, I tested every system, The Arri Alexa, 12 bit F35, RED ONE MX and anamorphic film at the same time, based on this test I chose the RED ONE MX because it had incredible resolution, both the Alexa and the F35 didn't hold up well in 2:40. 2 weeks ago I finished timing the DI with Stefan Sonnenfeld at Co3, in addition to 2 new scenes, there were 4 scenes in which the RED ONE data was intercut with existing Anamorphic film, I was amazed at how transparent the match was, Stefan did a great job and actually we added grain to the MX data to match the film. I would venture to guess that the only way anyone will be able to tell the difference between the film and the MX data is not in the image quality but in field of view differences between shooting flat vs scope. As a die hard film user I must say I have been blown away by the image quality of the MX, it doesn't have the same dynamic range in the highlights as film but I believe with EPIC and HDRx™ it will."

Schwartzman used 3ality Digital S3D rigs for THE GREEN HORNET.

Schwartzman on the new 5K RED EPIC: "I have been part of a very select group of DP's that have actually shot with the EPIC and I can tell that the 3lb 5K camera is a game changer, end of story, game over, pick your cliche'. I will tell you this I have shot more tests on the EPIC than probably any other DP other than my mate Andrew Lesnie who is doing the "Hobbit", we skype daily about how this camera blows our mutual minds, when you see these image projected at 4K it's like looking a vistavision."

Jim Jannard - founder of RED had this to say about John's statements: "We got in this business to create a worthy film alternative/replacement camera. The fact that John has cut seamlessly between the two is pretty good evidence that we are on the right track."

And for SPIDER-MAN fans, Schwartzman is Director of Photography for the Sony reboot and have this little nugget to say toward the end of his comments: "Thanks for taking me under your wing, I think we are on the cutting edge of doing something amazing together and I think you've got a great eye and even a better bedside manner, the next 6 months are going to be fun!"

Six months as in SPIDER-MAN production? With RED EPICS in stereoscopic 3D formation (ala Peter Jackson)? Oh man, I hope so! We shall soon find out. In the meantime, I dream about the day I can get my hands on one of these cutting edge cameras from RED. Near term it seems like the Canon T2i or even the Panasonic GH2 are more feasible for me.

More when I get it! Thanks for the heads up Mark!


Tuesday, March 30, 2010

3ality Digital Doing First S3D Simulcast Of A Concert In The US TONIGHT: The Black Eyed Peas!! One Night Only!

Jim here. Some hot breaking news in Los Angeles if you are not up to anything tonight - but you have to hurry!!

3ality Digital is doing the FIRST S3D simulcast of a concert in the U.S. TONIGHT -- the sold-out Black Eyed Peas show at Staples Center in Los Angeles. The concert will be piped from Staples Center to a 70' screen at the Regal Cinemas L.A. Live Stadium 14 across the street at LA Live.

The Black Eyed Peas: The E.N.D. World Tour LIVE Presented by BlackBerry 3-D Event, will also feature a 30-minute exclusive program that includes behind-the-scenes footage and band interviews.

Immediately before The Black Eyed Peas take the stage on March 30th, two lucky fans at the Regal Cinemas L.A. LIVE Stadium 14 will be selected to receive preferred seats for the live, sold out performance across the street at STAPLES Center.

Tickets for The Black Eyed Peas: The E.N.D. World Tour LIVE Presented by BlackBerry3-D Event on March 30 at 7:30 p.m. Pacific are available at the Regal Cinemas L.A. Live Stadium 14 box office and at Fandango.com.

They actually moved the simulcast to the biggest auditorium they had, because it sold out in a matter of hours, with very little publicity or advance notice.

The six-time GRAMMY Award-winning group – will.i.am, apl.de.ap, Taboo and Fergie – are on their first tour since 2006, and the group’s most ambitious stage production to date. In support of their multi-platinum No. 1 album, The E.N.D – featuring the chart record-breaking consecutive No. 1 singles “Boom Boom Pow” and “I Gotta Feeling” – The Black Eyed Peas are transforming major arenas into massive club parties across the country and around the world. The E.N.D. World Tour Presented by BlackBerry proves The Energy Never Dies with state of the art lasers, lights, HD visuals, flying stunts and eight world class dancers that will be a visual assault on the senses for hundreds of thousands of fans.

