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Showing posts with label Steve Schklair. Show all posts
Showing posts with label Steve Schklair. Show all posts

Thursday, February 27, 2014

Hey North America: STALINGRAD Is In IMAX 3D Starting Tomorrow!


Here's your only opportunity to see the highest grossing Russian movie of all time on big screen and what better way then IMAX 3D!

I'm definitely going to check this thing out as I have only had a few scenes graciously made available to me while I was entertained at 3ality Technica's headquarters last year (they provided their 3D rigs, expertise and Steve Schlair is 3D Producer on the project). The trailer and visual fx look amazing! What I saw was just enough for me to be thrilled to hear that we're getting it in IMAX. I'm very interested in WWII's European Theater as well.

Whether you're a veteran, WWII historian or just someone who enjoys solid action, especially based in fact, then you'll love STALINGRAD.

Here's the storyline for the movie:
Written by Ilya Tilkin and Sergey Snezhkin and directed by Fedor Bondarchuk, STALINGRAD is set in 1942, when invading German troops were in control of the Volga River. A group of Soviet soldiers finds a young woman trapped behind enemy lines and works to protect her. Thomas Kretschmann and Yanina Studilina star.

So check the movie out! It's your one opportunity in North America. See you there!

STALINGRAD opens tomorrow in IMAX 3D.

Tuesday, January 21, 2014

International 3D And Advanced Imaging Society Announced Top Nominees For 3D Awards

Congratulations to all, especially our friends over at 3ality Technica for their Century Award and Pixar for their Wheatstone Award! Unfortunately I will not be able to make it this year to the award ceremony, but I'm looking forward to seeing some of the highlights soon afterward!


SIR CHARLES WHEATSTONE AWARD TO BE PRESENTED TO PIXAR
CENTURY AWARD TO BE PRESENTED TO STEVE SCHKLAIR AND 3ALITY TECHNICA

The International 3D and Advanced Imaging Society announced its top nominated 3D movies for the 2014 Creative Arts Awards Ceremony to be held January 28th at Warner Bros. Studios.

The top live action nominees include “Gravity” (Warner Bros.), “The Great Gatsby” (Warner Bros.), “The Hobbit: Desolation of Smaug” (MGM/New Line Cinema), “Oz the Great and Powerful” (Walt Disney Pictures), and “Star Trek: Into Darkness” (Paramount Pictures).

In the animation category, the top nominees include “Frozen” (Walt Disney Animation Studios), “The Croods” (DreamWorks Animation), “Despicable Me 2” (Universal Pictures), “Monster’s University” (Walt Disney Pictures/Pixar), and “Turbo” (DreamWorks Animation.

“2013 was a year 3D’s blockbuster box office success was matched by creative and technical brilliance,” said Buzz Hays of the True Image Company and Society Awards Chairman. “The level of quality across the board is stunning,” he added.

The Society will present its gold Lumiere™ statuettes to winners in 20 categories selected by ballot from 460 of the Society’s professional voting members.

Pixar will receive the Society’s Sir Charles Wheatstone Award for creative excellence in 3D story telling.

The Society’s annual Century Award will be presented to 3ality Technica. The company’s camera systems have been behind some of this year’s biggest blockbusters including “The Hobbit: Desolation of Smaug,” “The Great Gatsby,” “Stalingrad,” and “Oz the Great and Powerful.”

“The Century Award is annually presented to those individuals and companies who have indelibly left their mark on 3D’s first century,” commented Society Awards Chairman, Buzz Hays. “From 3D movies to television, 3ality Technica and its founder Steve Schklair have been a core part of paving the way to 3D’s worldwide success,” he added.

Steve Schklair, Founder and CEO of 3ality Technica stated, “Our entire team is honored and thrilled to be recognized by the I3DAIS for the work we have done during the last 10
years. We’ve worked hard to develop new technologies that make 3D shooting on 2D schedules possible, and that enable great filmmakers to tell better stories while not getting encumbered in the technology.”

More than 150 entries were judged by the Society’s voters for this year’s honors. Submissions were received from all around the world, including: the U.S., China, Japan, Korea, the U.K., Canada, Germany, France, Belgium, Italy, and Taiwan.

About The International 3D And Advanced Imaging Society:
The International 3D & Advanced Imaging Society is a community of content creators and professionals whose mission is to develop the arts and technologies of 3D, advanced imaging and its innovators, as well as educate members and consumers. With over 60 companies and 800 professional members in 20 countries, the Society is open to individuals and organizations active in moving 3D and advanced imaging to an exciting new era of creative achievement and consumer support. For more information please visit: www.International3DSociety.com.

About 3ality Technica:
Known as the company who brought the world U2 3D in 2007, 3ality Technica is considered the birthplace of the current 3D revolution. Headquartered in Burbank, California, 3ality Technica is the leading innovator, providing both production services, rentals, and sales of stereoscopic 3D (S3D) production systems and technology. The company’s product line is comprised of both hardware and software combined to produce the most accurate and advanced image processing systems in the world. These advanced systems are widely used by leading Hollywood filmmakers, the music industry, and by major broadcasters. Releases include The Hobbit: Desolation of Smaug, The Great Gatsby, Jack the Giant Killer, Stalingrad, Prometheus, and The Amazing Spider-Man. Upcoming Hollywood titles utilizing 3ality Technica’s advanced S3D image systems include Transformers: Age of Extinction, The Hobbit: There and Back Again, Pompeii, and The Legend of Hercules. Recognized as the industry leader in providing 3D production development, and systems rentals on a wide array of projects, 3ality Technica is also noted for its amazingly true‐to‐life 3D image capture for artists such as the Black Eyed Peas, Britney Spears, Alice Cooper, Jennifer, Lopez, One Direction, Katy Perry, and Kenny Chesney. In 2012, the company participated in capturing historical and archival 3D content for the final NASA Space Shuttle Endeavor landing in conjunction with the Society of Camera Operators.
BSkyB, the world’s leading 3D broadcaster bases their live event productions on the backbone of 3ality Technica’s technology. Host Broadcast Systems utilized 3ality Technica 3D equipment to capture and broadcast internationally live game feeds for the 2012 FIFA World Cup. Committed to providing true and accurate 3D to the world, 3ality Technica’s international list of broadcast partners includes TV Globo (Brazil), Telegenic (UK), CCTV (China), BTV (Beijing), Topvision (Germany), Sky Sports (UK), NEP (worldwide), and Fuji TV (Japan). To learn more about 3ality Technica, please visit us at www.3alitytechnica.com.

Thursday, January 09, 2014

STALINGRAD 3D Gets North American IMAX Release!



Yes! Definitely excited to see this epic in IMAX 3D!! Columbia Pictures has announced that it will release Fedor Bondarchuk's STALINGRAD in IMAX for North American audiences after wowing audiences in Russia, China, Ukraine and Poland.

IMAX will be hosting the movie for a one week engagement starting February 28 which will nicely segue into the 86th Annual Academy Awards which will be airing March 2. STALINGRAD is Russia's official selection for Best Foreign Language Film.

At last count, the movie has taken in over $67 million thanks in part to the remarkable 3D screenings. Sony's head of worldwide distribution, Rory Bruer says the movie is an ideal fit for IMAX.

STALINGRAD was shot in native 3D using 3ality Technica's gold standard 3D rigs with Steve Schklair as 3D Producer. I saw clips of the movie at 3ality's headquarters in Burbank, CA and my jaw was on the floor. Can't say enough about what I think this movie delivers - the anticipation is palpable for this - trust me!

For all of our STALINGRAD 3D coverage, including a trailer, VFX reel, Schklair interview, photos and more - click here.

STALINGRAD will be released in IMAX on February 28.

Source: Variety

Wednesday, December 18, 2013

MUST WATCH: Insane STALINGRAD VFX Reel !!

