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Showing posts with label 3D At Home. Show all posts
Showing posts with label 3D At Home. Show all posts

Sunday, July 19, 2015

Sensio Launches 3DGO! Advertising Campaign In Theatres Across USA For It's Service

SENSIO Technologies Inc. (“SENSIO”) (TSX-V:SIO) has announced the launch of its first advertising campaign in the United States for its 3DGO! service.

Beginning July 17th, the new 3DGO! native 3D ad will be seen by millions of moviegoers in select theaters across the U.S. in National CineMedia (NCM)’s FirstLook pre-show program in front of select 3D films including “Minions” and “Ant-Man.” NCM is America’s Movie Network, with nearly 50 leading national and regional theater circuit affiliates including AMC Entertainment Inc., Cinemark Holdings, Inc. and Regal Entertainment Group. These films are expected to be two of summer’s biggest blockbusters with Minions opening last weekend to a record-breaking $115 M while Marvel’s Ant-Man is projected to draw $65 M during its first weekend.

“We are absolutely thrilled with this first cinema advertising campaign which heralds the beginning of our widespread 3DGO! awareness efforts,” said Nicholas Routhier, President and CEO of SENSIO. “Our 3DGO! customers are first and foremost huge 3D movie fans and reaching out to them in theatres before the viewing of a favorite 3D movie seemed only natural. We firmly believe that this effort will contribute to the accelerated growth of new 3DGO! users and help us in reaching our goals in terms of users, rentals and revenues.”

The ad is available on the Facebook page of 3DGO!

3DGO! is the world’s first and only dedicated 3D transactional VOD service offering the largest selection of high-quality 3D content, including some of the latest 3D Hollywood blockbuster titles, via internet streaming to 3D smart devices. The application offers consumers quick and easy access to an ever-growing library of varied 3D content which SENSIO is committed to continue developing. Neither subscription nor additional playback equipment is required making it a simple, inexpensive and ideal way to watch 3D in the home. 3DGO! uses the award-winning SENSIO® Hi-Fi 3D technology, a unique frame-compatible technology providing high-fidelity stereoscopic images while using conventional 2D channels. The application is currently available in the US and Canada on select 3DTVs. For a list of compatible devices and available movies, please visit www.3DGO.com.

For further information on SENSIO and its technologies, please visit www.sensio.tv

Source: BoxOfficeMojo.com 

About SENSIO Technologies Inc. (SENSIO):

Founded in 1999, SENSIO Technologies Inc. (www.sensio.tv) is a pioneer in the field of stereoscopic 3D imaging and of 3D content distribution at home. For over 15 years, SENSIO has been developing, patenting and marketing advanced 3D image processing technology providing superior image quality as well as a simple user friendly experience. Its award-winning technology, SENSIO ® Hi-Fi 3D, can be found in millions of products for the cinema, distribution and consumer electronics markets worldwide.

Today, SENSIO uses its technologies and 3D expertise to deliver its video-on-demand service, 3DGO!, the first 3D-dedicated service offering Hollywood blockbuster movies directly to consumers. SENSIO works with some of the biggest brands in the consumer electronics industry and the film industry to become the destination of choice for 3D movie fans. 3DGO! aims to become the largest distributor of 3D content for the consumer market in the world.

SENSIO is listed on the Toronto TSX Venture Exchange (SIO)

Caution Concerning Forward-Looking Statements

Certain statements made in this press release that are not historical facts are forward-looking statements and are subject to important risks, uncertainties and assumptions, both general and specific, which give rise to the possibility that actual results or events could differ materially from our expectations expressed in or implied by such forward-looking statements. As a result, we cannot guarantee that any forward-looking statement will materialize and readers are cautioned not to place undue reliance on these forward looking statements. For more exhaustive information on these risks and uncertainties, the reader should refer to the risk factors described in the management's discussion and analysis of SENSIO for the quarter ended February 28, 2015. The forward-looking statements contained in this press release represent our expectations as of the date hereof. We disclaim any intention and assume no obligation to update or revise any forward-looking statements. Forward-looking statements are presented for the purpose of providing information about management's current expectations and plans and allowing investors and others to obtain a better understanding of our anticipated operating environment. Readers are cautioned that such information may not be appropriate for other purposes.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

SENSIO® is a registered trademark of SENSIO Technologies Inc

Looking forward to seeing the ad and using the technology ASAP! More news on this as soon as we get it - I know many of you are seeking 3D content for your smart 3D TVs. This is amazing!