The Black Eyed Peas won three more GRAMMY Awards this year
- Best Pop Performance By A Duo Or Group With Vocals ("I Gotta Feeling"); Best Pop Vocal Album (The E.N.D.); and Best Short Form Music Video ("Boom Boom Pow"). To date, The Black Eyed Peas’ fifth studio album The E.N.D., has sold over 2.2 million copies in the U.S., and over 6 million copies world¬wide with digital single sales in the U.S. selling over 12.5 million tracks. The Peas have logged over 350 headlining tour dates in 29 countries, with over 2.5 million tickets sold.

Some other associated events:
Official After Party at Conga Room on Tuesday, March 30th
Tickets are available for $15 and may be purchased at www.congaroom.com.

The Black Eyed Peas Fan Fest on Nokia Plaza L.A. LIVE
The Fan Fest is FREE to the public and does NOT require a ticket.

The live 3D event is being delivered by 3ality Digital and presented by AEG Live. Wish I was there!

3ality Digital is a sponsor of MarketSaw.

Thursday, November 26, 2009

BSkyB Orders A Dedicated S3D Broadcast Truck From Telegenic

Jim here. In the first of many such deals for the broadcast industry (this one is in the UK), BSkyB has ordered a truck specifically designed for stereoscopic 3D from Telegenic.

Further, the S3D camera rigs are potentially being bought from 3ality Digital of Burbank, CA.

From Broadcastnow.co.uk: The 3D part of the truck build will centre on providing gallery space for stereographers and the addition of tools for handling and synchronising two full-resolution signals at the same time.

“We will use one stereographer per camera system,” explained Lenz. “These operators set the 3D convergence point using a specially set up screen and control 3ality’s Stereo Image Processor system that drives the 3D cameras. The director cuts the cameras watching on a 3D screen”.

Lenz said that as 90% of the truck will feature regular HD capable components, it will cost only “marginally more” to build than a standard HD truck. Included will be a Calec audio desk, two Sony SRW-5800 VTRs, up to four EVS replay servers and a graphics system from Vizrt.

The 3ality 3D camera rigs are being trialled this week at the ATP World Tour Finals tennis event at the O2 Arena in London.

Awesome! Capital investment in broadcast S3D is starting folks :-)


Thursday, June 11, 2009

3ality Digital Systems CEO Steve Schklair Talks 3D Tech, Education, The Future of 3D, Peter Jackson, and More!

Michael here.  I had the honor of speaking with 3ality Digital Systems CEO Steve Schklair at the Produced By conference last Sunday.  Steve is one of the few true trailblazers of modern stereoscopic 3D, and his depth of knowledge and many years of experience shooting stereo put his company on the bleeding edge of the 3D industry.

3ality Digital's series of "firsts" include the first concert movie shot completely in digital live-action 3D (U2 3D), the first live 3D broadcast of an NFL game, the first live 3D sports broadcast available to consumers (BCS Championship, Jan. 8th, 2009), and the first episode of a scripted television series shot in live-action digital 3D (Chuck vs. The Third Dimension, aired on NBC on Feb. 2, 2009).

Steve's passion for achieving the best possible 3D experiences for his audiences is infectious, and I learned a great deal from speaking with him.  He also gave me the exclusive scoop that Peter Jackson is committing to shoot all his films in 3D, and will be working with 3ality Digital's rigs and technology to do so.

In the interview, Schklair sheds fascinating light on 3ality's mission and technology, what it takes to make a good 3D film, the need for stereo education (and his program that addresses this need), the future of 3D tech, and much more.

MICHAEL: So, last night you told me you had a crew shooting a concert on the east coast a few weeks ago?