Tim here, and you need to check out insanely impressive, awesome looking STALINGRAD Visual Effects Reel! Something that's even more impressive is the amount of work that went into this VFX Reel just to show all of the layers and work that went into creating the spectacular effects seen in the film. The movie came out in 3D earlier this fall, and is directed by Fedor Bondarchuk with the 3D produced by Steve Schklair (3ality Technica; using their TS-5 rig and SIP (Stereoscopic Image Processor)), and it stars Thomas Kretschmann (KING KONG, WANTED, RESIDENT EVIL: APOCOLYPSE) and Yanina Studilina. The folks at 3ality Technica should continue to be very proud of this movie. The visual effects were done by Main Road|Post, and you can learn more about them on their Official Site: www.mrpost.ru

As of December 8, 2013 the movie has amassed $66,982,391 from the total of its Foreign releases according to Box Office Mojo. The movie is slated to hit the UK February 21, 2014 according to the release schedule of its IMDB Page. Should it nab the Best Foreign Film Oscar Nomination at the 86th Academy Awards you can expect a North American release to occur before the final votes need to be submitted.

Here's the movie's storyline:
Written by Ilya Tilkin and Sergey Snezhkin and directed by Fedor Bondarchuk, STALINGRAD is set in 1942, when invading German troops were in control of the Volga River. A group of Soviet soldiers finds a young woman trapped behind enemy lines and works to protect her.

impressive VFX Reel IS BELOW:



The movie is performing really well overseas, and is Russia's Official Selection for entry for the Best Foreign Film Oscar Nomination at the 86th Academy Awards.


Tuesday, November 19, 2013

Exclusive Interview: Steve Schklair, 3D Producer on STALINGRAD - We Talk THE HOBBIT And THE GREAT GATSBY Too!


I recently had the the opportunity and pleasure to speak with Steve Schklair, 3D Producer on STALINGRAD (catch up on our coverage of the movie here) and CEO of our friends at 3ality Technica. The movie was directed by the much in demand Russian filmmaker Fedor Bondarchuk and is the entry from Russia for the upcoming Academy Awards, Best Foreign Language Oscar.

Steve and I talk about the movie at length (the whole interview is just over 30 minutes) including segments on the director, the 3ality Technica equipment and services, the magnificent sets, Russian crews, the film's esthetics, budget, box office, some of the history involved, Fedor Bondarchuk and his cinematographer, etc.

We also touch upon THE GREAT GATSBY and THE HOBBIT: THE DESOLATION OF SMAUG as 3ality Techica was instrumental in the making of those 3D movies, as well as what's next for Steve and 3ality.

After a record breaking launch in Russia and the Ukraine, STALINGRAD is now enjoying huge box office returns in China. To date the movie has earned $65.7 million with more results due from China.

Here's the interview; enjoy:



Here's the storyline for STALINGRAD:
Written by Ilya Tilkin and Sergey Snezhkin and directed by Fedor Bondarchuk, STALINGRAD is set in 1942, when invading German troops were in control of the Volga River. A group of Soviet soldiers finds a young woman trapped behind enemy lines and works to protect her. Thomas Kretschmann and Yanina Studilina star.

And here's a description of Battle of Stalingrad from Wikipedia:
The Battle of Stalingrad (August 23, 1942–February 2, 1943) was a major battle of World War II in which Nazi Germany and its allies fought the Soviet Union for control of the city of Stalingrad (now Volgograd) in the southwestern Soviet Union. Marked by constant close-quarters combat and lack of regard for military and civilian casualties, it is among the bloodiest battles in the history of warfare. The heavy losses inflicted on the German army make it arguably the most strategically decisive battle of the whole war. Afterwards, the German forces never regained the initiative in war in the East.

If you haven't seen the trailer yet (And I highly recommend you do), check it out here.

Definitely check out this movie if you have the opportunity and I'll have more information about distribution soon for western audiences.


Tuesday, November 05, 2013

STALINGRAD 3D Grabs Over $8 Million More With China Opening - $60 Million Worldwide !


Fedor Bondarchuk’s 3D World War II movie STALINGRAD is posting exceptional numbers overseas. First it set records in Russia and the Ukraine and now it has landed in China. Over the first four days of release, STALINGRAD has gated $8.3 million from 7,013 screens, beating the openings of PEARL HARBOR and WAR HORSE.

Screenings continue in Russia as well, bringing in another $2.8 million making it's take on Russian soil $47.8 million with an additional $3.3 million in the Ukraine.

Total box office to date is ~$60 million and is Russian's entry for Foreign Language Oscar.

I know the folks over 3ality Technica are very proud of the movie and it's continued success! In fact I recently conducted an interview with Steve Schklair, 3D producer on the movie (also CEO of 3ality) and I will have that up shortly for you.

Here's the movie's storyline:
Written by Ilya Tilkin and Sergey Snezhkin and directed by Fedor Bondarchuk, STALINGRAD is set in 1942, when invading German troops were in control of the Volga River. A group of Soviet soldiers finds a young woman trapped behind enemy lines and works to protect her. Thomas Kretschmann and Yanina Studilina star.

Watch the trailer for STALINGRAD 3D here.

Source: Variety


Tuesday, October 15, 2013

STALINGRAD Sets Russian Box Office Records - Sets Sights On Oscar!


A good friend of mine, Steve Schklair is a co-producer on STALINGRAD which was shot in amazing native 3D. I've seen segments of the movie and was not only moved by the attention to detail, authenticity of the war and acting - but also the 3D. Director Fedor Bondarchuk’s budget was $30 million and it's all on the screen and then some. It was shot on a massive set built outside St. Petersburg and painstakingly brought back to the horror of World War II in Russia.

3ality Technica supplied the 3D systems and technology behind the movie using the TS-5 rigs. I've seen these rigs up close and personal and they are impressive pieces of technology.

I love how artistically the visuals are done, mimicking film stock of the period that has been subsequently colorized. Brilliant. The visual effects are Hollywood class as well, no doubt.

Russia has selected STALINGRAD as their Best Foreign Language contender for the Academy Awards for many reasons, one of which is obviously box office: The movie broke records in opening number one in Russia (1400 screens) and the Ukraine, raking in $17.3 million. I honestly believe it is deserving of the Oscar for its technical and creative triumphs. Sony distributed overseas.

Here's the movie's storyline:
Written by Ilya Tilkin and Sergey Snezhkin and directed by Fedor Bondarchuk, STALINGRAD is set in 1942, when invading German troops were in control of the Volga River. A group of Soviet soldiers finds a young woman trapped behind enemy lines and works to protect her. Thomas Kretschmann and Yanina Studilina star.


Here's what MarketSaw reader 'Katusha' had to say about his experience with the director and his movie:
"This is the best director in russia right now and I highly recommend his other movies which commonly share personal stories against a military historical backdrop. Fedor Bondarchuk's father, Sergei Bondarchuk also directed "War and Peace" in 1960's. His films do have patriotic notes - and there is much to be proud of for the efforts of Russian people to defend their land and families from German invasion, and this film's goal is to show their heroism and sacrifice. Germans were the aggressors, so I wouldn't expect a Russian director to side with them too much."

You've got to see the trailer for this movie if you haven't seen it yet.

If you know your history, then you know that the Battle of Stalingrad was one of the bloodiest battles in the history of warfare. To brush up on the details, click here.

Impressively, STALINGRAD is the first IMAX movie that is non-American and is Russia's first 3D movie. More details when I get it - I working on something special for this...

Sources: Variety | The Moscow Times | The Wrap

Friday, May 24, 2013

MUST WATCH: First STALINGRAD Trailer Released!!

Tim here, and as a fellow World War II history buff we can all rejoice because the first trailer for the insanely awesome looking STALINGRAD movie coming out in 3D this fall is out. Directed by Russian Fedor Bondarchuk with the 3D produced by Steve Schklair (3ality Technica; using their TS-5 rig and SIP (Stereoscopic Image Processor)) and starring Thomas Kretschmann (KING KONG, WANTED, RESIDENT EVIL: APOCOLYPSE) this movie looks like a thrill. Could it possibly be a contender for the Best Foreign Picture category at the Oscars this year?