Thursday, August 23, 2012

Variety Reports: Leading 3D Organizations Merge

Tim here. Variety has reported that The International 3D Society and the 3D@Home Consortium have merged into one company. Here is the official press release:

In the world of 3D, maybe one is better than two.

The industry's two top 3D organizations - the International 3D Society (I3DS) and the 3D@Home Consortium - are merging into a single association, effective immediately.

The move also merges the two orgs' rosters, with the combined org -- monikered the International 3D Society and 3D@Home -- comprising members in 20 countries and chapters in North America, China, Japan, Korea, Europe and the U.K. Leadership at both orgs has ratified the merger.

"This newly formed organization will serve to spearhead the growth and expansion of the 3D entertainment industry across the entire ecosystem - from content conception and development, to consumer education and adoption," said Tom Cosgrove, co-chair of the combined org, who's also prexy and CEO of 3net, the 3D channel co-venture of Discovery, Sony and Imax.

Dan Schinasi, the org's other co-chair and senior TV planner at Samsung Electronics, believes 3D in-home consumption will be spurred by dropping prices in consumer electronics. "3D entertainment in the home has become an affordable proposition, with entry-level sets falling below $1,000," he said. Schinasi added that new platforms such as 3D Blu-ray discs and 3D streaming of sports and entertainment channels will contribute to the growth of the 3D medium.

"From supporting content creators to educating consumers, our two groups have distinguished themselves in providing neutral, non-branded information," said Jim Mainard, past chair at I3DS and head of digital strategy at DreamWorks Animation. "Their combined power and scope will maximize our ability to steadily grow 3D across countless media platforms in education."

I3DS topper Jim Chabin will lead the new org, whose membership includes more than 60 companies and 500 individuals. Studio and TV members include Disney, DreamWorks Animation, Sony Pictures Entertainment, Pixar, ESPN, Turner Broadcasting, BSkyB and National Geographic Cinema Ventures.

Other corporate members include Panasonic, XpanD 3D, Dolby Laboratories, 3ality Technica, Masterimage 3D, RealD, IMAX, StereoD, CCTV China, Korea Telecomm, Intel, THX, Microsoft, Technicolor, Samsung, Sony Electronics, MobiTV, BluFocus, Eutelsat, Vizio, among others.

About the International 3D Society And 3D@Home Consortium
The International 3D Society & 3D@Home Consortium advances 3D content, products and adoption through recognition, networking, communication for professionals and consumers. With over 60 companies and 500 professional members, the organization honors the year’s best during its 3D Technology and 3D Creative Awards programs; hosts worldwide meetings, workshops and demonstrations; and manages many online resources to assist consumers and professionals to further understand and integrate 3D into their lives. Visit: www.International3DSociety.com, www.3DatHome.org, and 3DUniversity.net to explore the full range of 3D information available.

Saturday, December 31, 2011

New Series From Digital Revolution Studios On 3net: BAMMA USA Fight Nights

Tim here, I got some news on a show that I just worked on for Digital Revolution Studios.

BAMMA USA has been the most active mixed martial arts provider in Southern California producing seven action-packed installments in 2011, and now sports fans can view their adrenaline filled events in 3D for the first time ever. 3net, the joint venture between 24/7 network from Sony, Discovery and IMAX, has combined forces with Digital Revolution Studios (DRS) and BAMMA USA to televise the mixed martial arts fights in 3D from this past year from BAMMA USA FIGHT NIGHT starting on December 15 at 9PM ET/PT on 3net (DIRECTV, Channel 107).