SCHKLAIR: We had a crew on the east coast shooting what will be one of a few shoots for a concert. I can't say who, but there's another concert film in the works. And I think I told you we were recently down in New Zealand with Peter Jackson, who is committing to shooting his films in 3D, and will be working with our rigs and technology to do so. I think this is big news for the industry because we are all pushing to get theaters built. Some theater owners are on the fence, asking, "If we do jump [into 3D], is there enough content?" And having guys like Peter Jackson jump in and say things like "I'll be making all my movies in 3D" is a great vote of confidence for the theater owners who are thinking about making the investment.

MICHAEL: When did you start getting involved with Peter and his camp?

SCHKLAIR: Months and months ago. It's been under discussion for a while, until we finally went down and started shooting tests.

MICHAEL: So he'll be using 3ality Digital’s 3D camera rigs for that?

SCHKLAIR: Yes, and the image processors. Our primary business has been R&D and developing technology, because this has to be production friendly technology. The biggest challenge was always, if a feature was a 40 day shoot, doing it in 3D can't make it a 41 day shoot. It has to stay a 40 day shoot. So there's a lot of things you have to do in 3D that you don't do in 2D that could suck up a lot of time on a set - mostly realigning the cameras constantly when you do lens changes, or even focal length changes. So we've been working on a lot of technology to eliminate that hand tweaking.

MICHAEL: For example, things like software algorithms that can adjust convergence on the fly?

SCHKLAIR: That's the easy part. Adjusting for differences between lens mounts and chip sets and where they sit behind the lenses, or adjusting for concentricity in zoom lenses as you go from one focal length to the next - that's the harder part. And that part we've solved. So at this point we've developed a lot of technology in both the cameras and the image processors, but we can shoot in the same amount of time we can shoot in 2D, because we don't have to go physically touch the cameras to realign them. They align themselves automatically while we're shooting, through a lot of image analysis.

MICHAEL: So any slight deviation will be compensated for by the software?

SCHKLAIR: Yes - but NOT by degrading the image. By actually readjusting the positions of the cameras.

MICHAEL:
So is it a servo-motor mechanism solution? That's amazing - it must have super high precision.

SCHKLAIR: Down to the micron. Yes, we can move cameras within a micron of space, accurately and repeatedly.

MICHAEL: That is incredible. When I think of mechanical systems in general, I think they are generally imprecise unless you're talking about something like a Mars rover.

SCHKLAIR: Take that and multiply it by 10, and that's the precision we're able to hit. Even Mars rovers don't need the kind of precision we need. Because if we're doing a shot, and we're on a long lens - say 180 mm - and we're shooting something 80 yards away, it's only a micron of movement to go up by one pixel.

MICHAEL: Which would misalign the two images.

SCHKLAIR: Yes, and if they are even a pixel or two out of adjustment, we want to adjust it. But it's a microscopic movement to move that object one pixel up when it’s blocks away.

MICHAEL: I've also heard that you are spearheading a program for stereoscopic 3D education. Could you elaborate on that?

SCHKLAIR: Let me start with this: If 3D is going to be a viable business, it can't just be 3ality Digital and one or two others making content. It has to be the entire world of content producers enabled to make content. So if that's true, the best way to get there is to start selling the cameras that we spend millions of dollars and years and years developing including the image processing and software. If we put that in the market, then it's going to require training to use it. If it's not used correctly, we're going to end up back in the world of bad 3D images, which is not good for anybody in the whole business. So because we're putting equipment in the market, we started offering a training program called 3DIQ. And there's a number of tracks in that program, from field engineers to stereographers to camera engineers to some of the electronic, image processing engineering. So we have a number of tracks in that program, and people are signing up based on their skillset interest - consistent with the duties they normally have on a 2D set. So the camera guys will go through one track; they are welcome to take all of them, but they'll go through one track, the DIT's will go through another track, and the stereographers - which is kind of a new area - will go through another track. And by the way, I just heard that the DGA just recognized stereographer as an official title.

MICHAEL: So we'll soon be seeing stereographers listed in the end credits of movies?