For those of you not familiar with the Battle of Stalingrad, you can read about it on Wikipedia. The opening paragraph says this:

The Battle of Stalingrad (August 23, 1942–February 2, 1943) was a major battle of World War II in which Nazi Germany and its allies fought the Soviet Union for control of the city of Stalingrad (now Volgograd) in the southwestern Soviet Union. Marked by constant close-quarters combat and lack of regard for military and civilian casualties, it is among the bloodiest battles in the history of warfare. The heavy losses inflicted on the German army make it arguably the most strategically decisive battle of the whole war. Afterwards, the German forces never regained the initiative in war in the East.
According to IMDB STALINGRAD is the "first Russian movie made completely in 3D and the first non-American film in the IMAX format." This is a pretty big deal for Russia, and depicting the infamous battle screenwriter Ilya Tilkin studied museum archives as well as the diaries of the Stalingrad Battle participants to write his original script.
MOVIE SYNOPSIS (IMDB written by Ilya Tilkin):
Stalingrad has become hell and paradise for those who were worthy of awards, but the only reward they managed to get was love. How they won, and how they were not defeated, who they were and who was on the other side of the street, what secret they have taken away with them - the movie will tell this story.
Below is the trailer:
It has Russian subtitles, and according to IMDB the movie's language will be Russian and German.


The movie is slated to be released  by Columbia Pictures Fall 2013 on IMAX 3D and RealD 3D screens.

**Editor's note: Jim here, I saw some of this in advance at 3ality Technica's offices and man does it ever look good. We're going to be in for a heckuva story and ride with this one!


Friday, April 20, 2012

3ality Technica To Help Broadcast The Summer London Olympics!

Cool news regarding 3D and the summer London Olympics! 3ality Technica will be there in force to help the Olympic Broadcasting Services deliver the exciting content providing their equipment and expertise. The confidence meter for an enjoyable broadcast from the historical gathering just went up significantly!

"We volunteered our expertise to OBS and said we will do whatever it takes to help you because this event has to be well done," said Steve Schklair, CEO, 3Ality Technica. "It will hurt the 3D industry if it is not."

"The 3D Olympics needs to be more than technically perfect," he added. "If the 3D feed of the Opening Ceremony, for example, is not more compelling than the 2D feed then people will switch back to the 2D. Our concern is about generating compelling content."

From 3DFocus:

There will be a 3D operations centre in the IBC (International Broadcast Centre) to receive and distribute signals and to produce a dedicated 3D channel broadcasting 16 hours a day for the Games’ duration and a daily highlights programme as part of the 3D channel transmission. More than 230 hours of 3D will be produced in total.

The intention is that 75-80% of the coverage will come from native 3D cameras and 25-20% from 2D converted cameras.

Live coverage is currently planned for the opening and closing ceremonies, athletics, gymnastics and synchronised diving with possible additional live coverage from canoeing and aquatics (swimming, synchronised swimming, diving and water polo).

The ENG crews, armed with Panasonic AG-3DP1 twin-lens camcorder s, will provide feeds for the highlights package for sports including basketball, beach volleyball, boxing, equestrian, judo, cycling and wrestling.
The 3D feed will be offered by the BBC, CCTV (China), Sky Italia, Australia’s Channel Nine, France TV and NBC.

There are now just 100 days to go before the London Olympics games commence. It was also confirmed today that Virgin Media will be carrying Eurosport 3D - a dedicated channel which will broadcast eight hours of live footage and four hours of highlights from the games, starting July 27tth.

Steve is bang on. The Olympics is such a monumental period of time in broadcasting that any hiccup in the 3D presentation would reflect badly from the sheer number of people around the globe watching it. Thanks for stepping up 3ality Technica!


Source: 3DFocus.co.uk

Wednesday, August 24, 2011

3ality Digital Acquires Element Technica

Exciting news! Our friends over at 3ality Digital have just acquired the 3D rig specialists over at Element Technica - these two companies have worked well together during past productions and this union makes perfect sense. The marriage of 3ality's production expertise with ET's rigs and manufacturing will help them push 3D's gold standards.

The value of the deal is "several million dollars in cash, plus equity," said Steve Schklair (pictured), formerly CEO of 3ality Digital and now CEO of the combined company, which will now be known as 3ality Technica.

The combined company can now boast such impressive productions as THE AMAZING SPIDER-MAN, THE HOBBIT: AN UNEXPECTED JOURNEY, PROMETHEUS and JACK THE GIANT KILLER as well as TV events like the FIFA World Cup.

Wow. This move will certainly shake things up a bit in the 3D production world. Congratulations to all those involved! I know there is more action brewing within this space and I will get it to you the second I can! Stay tuned.

Source: Variety


Monday, April 11, 2011

3ality Digital Takes The Headache Out Of Live S3D With New Production Technologies

New 3space™ Line of Products Dramatically Enhances Capabilities for S3D Broadcasts

Las Vegas, NV – April 11, 2011 –3ality Digital, world leader in advanced technologies to empower creative digital stereoscopic 3D (S3D) acquisition and workflow, announced today that they are introducing new technologies at NAB that will dramatically change the landscape for S3D live production. These innovative new solutions will bring S3D production crews an unparalleled level of automation and flexibility, ultimately providing broadcasters better, faster, and less expensive solutions for successful S3D production.

3ality Digital has developed three new products ideally suited to the demanding requirements of live, S3D broadcast environments. All new additions to the 3space™ line of technologies, 3ality Digital will take the wraps off IntelleScene™, IntelleMatte™ and IntelleMotion™ systems at their NAB booth #OE1275 from April 11-14 in Las Vegas.

IntelleScene™ promises automated management of transitions and scenes for S3D comfort. By managing realtime depth-specific metadata, IntelleScene prevents painful-to-the-eye transitions between shots, increasing viewer comfort and helping broadcasters avoid potential safety issues that arise with poorly managed S3D geometry

IntelleMatte™, the S3D graphics application that everyone has been waiting for, provides S3D production crews the ability to insert a graphic between objects in the foreground and background for true S3D compositing via automated composite scene depth management.

IntelleMotion™ provides real time S3D motion stabilization
which enables broadcasters to use powerful long lenses to capture motion from great distances without causing unnecessary viewer discomfort. Since IntelleMotion can compensate for IS/VR tracking, special lenses are no longer required, which opens up the “standard” long lenses that outside broadcasting (OB) clients demand.

IntelleMatte and IntelleMotion are standalone systems that can be used with any S3D Left Eye/Right Eye program feed, and are not dependent on a 3ality Digital acquisition system for usage.

“Viewer experience is a primary concern among broadcasters seeking to deliver 3D content. We’ve tailored these solutions to address some of the core challenges in capturing live events in S3D while reducing the complexity and costs associated with its production,”
said Steve Schklair, CEO and Founder of 3ality Digital. “Whether applied to sports, concerts or episodic television, our 3space technologies make it possible to visually capture things that have never been done before in S3D.”

3ality Digital’s technology is already being used on feature films such as THE AMAZING SPIDER-MAN and THE HOBBIT, which are currently in production. 3ality Digital has a history of capturing live 3D sports broadcasts, including the first live college football S3D BCS Championship — January 8th, 2009, the first live S3D NHL broadcast – Islanders vs. Rangers, March 24, 2010, and the first live NFL S3D broadcast to homes – FiOS, Patriots vs. Giants, Sept. 2nd, 2010.

About 3ality Digital
3ality Digital is a pioneer and leading authority in stereoscopic 3D (S3D). 3ality Digital provides the film and television industry with camera platforms, stereo image processing systems and S3D image scaling technologies that are considered the “gold standard” for the production of compelling and immersive S3D entertainment. Whether for a feature film or live sporting event, its innovative technology empowers customers to stay in control of creativity when working with S3D.