SCHKLAIR: Yes, there'll be a feature coming out with the word "stereographer" in it, now that it's officially been recognized by DGA, which I think is a great step forward. So, we're offering training programs. And after that there's certification. In order to rent or use 3ality Digital hardware in the field, you need to be certified. Just like you need to be certified if you're installing a big Microsoft system at some company. You need to be trained.

MICHAEL: Because you don't want people using your systems and coming out with cruddy results because they don't know what they're doing with it...

SCHKLAIR: ...Because inevitably it will get blamed on the system when the answer is no, it's operator error. You didn't know how to use it properly. It's like any piece of equipment. If Panavision comes out with a new camera, there's training programs on the ins and outs of it. If you take out a D21, you're going to get a training program on how to use it. But this is such a leap forward in terms of technology that there just has to be training to go with it, and certainly stereography is a new subject, and there are very few people in the world who are good at understanding how to make settings out in the field that translate to a 40 foot screen, an 80 foot screen - because there is different geometry associated with the screen sizes. And so the stereography training program will not only show them the tools to make those adjustments, but what constitutes an acceptable - meaning "doesn't hurt you" 3D image. We might even get into the creative aspects. But what we're most concerned about is that there are people in the field using the equipment, using it well, and creating really good 3D images.

MICHAEL: Has the program started yet?

SCHKLAIR: We've just started the program. We have a class in June that has already sold out.

MICHAEL: Based in Los Angeles?

SCHKLAIR: Right now, based in Los Angeles. We could take this on the road - there's a couple business circumstances that will have us take this on the road.

MICHAEL: Have you received a lot of feedback / interest regarding the program?

SCHKLAIR: We've received an awful lot of interest. Even the cameraman's union is going to offer the program as an adjunct to the training they usually do. So there's a lot of interest in the business, because more and more people are being called to shoot stereo films. And if you haven't done it you don’t know what you’re getting into. You don’t know if it’s hard or if it’s easy. From my point of view it’s easy if you have the right tools and know what you're doing. Then it's not hard. It's just an added element.

MICHAEL: I would imagine some people are afraid of the learning curve.

SCHKLAIR: Frankly, I think the changeover to digital cameras from film cameras was just as difficult, because all of a sudden it's a whole new breed of camera that you don't shoot the same way as a film camera. And you don't shoot a digital camera the same way as a television camera. The reason a lot of shows shot in high definition look like bad television is because they get the cameras in, and since the cameras look like a TV camera, they shoot it like a TV camera. But it's not television at all - the settings are completely different, and the way you use it is completely different. And so those that have been trained in the differences between film cinematography and digital cinematography do fairly well with it. Those that treat it like a TV camera don't. So it goes back to training and education.

MICHAEL: So stereo will be another learning curve. And it sounds like what you're doing will help speed it up.

SCHKLAIR: It used to take years to learn how to shoot a stereo film. We've built tools such that now I'm comfortable saying that in less than a week, you can go off and shoot your own stereo film, and do it fairly well. Technically. Creatively, like any other field - it takes years to learn how to paint, it takes years to learn how to direct. It takes years to learn the language of any new medium. So that's not addressing the creative issues. That's something that will take people time to adjust to, and maybe someone walks in the door with a knack for it and that's all it takes. But technically within less than a week there's no reason somebody can't be out there shooting a 3D film on their own.

MICHAEL: That’s exactly what we at MarketSaw are espousing – a world where anybody, from a first time low budget independent filmmaker trying to get his film into Sundance, all the way up to the big budget directors, can afford and shoot spectacular 3D.

SCHKLAIR: Let me give you an example. We shot an episode of NBC's "Chuck". We walked on set the first day, and we had never met the crew except for the DP and the director and the producer. When Chuck was shot it was their DP, it was their operators, it was their 1st AC's - it was really their camera crew. They're used to shooting in 16 mm, so for them I think the harder leap was to shoot a show digitally. But within a few hours in the morning we were rolling. Their production schedule did not change when we went to 3D as it did from a 2D film. They shoot an excessive number of shots. They do 40 to 50 shots a day sometimes on that show. It's TV, it's very fast, and they are very ambitious in what they try to do. And we averaged the same number of shots. On one day we did 47 shots and a big company move all on the same day.