Founded in 2000 by CEO, Steve Schklair, 3ality Digital has a reputation as an innovator in S3D, with its technology powering multiple live-action firsts. This includes: U2 3D, the first movie shot completely in live-action S3D; the first live S3D broadcast of an NFL game (Raiders vs. Chargers, December 4th, 2008, broadcasted to a select audience); the first live S3D sports broadcast available to consumers, including the 2009 BCS Championship Game, BSkyB’s landmark Manchester United vs. Arsenal soccer broadcast (January 31st, 2010), and the first network hockey telecast ever produced in S3D (New York Rangers vs. Islanders, March 24th 2010 on MSG); the first S3D Super Bowl commercial broadcast on television (Sobe “Lizard Lake”); the first full episode of a scripted prime-time television series shot in live-action S3D (Chuck vs. The Third Dimension, aired on NBC on February 2nd, 2009); and first RED EPIC S3D Movie, 'The Amazing Spider-Man’.

For more information, please visit www.3alitydigital.com

3ality Digital is a sponsor of MarketSaw.

Tuesday, April 05, 2011

3ality Digital Realigns Economics Of 3D Broadcasting With New Automation Technologies

I am really enjoying the ever improving 3D technologies that we are seeing of late! Keep it coming guys. Well done!!

Here's the official press release (emphasis is mine):

IntelleCal™ and IntelleCam™ Enable S3D Production without Doubling the Crew Requirements

Burbank, CA. – April 5, 2011 – 3ality Digital, world leader in advanced technologies to empower creative digital stereoscopic 3D (S3D) acquisition, has today unveiled new software tools to make acquiring compelling S3D easier and more efficient than ever before. The IntelleCal™ and IntelleCam™ solutions, part of the 3space™ suite of products, will be launched by 3ality Digital at NAB in Las Vegas.

IntelleCal™ automatically aligns the two cameras on a rig at the push of a button, which enables a super fast and precise set up without the intervention of a technician. It does this by profiling and matching lenses and performing alignment on five axes through the entire zoom range.

IntelleCam™ automatically controls the convergence and the interaxial spacing of the cameras, without the need for a separate convergence puller at each rig, cutting the number of personnel needed by half or more – dramatically reducing costs.

Both solutions are integrated software solutions, used in conjunction with 3ality Digital’s processing units and 3flex S3D camera rigs. IntelleCal uses the SIP and an additional processing unit, which is yet to be named.

“With the introduction of the 3space products, 3ality Digital has vastly reduced the amount of crew and the cost involved in creating compelling S3D;since we started in this business IntelleCam is the one tool that every broadcaster has asked us to develop,” said Steve Schklair, CEO and Founder of 3ality Digital. “IntelleCal speeds up the alignment process, which traditionally takes up to an hour to set, to five minutes and it does it automatically. These new products represent a quantum leap in how broadcasters and filmmakers are going to be able to capture S3D.”

“One of the biggest challenges for S3D has been the amount of technical equipment and expertise required to make it work and ensure it does not induce headaches and detract from the story. With IntelleCal and IntelleCam that is no longer the case. All the tests of the last few years have proven that there are no technical barriers to live 3D television. The issue is now much more of a business case, and these two new technologies will dramatically reduce and revolutionize the economics of 3D broadcasting.”

3ality Digital’s technology is already being used on feature films such as THE AMAZING SPIDER-MAN and THE HOBBIT, currently in production. 3ality Digital has a history of capturing live 3D sports broadcasts, including the first live college football S3D BCS Championship — January 8th, 2009, the first live S3D NHL broadcast – Islanders vs. Rangers, March 24, 2010, and the first live NFL S3D broadcast to homes – FiOS, Patriots vs. Giants, Sept. 2nd, 2010.

###

About 3ality Digital
3ality Digital is a pioneer and leading authority in stereoscopic 3D (S3D). 3ality Digital provides the film and television industry with camera platforms, stereo image processing systems and S3D image scaling technologies that are considered the “gold standard” for the production of compelling and immersive S3D entertainment. Whether for a feature film or live sporting event, its innovative technology empowers customers to stay in control of creativity when working with S3D.

Founded in 2000 by CEO Steve Schklair, 3ality Digital has a reputation as an innovator in S3D, with its technology powering multiple live-action firsts. This includes: U2 3D, the first movie shot completely in live-action S3D; the first live S3D broadcast of an NFL game (Raiders vs. Chargers, December 4th, 2008, broadcasted to a select audience); the first live S3D sports broadcast available to consumers, including the 2009 BCS Championship Game, BSkyB's landmark Manchester United vs. Arsenal soccer broadcast (January 31st, 2010); the first network hockey telecast ever produced in S3D (New York Rangers vs. Islanders, March 24th , 2010 on MSG); the first S3D commercial broadcast during a Super Bowl (Sobe “Lizard Lake”); the first full episode of a scripted television series shot in live-action S3D (Chuck vs. The Third Dimension, aired on NBC on February 2nd, 2009); and the first RED EPIC S3D Movie, 'The Amazing Spider-Man.’

Stay tuned for more from NAB 2011!

3ality Digital is a sponsor of MarketSaw.


Thursday, March 10, 2011

THE AMAZING SPIDER-MAN Shooting in 3D Using 3ality Digital Systems

Perfect! The folks at 3ality Digital are amazing people and I am so glad to post this news! Exciting times indeed and well deserved.

Here is the official press release (emphasis is mine):

Columbia Pictures’ latest Spider-Man movie in production now using 3ality Digital’s new wireless, handheld TS-5 beamsplitter rig


Burbank, CA – March 10, 2011 – 3ality Digital, world leader in advanced technologies to empower creative digital stereoscopic 3D acquisition, has been chosen to supply its systems for the highly anticipated film THE AMAZING SPIDER-MAN, which is now in production from Columbia Pictures and will be released on July 3, 2012. Directed by Marc Webb, the film is using 3ality Digital’s new TS-5 wireless and handheld beamsplitter mirror rig.

Award-winning cinematographer John Schwartzman, the film’s director of photography, chose the TS-5 because of its small size and the unrivalled control it gives over the stereoscopic 3D (S3D) image. Schwartzman and the production team held a series of tests using the TS-5 and found it could shoot in 3D but perform at the same speed as in 2D.

Schwartzman said: “We tested virtually every product on the market and chose 3ality Digital because we were impressed by the compact size of the TS-5. You don’t get the unwanted shadowing effects during shots which sometimes appear using other 3D rigs, and the lens changes only take a few minutes. We wanted a rig that would not only deliver the best quality and performance, but also one that wouldn’t delay the production, so we have all the benefits of a S3D picture and we’re shooting to a 2D schedule”.

The latest version of 3ality Digital’s beamsplitter rigs achieves optimum performance without the need for the substantial construction normally associated with S3D facilities. The TS-5 is a much lighter and smaller rig, which operates with a high degree of precision and control. A key benefit for film-makers shooting stereo 3D is its versatility. It can be used for super fast set-ups with lightweight tripods, as well as shoulder mounts for handheld or Steadicam 3D shooting. Unlike other S3D rigs it doesn’t lose coverage and also, because it’s a compact rig, it maintains the actors’ eyeline.

THE AMAZING SPIDER-MAN is the first feature film in production to utilize 3ality Digital’s intelligent, integrated systems.

Steve Schklair, CEO and founder of 3ality Digital, said: “Our systems are designed to enable directors shooting in S3D creative freedom and pixel-perfect accuracy of images, but with the same ease as 2D filming. It is fantastic that 3ality Digital’s rigs are being used for this year’s biggest movie productions.”

Schklair added: “Marc Webb is set to take the Spider-Man movies in a new direction and shooting the picture in S3D will certainly add an exciting element. We’re looking forward to seeing the finished project as I’m sure millions of fans are around the world.”