MICHAEL: This bodes so well for the future of stereo that someone can just jump in and so quickly duplicate the production schedule they are used to, while utilizing this new technology...

SCHKLAIR: ...But that's because we gave them the right technology to do it. We gave them cameras that align themselves so they didn't have to spend ten minutes between every shot realigning. They can bump to a new lens length, so we'd be shooting at 12 mm, and the DP would say, "For the next shot let's punch in for a close up." You could go to 30, 40, 50 mm, and the cameras would align themselves automatically in the middle of moving into that lens length, and you'd be rolling your next shot as opposed to what we used to do, which was run around, take out the screwdrivers and the wrenches, put up the charts, realign the cameras - which is a 10 to 30 minute process - before we were ready for the next shot. This is completely automated. And they had to tools to look at it, to tell whether the stereo's good, not good. We had three monitors on set so they could see what they were directing in stereo. It was really a very seamless transition for them because they had the right tools.

MICHAEL: Are you planning on doing other TV work?

SCHKLAIR: We're planning on it. I can't say what shows yet. But I think that's going to come a little more slowly because the TV manufacturers are just starting to put the monitors into the market.

MICHAEL: SMPTE recently came out with their recommendations, and the 3D@Home Consortium has been working with them - but it still seems like it's a while off.  Some people I’ve spoken to believe market forces would dictate that relatively affordable 3D home systems would be available by June 2010. What's your take on that?

SCHKLAIR: I think they will come on the market earlier than that, but I think June 2010 is a fairly aggressive and ambitious number for when they will be widespread. I know one manufacturer is going to be releasing way before that. Part of it is not just the release of the TV's, but the marketing and advertising that informs consumers that the TV they might already own is already stereo enabled. Look at the 2+ million DLP's that Samsung put into the market over the last few years.

MICHAEL: Most people probably don't even know that they are 3D.

SCHKLAIR: I'd say 99% of the people who own them don't even know they're 3D. So there's a big education process that has to go on in their advertising to let people know that "this is a 3DTV", or that the one you own might be a 3DTV.

MICHAEL: What has 3ality Digital’s involvement been with the 3D@Home Consortium and the setting of 3DTV standards?

SCHKLAIR: We're a member of the 3D@Home Consortium. As a group that's looking to not only educate, but perhaps also get involved in standards, it's important to us to be aware of what's going on, and actually even help guide some of it, because we probably have more practical hands-on experience than anyone else in that group.

MICHAEL: Could you go into a little detail on your different product offerings, in terms of the different 3D rigs and systems? Do you offer different systems and support for different budget levels - for people starting out who are looking to make, for example, a $2 million movie as well as for the larger budget productions?

SCHKLAIR: Because we have a number of product offerings - on the camera system side, the camera systems, in terms of where everybody might be - we are on the upper end of that. But these are very, very precision machines.  And so those are really for more of a high-end user: either a broadcaster, or people working on studio feature films that have reasonable budgets for camera equipment, whether that's to purchase or to rent from a rental house. That's at one end. I was just at a conference where I saw five or six new camera systems that were being built, and they were all much lower end than what we have. A lot of them aren't even automated - the convergence isn't automated, the interaxial is not automated...

MICHAEL: ...I've read about some where there isn't even an ability to toe-in, where the two cameras are just side by side...

SCHKLAIR: ...There are a lot of those.

MICHAEL: I can't imagine how those could produce good 3D...

SCHKLAIR: There are some people who believe you can shoot 3D films completely parallel and they do very nice films. It puts everything in front of the screen though, which works in an IMAX world. See, that's the IMAX theory - but their screen is so large you could actually do that.

MICHAEL: Because it takes up so much of your field of view.

SCHKLAIR: And you can put it so that the infinity plane is on the screen, and everything else rolls forward. That's the IMAX methodology. You have to adjust that in post if you are shooting in parallel and putting it on smaller screens, or certainly on a television. We, Vince and Jim, Paradise - we all don't believe that’s the right way to shoot stereo films. All of us converge. There are people out there who look at IMAX and say "Oh, that works" but they aren't taking into account the fact that it works when there is no periphery on the edge of the screen because your field of view is filled.

MICHAEL: There's been a rumor going around that James Cameron will be shooting a segment of a "Heavy Metal" movie in IMAX 3D. Have you heard about that?

SCHKLAIR: Haven't heard anything about it, but it sounds like fun. Power to them. I hope they make that movie. I hope to see more and more 3D content made, whether it's IMAX format, digital screen format, television format. It's about quantity of content at this point as the technology is there to deliver, but there's not enough content to fill up the chains, to fill up the shelves of the DVD racks. Certainly for those going out and buying 3D televisions there's not enough content to push them into that at this point, which then gets into the whole idea of live broadcasting.

MICHAEL: It seems like a lot of this hinges on Avatar...

SCHKLAIR: Avatar's going to be important, because there's a lot of anticipation for Avatar, and it's a Jim Cameron film.

MICHAEL: And it's going to be the first major, big budget, non-horror...

SCHKLAIR: ...Non-horror, non children's, non-animated children's movie, yeah.

MICHAEL: So I think that will kind of be a lynchpin. Also, "Alice in Wonderland." I was a little disappointed when I heard that Burton was not shooting that in 3D - I am not sure whether he is using Passmore, In-Three, or who he is using to dimensionalize it.

SCHKLAIR: Most of that film is CGI. There are live action plates that they've opted to shoot in 2D and convert. But the conversion part of that film will be very small because they are basically shooting a few human characters in front of a green screen, to put them in the movie. Everything else is CG.

MICHAEL: I've read about your 3flex systems. Could you go into detail on that and other product offerings? 

SCHKLAIR: The real magic is the stereo image processor. That's a box that has multiple functions - from the simple functions of just feeding a 3D television from dual camera streams, or feeding a movie screen from dual camera streams, to complex functions such as color rectification, stereo waveforms, stereo vectorscopes, to subtractive viewing - so you can see what your depth is - , to grids that let you measure that depth against a 40 foot screen, a 60 foot screen - so you can see where you're shooting. So the stereo image processor - which is named the SIP - there's a number of versions in there. That's really the magic. So whether you use our camera system or anybody else's - even if you don't have the money to use our camera system for that low budget group you were talking about, for me it would be impossible to take a low budget rig out without a stereo image processor. I've known groups who've picked up one of the low budget rigs - I believe it cost them $25,000 for the rig - and they put two cameras on it, and they spent days trying to line up the images. Then somebody loaned them one of our SIPs, and then in half an hour everything was lined up. There's a real relevance, at least to the low budget world, that at least if you don't have a 3ality Digital camera system - get a SIP, because it would be impossible to shoot without it.

MICHAEL: Could you tell us about the different versions of the SIP that you offer?