The Amazing Spider-Man is back on the big screen, for the first time in 3D, on July 3, 2012. The film stars Andrew Garfield, Emma Stone, Rhys Ifans, Denis Leary, Campbell Scott, Irrfan Khan, Martin Sheen, and Sally Field. The film is directed by Marc Webb from a screenplay by James Vanderbilt, Alvin Sargent and Steve Kloves, based on the Marvel Comic Book by Stan Lee and Steve Ditko. Laura Ziskin, Avi Arad, and Matt Tolmach are producing the Marvel Entertainment production for Columbia Pictures. The executive producers are Stan Lee, Kevin Feige, and Michael Grillo.

###

About 3ality Digital
3ality Digital develops enabling technologies to power live-action stereoscopic 3D (S3D) entertainment with systems that meet the demanding needs of the commercial motion picture and television business. 3ality Digital’s camera platforms, stereo image processing systems and S3D image scaling technologies are quickly earning a reputation as the “gold standard” for the emerging medium and are rapidly being adapted by broadcasters, production companies, studios and consumer electronics manufacturers. 3ality Digital’s systems are optimized to handle the demands of live S3D broadcast, offering such must-haves as fast set-up, perfectly aligned zooms and accurate imagery right from the camera, enabling 3D production on 2D timelines and reducing the overall impact on the bottom line. For more information, please visit www.3alitydigital.com

3ality Digital is a sponsor of MarketSaw


Monday, August 03, 2009

In Amsterdam This September? Check Out A Day Of 3D Training: Previz, Shooting And Editing At IBC2009

New routes to 3D content during D Cinema Day at IBC 09

Monday September 14th is officially D Cinema Day at IBC 09, and in the morning the focus will be firmly on stereoscopic 3D for the cinema. Chaired by 3D film producer and session architect Phil Streather, CEO of pioneering giant-screen movie production company Principal Large Format, the morning’s programme will guide delegates through the complete process of 3D movie-making; from pre-visualization, through stereo 3D acquisition and on to stereo 3D editing.

“If 3D is going to drive our industry forward, then we are going to need fantastic 3D content, and plenty of it,” comments Streather, whose 3D Masterclass at IBC 08 drew hundreds of attendees.

D Cinema Day Executive Producer, Dave Monk says, “We are delighted to have Phil’s input on this session. He is one of the most knowledgeable producer/consultants working in Europe today and he has opened his little black book and pulled together a world class set of speakers.”

Continues Streather, “The purpose of our programme on D-Cinema Day at IBC 09 is to ensure that people are aware of the latest tools in 3D content creation and editing, how they can be used, and what benefits they can bring to a project. Not everybody can afford current high end 3D post production tools. But there are alternatives out there that are cheaper and more accessible to smaller or independent production companies, and our aim is to showcase some of them to an audience that might so far have limited or no experience of 3D movie-making. The more people who can have access to tools to make good 3D the better.

“Thus the morning has a narrative with a beginning, middle, and end: a beginner’s guide, followed by tutorials on how to previzualise 3D before shooting, how to shoot, and finally how to edit.”

Part 1: Primer
The session begins with a primer offered by Bernard Mendiburu, renowned LA-based CGI stereographer whose credits include ‘Meet The Robinsons’ and ‘Monsters vs. Aliens’. A respected industry consultant and author of the newly published book, ‘3D Movie Making: Stereoscopic Digital Cinema, From Script to Screen’, Mendiburu will offer an overview of the latest developments in 3D workflow which will enable delegates to get the best from the three presentations that follow.

Part 2: Pre-visualization
The second part of the session will be led by Ken Schafer, President of Innoventive Software, who will look at pre-visualization. A provider of cutting-edge software solutions for the film and television industries since 1991, Schafer will demonstrate how Innoventive Software’s latest package, FrameForge Previz Studio 3, allows users to prep live-action stereo 3D shoots.

Part 3: Image capture
The session’s third presentation will be by the acclaimed stereographer Steve Schklair, CEO of 3ality Digital, who returns to IBC to demonstrate the tools that are needed to capture the very best stereo images. Schklair, whose most recent work includes overseeing the production, post-production and completion of ‘U2 3D’ at the 3ality Digital studio in Burbank, California, will use projected images from live cameras positioned outside the Auditorium to demonstrate alignment, misalignment, image correction, interaxial and convergence shifting, and much more.

Part 4: Editing
Editing and image manipulation take on new importance in the 3D movie-making process, with stereoscopic depth and acquisition inconsistencies needing to be processed to ensure viewer comfort and the proper deployment of dramatic effect. The morning’s final presentation, hosted by David Newman, CTO of CineForm, will demonstrate how the company’s neo3D plug-in for Final Cut Pro can manipulate images, correct vertical misalignment, perform Horizontal Image Translation and more; all using the revolutionary and virtually lossless CineForm codec, as used on the Oscar-winning ‘Slumdog Millionaire’.

Commenting further on the programme, Phil Streather adds: “The second, third and fourth sessions will be a complete antidote to the theoretical, PowerPoint-based approach of so many industry seminars. Using the IBC Big Screen in the RAI Auditorium, which holds 1,000 people, our speakers – who are all professionals at the top of their game – will demonstrate the latest 3D imaging techniques in real time, using real-world content, in a real cinematic environment. This will give delegates an opportunity to see not just how stereoscopic effects can be created, but also some of the problems they may typically encounter along the way – along with appropriate solutions.”

The programme will end with a round-table Q&A session chaired by Streather and attended by all four speakers, during which delegates will get the chance to discuss the most pressing issues surrounding 3D movie-making.

“After they’ve attended this session, we just don’t want delegates to get started making 3D content,” concludes Streather. “We want them to create movies that are effective, appealing, impactful, future proof and, above all, profitable.”

To register for the session, please visit: www.ibc.org.

About Principal Large FormatPrincipal Large Format (PLF) was founded in 1998 by present CEO Phil Streather. PLF is a production company dedicated to developing and producing award winning 3D Giant Screen (IMAX) features, 3D Theatrical Documentary features and 3D HDTV.

www.plf.cc

For further information, please contact:
Phil Streather, CEO
Tel: +44 (0) 1373 813 301

Press contact:
Katinka Allender
PR Consultant
Tel: +44 (0) 1491 571402
Email: katinka@k-communciations.com


I fully endorse this lineup! I have known Phil and Steve for years now - the content will be superb. Further, I just bought Bernard's book, ‘3D Movie Making: Stereoscopic Digital Cinema, From Script to Screen’ this spring and it is a great read.



Thursday, June 11, 2009

3ality Digital Systems CEO Steve Schklair Talks 3D Tech, Education, The Future of 3D, Peter Jackson, and More!

Michael here.  I had the honor of speaking with 3ality Digital Systems CEO Steve Schklair at the Produced By conference last Sunday.  Steve is one of the few true trailblazers of modern stereoscopic 3D, and his depth of knowledge and many years of experience shooting stereo put his company on the bleeding edge of the 3D industry.

3ality Digital's series of "firsts" include the first concert movie shot completely in digital live-action 3D (U2 3D), the first live 3D broadcast of an NFL game, the first live 3D sports broadcast available to consumers (BCS Championship, Jan. 8th, 2009), and the first episode of a scripted television series shot in live-action digital 3D (Chuck vs. The Third Dimension, aired on NBC on Feb. 2, 2009).

Steve's passion for achieving the best possible 3D experiences for his audiences is infectious, and I learned a great deal from speaking with him.  He also gave me the exclusive scoop that Peter Jackson is committing to shoot all his films in 3D, and will be working with 3ality Digital's rigs and technology to do so.

In the interview, Schklair sheds fascinating light on 3ality's mission and technology, what it takes to make a good 3D film, the need for stereo education (and his program that addresses this need), the future of 3D tech, and much more.

MICHAEL: So, last night you told me you had a crew shooting a concert on the east coast a few weeks ago?

SCHKLAIR: We had a crew on the east coast shooting what will be one of a few shoots for a concert. I can't say who, but there's another concert film in the works. And I think I told you we were recently down in New Zealand with Peter Jackson, who is committing to shooting his films in 3D, and will be working with our rigs and technology to do so. I think this is big news for the industry because we are all pushing to get theaters built. Some theater owners are on the fence, asking, "If we do jump [into 3D], is there enough content?" And having guys like Peter Jackson jump in and say things like "I'll be making all my movies in 3D" is a great vote of confidence for the theater owners who are thinking about making the investment.

MICHAEL: When did you start getting involved with Peter and his camp?

SCHKLAIR: Months and months ago. It's been under discussion for a while, until we finally went down and started shooting tests.

MICHAEL: So he'll be using 3ality Digital’s 3D camera rigs for that?

SCHKLAIR: Yes, and the image processors. Our primary business has been R&D and developing technology, because this has to be production friendly technology. The biggest challenge was always, if a feature was a 40 day shoot, doing it in 3D can't make it a 41 day shoot. It has to stay a 40 day shoot. So there's a lot of things you have to do in 3D that you don't do in 2D that could suck up a lot of time on a set - mostly realigning the cameras constantly when you do lens changes, or even focal length changes. So we've been working on a lot of technology to eliminate that hand tweaking.

MICHAEL: For example, things like software algorithms that can adjust convergence on the fly?

SCHKLAIR: That's the easy part. Adjusting for differences between lens mounts and chip sets and where they sit behind the lenses, or adjusting for concentricity in zoom lenses as you go from one focal length to the next - that's the harder part. And that part we've solved. So at this point we've developed a lot of technology in both the cameras and the image processors, but we can shoot in the same amount of time we can shoot in 2D, because we don't have to go physically touch the cameras to realign them. They align themselves automatically while we're shooting, through a lot of image analysis.

MICHAEL: So any slight deviation will be compensated for by the software?

SCHKLAIR: Yes - but NOT by degrading the image. By actually readjusting the positions of the cameras.

MICHAEL:
So is it a servo-motor mechanism solution? That's amazing - it must have super high precision.

SCHKLAIR: Down to the micron. Yes, we can move cameras within a micron of space, accurately and repeatedly.

MICHAEL: That is incredible. When I think of mechanical systems in general, I think they are generally imprecise unless you're talking about something like a Mars rover.

SCHKLAIR: Take that and multiply it by 10, and that's the precision we're able to hit. Even Mars rovers don't need the kind of precision we need. Because if we're doing a shot, and we're on a long lens - say 180 mm - and we're shooting something 80 yards away, it's only a micron of movement to go up by one pixel.

MICHAEL: Which would misalign the two images.

SCHKLAIR: Yes, and if they are even a pixel or two out of adjustment, we want to adjust it. But it's a microscopic movement to move that object one pixel up when it’s blocks away.

MICHAEL: I've also heard that you are spearheading a program for stereoscopic 3D education. Could you elaborate on that?

SCHKLAIR: Let me start with this: If 3D is going to be a viable business, it can't just be 3ality Digital and one or two others making content. It has to be the entire world of content producers enabled to make content. So if that's true, the best way to get there is to start selling the cameras that we spend millions of dollars and years and years developing including the image processing and software. If we put that in the market, then it's going to require training to use it. If it's not used correctly, we're going to end up back in the world of bad 3D images, which is not good for anybody in the whole business. So because we're putting equipment in the market, we started offering a training program called 3DIQ. And there's a number of tracks in that program, from field engineers to stereographers to camera engineers to some of the electronic, image processing engineering. So we have a number of tracks in that program, and people are signing up based on their skillset interest - consistent with the duties they normally have on a 2D set. So the camera guys will go through one track; they are welcome to take all of them, but they'll go through one track, the DIT's will go through another track, and the stereographers - which is kind of a new area - will go through another track. And by the way, I just heard that the DGA just recognized stereographer as an official title.

MICHAEL: So we'll soon be seeing stereographers listed in the end credits of movies?

SCHKLAIR: Yes, there'll be a feature coming out with the word "stereographer" in it, now that it's officially been recognized by DGA, which I think is a great step forward. So, we're offering training programs. And after that there's certification. In order to rent or use 3ality Digital hardware in the field, you need to be certified. Just like you need to be certified if you're installing a big Microsoft system at some company. You need to be trained.

MICHAEL: Because you don't want people using your systems and coming out with cruddy results because they don't know what they're doing with it...

SCHKLAIR: ...Because inevitably it will get blamed on the system when the answer is no, it's operator error. You didn't know how to use it properly. It's like any piece of equipment. If Panavision comes out with a new camera, there's training programs on the ins and outs of it. If you take out a D21, you're going to get a training program on how to use it. But this is such a leap forward in terms of technology that there just has to be training to go with it, and certainly stereography is a new subject, and there are very few people in the world who are good at understanding how to make settings out in the field that translate to a 40 foot screen, an 80 foot screen - because there is different geometry associated with the screen sizes. And so the stereography training program will not only show them the tools to make those adjustments, but what constitutes an acceptable - meaning "doesn't hurt you" 3D image. We might even get into the creative aspects. But what we're most concerned about is that there are people in the field using the equipment, using it well, and creating really good 3D images.

MICHAEL: Has the program started yet?

SCHKLAIR: We've just started the program. We have a class in June that has already sold out.

MICHAEL: Based in Los Angeles?

SCHKLAIR: Right now, based in Los Angeles. We could take this on the road - there's a couple business circumstances that will have us take this on the road.

MICHAEL: Have you received a lot of feedback / interest regarding the program?

SCHKLAIR: We've received an awful lot of interest. Even the cameraman's union is going to offer the program as an adjunct to the training they usually do. So there's a lot of interest in the business, because more and more people are being called to shoot stereo films. And if you haven't done it you don’t know what you’re getting into. You don’t know if it’s hard or if it’s easy. From my point of view it’s easy if you have the right tools and know what you're doing. Then it's not hard. It's just an added element.

MICHAEL: I would imagine some people are afraid of the learning curve.

SCHKLAIR: Frankly, I think the changeover to digital cameras from film cameras was just as difficult, because all of a sudden it's a whole new breed of camera that you don't shoot the same way as a film camera. And you don't shoot a digital camera the same way as a television camera. The reason a lot of shows shot in high definition look like bad television is because they get the cameras in, and since the cameras look like a TV camera, they shoot it like a TV camera. But it's not television at all - the settings are completely different, and the way you use it is completely different. And so those that have been trained in the differences between film cinematography and digital cinematography do fairly well with it. Those that treat it like a TV camera don't. So it goes back to training and education.

MICHAEL: So stereo will be another learning curve. And it sounds like what you're doing will help speed it up.

SCHKLAIR: It used to take years to learn how to shoot a stereo film. We've built tools such that now I'm comfortable saying that in less than a week, you can go off and shoot your own stereo film, and do it fairly well. Technically. Creatively, like any other field - it takes years to learn how to paint, it takes years to learn how to direct. It takes years to learn the language of any new medium. So that's not addressing the creative issues. That's something that will take people time to adjust to, and maybe someone walks in the door with a knack for it and that's all it takes. But technically within less than a week there's no reason somebody can't be out there shooting a 3D film on their own.

MICHAEL: That’s exactly what we at MarketSaw are espousing – a world where anybody, from a first time low budget independent filmmaker trying to get his film into Sundance, all the way up to the big budget directors, can afford and shoot spectacular 3D.

SCHKLAIR: Let me give you an example. We shot an episode of NBC's "Chuck". We walked on set the first day, and we had never met the crew except for the DP and the director and the producer. When Chuck was shot it was their DP, it was their operators, it was their 1st AC's - it was really their camera crew. They're used to shooting in 16 mm, so for them I think the harder leap was to shoot a show digitally. But within a few hours in the morning we were rolling. Their production schedule did not change when we went to 3D as it did from a 2D film. They shoot an excessive number of shots. They do 40 to 50 shots a day sometimes on that show. It's TV, it's very fast, and they are very ambitious in what they try to do. And we averaged the same number of shots. On one day we did 47 shots and a big company move all on the same day.