SCHKLAIR: We have a SIP 2100, which is being sold by Quantel, which is mostly for post production use. It hooks very nicely into the Pablo and lets you know lots of things. We have a SIP 2200 just coming out, which is a portable field version, battery operated. It’s got a touch screen interface, it will show you the picture right on it. So basically you can be portable. It just goes with the camera, or sits behind the camera - wherever you want to hook it, it has lots of things to hook it on. There's a SIP 2900, which sits in a rack. It's a blade unit, so you load the individual SIP cards into it. The SIP 2900 will hold 9 cards, meaning it will run 9 camera pairs, or 18 2D cameras. So that's more for broadcasting, for truck use. It's a common interface then that controls all those cameras, as opposed to individual SIPs each with their own interface and stacks of equipment everywhere, it's just one rack-mounted unit with a single interface controller that runs all the cameras on the field. So they all do pretty much do the same thing, but different configurations depending on your need. Now, we're selling the hardware for not much more than it costs us to make it. We're licensing the software to go into it. And the software is broken into a number of modules. Maybe you need the broadcast module, maybe you don't. Maybe you need the color module, maybe you don't. I mean, if you're shooting with REDs, you're recording RED code right into the hard drive, so you don't need the color module in our unit because you're not recording through it. So there's various modules that you can turn on or off by plugging the box into the internet and get a key for whichever pieces you want to turn on for however long you want to turn them on. If you've got a production that's 3 weeks long you buy the piece for 3 or 4 weeks, and that's all you're paying for. So you pay for the software on an as-needed basis, and you pay for the modules on an as-needed basis, which makes it, 1) a little more affordable, and 2), it's not having to invest out of your capital expenditures budget a huge amount of money, because out of the production budget, you can just buy the pieces you need. So for us it seemed like a better business model for both us and the customers, because it's much better if you have a show to be able to charge things to the show, and only charge what's needed for the show. I've shot 3D for years, obviously, and at this point I wouldn't go out on set without a SIP box. It's pretty much everything you need to know, and I don't know of a single group or person that's used it that hasn't said the same thing, "I could never go back to shooting without it."

MICHAEL: I don't know how much you can get into your business plan, but would you say the SIPs are 3ality Digital’s bread and butter right now?

SCHKLAIR: I don't know if I would say it's our main bread and butter. It's one of our leading products. We have a number of other products coming out. The camera systems are certainly a good leading product. Some of the production work we've been doing is a good leading product for us, although that's more to familiarize potential customers on shooting in 3D. Before anybody buys anything, they're going to want to shoot with it first. So that keeps our production group fairly busy. You go out and shoot something with whoever might be your customer, and at that point they can decide if they want to rent, if they want to buy, if they just want to hire another company to deal with it. But those are all revenue streams for us, and those are all good for our business, and certainly those are all good for trying to educate the market, because what we're finding right now is that it's education more than anything else. There is a difference between good 3D and bad 3D. But if you've never done this work, you have no idea what it takes to make good 3D, or why bad 3D is bad.

MICHAEL: James Cameron had some harsh words yesterday about My Bloody Valentine...

SCHKLAIR: I won't name names, but I will say that this business needs education right now more than anything else so that people understand the difference between good 3D and bad 3D. Because the bad 3D is a disservice to the entire industry at this point. There's some bad 3D out there. There are some companies that have announced that they are in the 3D business that have no idea what that means. They're basically a couple of hobbyists that decided, "Hey, 3D's a big thing, we could be professional movie makers." But there's a huge gap between actually being a professional movie maker, and being a hobbyist. And a lot of their gap is not even understanding what it takes to be a professional in the 2D business - forget the 3D business! There are hobbyists who suddenly jumped into this business, announced that they're professionals, they get hired because they can show a few 3D things on their reel, but they're not professional filmmakers, they're not professional broadcasters, and that's what's hurting the business as bad as some people who claim they know 3D and they don't.

MICHAEL: What are you most excited about now in regards to 3D?

SCHKLAIR: I'm excited that this business has gone from an idea - an evangelistic battle to convince Hollywood that 3D's time is here and now and that digital has enabled that solved all the problems, to where the business is. I'm excited that at major events like this, suddenly a lot of it is concerned about 3D - that never would've happened in the past. That there's conferences devoted solely to 3D at this point. All of a sudden there's 15 companies making 3D gear. I'm excited that the business is growing this fast. I don't get asked the question anymore, "Do you think it's here to stay this time?" because I think everybody's past that question finally, which is great. I'm really excited about some of the new technologies that are on the drawing board that obviously I can't talk about to press...

MICHAEL: Autostereoscopic?

SCHKLAIR: I will say we are not in the display business, so we aren't doing anything towards autostereoscopic. 

MICHAEL: So the new technologies that 3ality Digital is working on are not autostereo related, but they are things you can't talk about yet?