MICHAEL: This bodes so well for the future of stereo that someone can just jump in and so quickly duplicate the production schedule they are used to, while utilizing this new technology...

SCHKLAIR: ...But that's because we gave them the right technology to do it. We gave them cameras that align themselves so they didn't have to spend ten minutes between every shot realigning. They can bump to a new lens length, so we'd be shooting at 12 mm, and the DP would say, "For the next shot let's punch in for a close up." You could go to 30, 40, 50 mm, and the cameras would align themselves automatically in the middle of moving into that lens length, and you'd be rolling your next shot as opposed to what we used to do, which was run around, take out the screwdrivers and the wrenches, put up the charts, realign the cameras - which is a 10 to 30 minute process - before we were ready for the next shot. This is completely automated. And they had to tools to look at it, to tell whether the stereo's good, not good. We had three monitors on set so they could see what they were directing in stereo. It was really a very seamless transition for them because they had the right tools.

MICHAEL: Are you planning on doing other TV work?

SCHKLAIR: We're planning on it. I can't say what shows yet. But I think that's going to come a little more slowly because the TV manufacturers are just starting to put the monitors into the market.

MICHAEL: SMPTE recently came out with their recommendations, and the 3D@Home Consortium has been working with them - but it still seems like it's a while off.  Some people I’ve spoken to believe market forces would dictate that relatively affordable 3D home systems would be available by June 2010. What's your take on that?

SCHKLAIR: I think they will come on the market earlier than that, but I think June 2010 is a fairly aggressive and ambitious number for when they will be widespread. I know one manufacturer is going to be releasing way before that. Part of it is not just the release of the TV's, but the marketing and advertising that informs consumers that the TV they might already own is already stereo enabled. Look at the 2+ million DLP's that Samsung put into the market over the last few years.

MICHAEL: Most people probably don't even know that they are 3D.

SCHKLAIR: I'd say 99% of the people who own them don't even know they're 3D. So there's a big education process that has to go on in their advertising to let people know that "this is a 3DTV", or that the one you own might be a 3DTV.

MICHAEL: What has 3ality Digital’s involvement been with the 3D@Home Consortium and the setting of 3DTV standards?

SCHKLAIR: We're a member of the 3D@Home Consortium. As a group that's looking to not only educate, but perhaps also get involved in standards, it's important to us to be aware of what's going on, and actually even help guide some of it, because we probably have more practical hands-on experience than anyone else in that group.

MICHAEL: Could you go into a little detail on your different product offerings, in terms of the different 3D rigs and systems? Do you offer different systems and support for different budget levels - for people starting out who are looking to make, for example, a $2 million movie as well as for the larger budget productions?

SCHKLAIR: Because we have a number of product offerings - on the camera system side, the camera systems, in terms of where everybody might be - we are on the upper end of that. But these are very, very precision machines.  And so those are really for more of a high-end user: either a broadcaster, or people working on studio feature films that have reasonable budgets for camera equipment, whether that's to purchase or to rent from a rental house. That's at one end. I was just at a conference where I saw five or six new camera systems that were being built, and they were all much lower end than what we have. A lot of them aren't even automated - the convergence isn't automated, the interaxial is not automated...

MICHAEL: ...I've read about some where there isn't even an ability to toe-in, where the two cameras are just side by side...

SCHKLAIR: ...There are a lot of those.

MICHAEL: I can't imagine how those could produce good 3D...

SCHKLAIR: There are some people who believe you can shoot 3D films completely parallel and they do very nice films. It puts everything in front of the screen though, which works in an IMAX world. See, that's the IMAX theory - but their screen is so large you could actually do that.

MICHAEL: Because it takes up so much of your field of view.

SCHKLAIR: And you can put it so that the infinity plane is on the screen, and everything else rolls forward. That's the IMAX methodology. You have to adjust that in post if you are shooting in parallel and putting it on smaller screens, or certainly on a television. We, Vince and Jim, Paradise - we all don't believe that’s the right way to shoot stereo films. All of us converge. There are people out there who look at IMAX and say "Oh, that works" but they aren't taking into account the fact that it works when there is no periphery on the edge of the screen because your field of view is filled.

MICHAEL: There's been a rumor going around that James Cameron will be shooting a segment of a "Heavy Metal" movie in IMAX 3D. Have you heard about that?

SCHKLAIR: Haven't heard anything about it, but it sounds like fun. Power to them. I hope they make that movie. I hope to see more and more 3D content made, whether it's IMAX format, digital screen format, television format. It's about quantity of content at this point as the technology is there to deliver, but there's not enough content to fill up the chains, to fill up the shelves of the DVD racks. Certainly for those going out and buying 3D televisions there's not enough content to push them into that at this point, which then gets into the whole idea of live broadcasting.

MICHAEL: It seems like a lot of this hinges on Avatar...

SCHKLAIR: Avatar's going to be important, because there's a lot of anticipation for Avatar, and it's a Jim Cameron film.

MICHAEL: And it's going to be the first major, big budget, non-horror...

SCHKLAIR: ...Non-horror, non children's, non-animated children's movie, yeah.

MICHAEL: So I think that will kind of be a lynchpin. Also, "Alice in Wonderland." I was a little disappointed when I heard that Burton was not shooting that in 3D - I am not sure whether he is using Passmore, In-Three, or who he is using to dimensionalize it.

SCHKLAIR: Most of that film is CGI. There are live action plates that they've opted to shoot in 2D and convert. But the conversion part of that film will be very small because they are basically shooting a few human characters in front of a green screen, to put them in the movie. Everything else is CG.

MICHAEL: I've read about your 3flex systems. Could you go into detail on that and other product offerings? 

SCHKLAIR: The real magic is the stereo image processor. That's a box that has multiple functions - from the simple functions of just feeding a 3D television from dual camera streams, or feeding a movie screen from dual camera streams, to complex functions such as color rectification, stereo waveforms, stereo vectorscopes, to subtractive viewing - so you can see what your depth is - , to grids that let you measure that depth against a 40 foot screen, a 60 foot screen - so you can see where you're shooting. So the stereo image processor - which is named the SIP - there's a number of versions in there. That's really the magic. So whether you use our camera system or anybody else's - even if you don't have the money to use our camera system for that low budget group you were talking about, for me it would be impossible to take a low budget rig out without a stereo image processor. I've known groups who've picked up one of the low budget rigs - I believe it cost them $25,000 for the rig - and they put two cameras on it, and they spent days trying to line up the images. Then somebody loaned them one of our SIPs, and then in half an hour everything was lined up. There's a real relevance, at least to the low budget world, that at least if you don't have a 3ality Digital camera system - get a SIP, because it would be impossible to shoot without it.

MICHAEL: Could you tell us about the different versions of the SIP that you offer?