SCHKLAIR: They are all geared toward making stereo faster to shoot, easier to shoot, simpler. Even taking it down to the consumer level. Because this will go to the consumer level. As the 3DTVs come into the home, it starts move into the consumer level.

MICHAEL: And people would be shooting their birthday parties and weddings in stereo.

SCHKLAIR: One would think! And we have an awful lot of software that could be applicable. So I'm excited about a lot of the new products that we could get involved in, and some on the professional side as well. There's a lot we can do to make this work better. To work more simply. To automate the processes so it’s not so as much guesswork, handwork. But the functions that can be dealt with by a computer should be dealt with by a computer.

MICHAEL: What are your thoughts on higher frame rates? That's something that Cameron has been evangelizing - 48 frames per second.

SCHKLAIR: I'm evangelizing the same thing. 24 frames per second is a legacy left over from film projection, and it has a lot to do with sound speed and persistence of vision - that was the minimum frame rate to allow smooth motion. There's no reason why digital is tied to this 24 frames per second frame rate. I know there's a lot of theaters out there that have film projectors that only run at 24, but there are ways to shoot digital at much higher frame rates and do a 24 release for those theaters, but give the digital theaters a real high quality master. This is especially critical in live sports or anything where things are moving fast.

MICHAEL: People have been saying that a killer app for higher frame rates will be sports.

SCHKLAIR: Absolutely. And when I was at the 3D conference in France last week, there were a number of companies that have shot sports, and they all are having the same motion issues at the low frame rates.

MICHAEL: So the cameras can do higher frame rates. What about the current crop of 2K DLP projectors? Could they potentially show 48 frame per second stereo right now, or would they need some kind of upgrade?

SCHKLAIR: When we did one live broadcast, we actually ran at 60 frames per second. We had to reduce the resolution to get there, but the advantages...it's a tradeoff. We got much smoother motion but we had lower resolution. So the projectors can do 30 frames per second right now at full resolution. And how fast is it until a faster chip comes out for the projector? Very soon.

MICHAEL: It wouldn't be too expensive?

SCHKLAIR: No, I'm a big believer in Moore's Law - every 18 months, everything doubles.

MICHAEL: That reminds me of how Sony is converting pretty much every AMC screen in the United States to 4k. The changeover to 4k is happening much faster than I initially anticipated.

SCHKLAIR: Yeah, it happens faster and faster. The curve is upward. It's much faster than it used to be. So, yeah, there will be a lot of 4k cinemas, which begs the question, "where's the 4k content to fill those cinemas?" Which begs the question, "who's making 4k digital cameras?"  The hard part is not on [3ality] but on the camera manufacturers to make a camera that is actually 4k, to make a recording mechanism that records at 4k, and do it at least at 48 frames per second.

MICHAEL: I'd love to see that as soon as possible.

SCHKLAIR: Or 60. There's a lot of people who argue we should shoot 60.

MICHAEL: SMPTE is saying that the 3DTV standard should be up to and including 60p per eye.

SCHKLAIR: Yeah. Because they have a way to take it back to 24 for the theaters, but it also reaches 30 for television smoothly. It reaches 50 for Europe smoothly. It reaches 25 for Europe smoothly. So there are some people who are huge proponents of not 48, but 60. I'm a proponent of anything that's faster than 24.

MICHAEL: Anything else you want to add about 3ality Digital and what you are doing?

SCHKLAIR: If you look at the work 3ality Digital’s done, what we're interested in is supporting this business through incredible, high quality imagery. We are perfectionists on quality. We're not just out there to pump some gear out and make a quick buck and get out of this. We're in this for the long run. So quality for us is key. We're interested in quality, and we're interested in educating the market so they understand the difference between good and bad 3D, because this is the only way the business will sustain.

MICHAEL: What's next for you, and 3ality?

SCHKLAIR: We're heading into a couple more productions. And designing the next gen camera rig. And it just doesn't stop...it's a good thing!

MICHAEL: It's a very exciting time for 3D. Thanks so much for talking!

Visit 3ality Digital's website at www.3alitydigital.com
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