SCHKLAIR: We have a SIP 2100, which is being sold by Quantel, which is mostly for post production use. It hooks very nicely into the Pablo and lets you know lots of things. We have a SIP 2200 just coming out, which is a portable field version, battery operated. It’s got a touch screen interface, it will show you the picture right on it. So basically you can be portable. It just goes with the camera, or sits behind the camera - wherever you want to hook it, it has lots of things to hook it on. There's a SIP 2900, which sits in a rack. It's a blade unit, so you load the individual SIP cards into it. The SIP 2900 will hold 9 cards, meaning it will run 9 camera pairs, or 18 2D cameras. So that's more for broadcasting, for truck use. It's a common interface then that controls all those cameras, as opposed to individual SIPs each with their own interface and stacks of equipment everywhere, it's just one rack-mounted unit with a single interface controller that runs all the cameras on the field. So they all do pretty much do the same thing, but different configurations depending on your need. Now, we're selling the hardware for not much more than it costs us to make it. We're licensing the software to go into it. And the software is broken into a number of modules. Maybe you need the broadcast module, maybe you don't. Maybe you need the color module, maybe you don't. I mean, if you're shooting with REDs, you're recording RED code right into the hard drive, so you don't need the color module in our unit because you're not recording through it. So there's various modules that you can turn on or off by plugging the box into the internet and get a key for whichever pieces you want to turn on for however long you want to turn them on. If you've got a production that's 3 weeks long you buy the piece for 3 or 4 weeks, and that's all you're paying for. So you pay for the software on an as-needed basis, and you pay for the modules on an as-needed basis, which makes it, 1) a little more affordable, and 2), it's not having to invest out of your capital expenditures budget a huge amount of money, because out of the production budget, you can just buy the pieces you need. So for us it seemed like a better business model for both us and the customers, because it's much better if you have a show to be able to charge things to the show, and only charge what's needed for the show. I've shot 3D for years, obviously, and at this point I wouldn't go out on set without a SIP box. It's pretty much everything you need to know, and I don't know of a single group or person that's used it that hasn't said the same thing, "I could never go back to shooting without it."

MICHAEL: I don't know how much you can get into your business plan, but would you say the SIPs are 3ality Digital’s bread and butter right now?

SCHKLAIR: I don't know if I would say it's our main bread and butter. It's one of our leading products. We have a number of other products coming out. The camera systems are certainly a good leading product. Some of the production work we've been doing is a good leading product for us, although that's more to familiarize potential customers on shooting in 3D. Before anybody buys anything, they're going to want to shoot with it first. So that keeps our production group fairly busy. You go out and shoot something with whoever might be your customer, and at that point they can decide if they want to rent, if they want to buy, if they just want to hire another company to deal with it. But those are all revenue streams for us, and those are all good for our business, and certainly those are all good for trying to educate the market, because what we're finding right now is that it's education more than anything else. There is a difference between good 3D and bad 3D. But if you've never done this work, you have no idea what it takes to make good 3D, or why bad 3D is bad.

MICHAEL: James Cameron had some harsh words yesterday about My Bloody Valentine...

SCHKLAIR: I won't name names, but I will say that this business needs education right now more than anything else so that people understand the difference between good 3D and bad 3D. Because the bad 3D is a disservice to the entire industry at this point. There's some bad 3D out there. There are some companies that have announced that they are in the 3D business that have no idea what that means. They're basically a couple of hobbyists that decided, "Hey, 3D's a big thing, we could be professional movie makers." But there's a huge gap between actually being a professional movie maker, and being a hobbyist. And a lot of their gap is not even understanding what it takes to be a professional in the 2D business - forget the 3D business! There are hobbyists who suddenly jumped into this business, announced that they're professionals, they get hired because they can show a few 3D things on their reel, but they're not professional filmmakers, they're not professional broadcasters, and that's what's hurting the business as bad as some people who claim they know 3D and they don't.

MICHAEL: What are you most excited about now in regards to 3D?

SCHKLAIR: I'm excited that this business has gone from an idea - an evangelistic battle to convince Hollywood that 3D's time is here and now and that digital has enabled that solved all the problems, to where the business is. I'm excited that at major events like this, suddenly a lot of it is concerned about 3D - that never would've happened in the past. That there's conferences devoted solely to 3D at this point. All of a sudden there's 15 companies making 3D gear. I'm excited that the business is growing this fast. I don't get asked the question anymore, "Do you think it's here to stay this time?" because I think everybody's past that question finally, which is great. I'm really excited about some of the new technologies that are on the drawing board that obviously I can't talk about to press...

MICHAEL: Autostereoscopic?

SCHKLAIR: I will say we are not in the display business, so we aren't doing anything towards autostereoscopic. 

MICHAEL: So the new technologies that 3ality Digital is working on are not autostereo related, but they are things you can't talk about yet?

SCHKLAIR: They are all geared toward making stereo faster to shoot, easier to shoot, simpler. Even taking it down to the consumer level. Because this will go to the consumer level. As the 3DTVs come into the home, it starts move into the consumer level.

MICHAEL: And people would be shooting their birthday parties and weddings in stereo.

SCHKLAIR: One would think! And we have an awful lot of software that could be applicable. So I'm excited about a lot of the new products that we could get involved in, and some on the professional side as well. There's a lot we can do to make this work better. To work more simply. To automate the processes so it’s not so as much guesswork, handwork. But the functions that can be dealt with by a computer should be dealt with by a computer.

MICHAEL: What are your thoughts on higher frame rates? That's something that Cameron has been evangelizing - 48 frames per second.

SCHKLAIR: I'm evangelizing the same thing. 24 frames per second is a legacy left over from film projection, and it has a lot to do with sound speed and persistence of vision - that was the minimum frame rate to allow smooth motion. There's no reason why digital is tied to this 24 frames per second frame rate. I know there's a lot of theaters out there that have film projectors that only run at 24, but there are ways to shoot digital at much higher frame rates and do a 24 release for those theaters, but give the digital theaters a real high quality master. This is especially critical in live sports or anything where things are moving fast.

MICHAEL: People have been saying that a killer app for higher frame rates will be sports.

SCHKLAIR: Absolutely. And when I was at the 3D conference in France last week, there were a number of companies that have shot sports, and they all are having the same motion issues at the low frame rates.

MICHAEL: So the cameras can do higher frame rates. What about the current crop of 2K DLP projectors? Could they potentially show 48 frame per second stereo right now, or would they need some kind of upgrade?

SCHKLAIR: When we did one live broadcast, we actually ran at 60 frames per second. We had to reduce the resolution to get there, but the advantages...it's a tradeoff. We got much smoother motion but we had lower resolution. So the projectors can do 30 frames per second right now at full resolution. And how fast is it until a faster chip comes out for the projector? Very soon.

MICHAEL: It wouldn't be too expensive?

SCHKLAIR: No, I'm a big believer in Moore's Law - every 18 months, everything doubles.

MICHAEL: That reminds me of how Sony is converting pretty much every AMC screen in the United States to 4k. The changeover to 4k is happening much faster than I initially anticipated.

SCHKLAIR: Yeah, it happens faster and faster. The curve is upward. It's much faster than it used to be. So, yeah, there will be a lot of 4k cinemas, which begs the question, "where's the 4k content to fill those cinemas?" Which begs the question, "who's making 4k digital cameras?"  The hard part is not on [3ality] but on the camera manufacturers to make a camera that is actually 4k, to make a recording mechanism that records at 4k, and do it at least at 48 frames per second.

MICHAEL: I'd love to see that as soon as possible.

SCHKLAIR: Or 60. There's a lot of people who argue we should shoot 60.

MICHAEL: SMPTE is saying that the 3DTV standard should be up to and including 60p per eye.

SCHKLAIR: Yeah. Because they have a way to take it back to 24 for the theaters, but it also reaches 30 for television smoothly. It reaches 50 for Europe smoothly. It reaches 25 for Europe smoothly. So there are some people who are huge proponents of not 48, but 60. I'm a proponent of anything that's faster than 24.

MICHAEL: Anything else you want to add about 3ality Digital and what you are doing?

SCHKLAIR: If you look at the work 3ality Digital’s done, what we're interested in is supporting this business through incredible, high quality imagery. We are perfectionists on quality. We're not just out there to pump some gear out and make a quick buck and get out of this. We're in this for the long run. So quality for us is key. We're interested in quality, and we're interested in educating the market so they understand the difference between good and bad 3D, because this is the only way the business will sustain.

MICHAEL: What's next for you, and 3ality?

SCHKLAIR: We're heading into a couple more productions. And designing the next gen camera rig. And it just doesn't stop...it's a good thing!

MICHAEL: It's a very exciting time for 3D. Thanks so much for talking!

Visit 3ality Digital's website at www.3alitydigital.com
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