Combining the fastest growing sport in the world with three-dimensional entertainment provides the ultimate viewing experience. “MMA in 3D puts you so close to the action that you feel as if you are in the cage with the referee. You can almost touch the fighters and if one of the fighters gets hit and sweat is flying your way, you are going to duck and avoid it,” said BAMMA USA chief executive officer Brett Roberts.

“3net is always looking to bring our viewers the most diverse and compelling 3D programming available,” said 3net’s President and CEO Tom Cosgrove. “The action-packed sport of MMA is the kind of big event ‘first-ever’ 3D content our consumers have come to expect.”

For the first time ever, viewers can anticipate hours of 3D eye-catching entertainment including live commentary, slick submissions, exciting knockouts and competitive fights from some of the most promising and talented athletes on the west coast. Each and every event provides different results and increasing excitement which is one of the reasons why DRS decided to work with the mixed martial arts promotion.

Digital Revolution Studios President Craig Tanner specified why it was a good match to work alongside the top Southern California MMA provider stating, “DRS was excited to work with BAMMA USA, not only for the solid reputation BAMMA USA had in the MMA community, but also because of their constant commitment to increase the quality of fighters and production value of each event.”

This is an exciting show to check out! It was a pleasure for this writer to get to work with DRS and be part of the team that provided this great new 3D content.

You can check out more about the show on 3net's website: http://www.3net.com/show/70/bamma-usa-fight-night



About BAMMA USA:
BAMMA USA is a Mixed Martial Arts promotional company specializing in creating live entertainment featuring both professional and amateur combatants looking to take their career to the next level in the sport. Their professional circuit is known as Badbeat MMA and it matches up local rising stars from across the west coast whereas the Amateur League Fighting Alliance (ALFA), their amateur circuit, features interested locals to test their abilities in the cage. While the promotion prides themselves on their motto: “Keep Moving Forward“ the ultimate passion for BAMMA USA is to create an environment in which fighters are truly valued.

About 3net:
3net, the joint venture of Sony Corporation, Discovery Communications and IMAX Corporation brings together three of the world's leading media, technology and entertainment companies to provide the nation's first and only fully programmed, 24/7 3D network. The three partners deliver an extraordinary collection of award-winning 3D content, technology and production expertise, television distribution and operational strength to the project, with a mission to bring viewers the highest quality and most immersive in-home 3D viewing experience possible. The channel will feature the most extensive library of 3D content in the world by the end of 2011, featuring genres that are most appealing in 3D, including natural history, documentary, action/adventure, travel, history, kids and family, hyper-reality, lifestyle and cuisine, concerts, movies, scripted series and more. 3net is currently available on DIRECTV channel 107. For more information, please visit http://www.3net.com.

About DRS:
DRS has originated a number of firsts in the S3D industry; from the first award show filmed entirely in native 3D (I3DS 2011 Creative Arts Awards - Your World in 3D), to the first S3D sportumentary (Bullproof). In the year 2011 alone, DRS will have had 14 separate programs airing on 3net. Currently, DRS content is being distributed domestically and internationally on multiple networks and glasses-free devices. Current 3D projects of DRS include a TV comedy: NewsTank, and 2 feature documentaries: Humor & Heartache of War and Road To Paradise. For more information on DRS, please visit http://www.drs3D.com.

Tuesday, April 05, 2011

Next3D & Turner Broadcasting Expand Alliance to Include S3D Production & Delivery of Live Events

Very excited to hear about this news! I have been working with Next3D for a while now and once I saw this I had to pass it on to you.

Here's the official press release (emphasis is mine):

ATLANTA, (April 5, 2011) — Next3D and Turner Broadcasting System, Inc. (TBS, Inc.) have expanded their collaborative alliance to include efforts to deploy 3D technology for the real-time production and streaming delivery of Live events to the emerging home 3D audience. The relationship leverages Next3D’s proprietary stereoscopic encoding technology and content delivery service to implement industry leading tools and techniques for end-to-end stereoscopic content acquisition and delivery.

“Our approach is to partner with advantaged technology companies, such as Next3D, to deliver high-quality 3D content over existing digital infrastructure,”
said Jim McCaffrey, Executive Vice President, Operations & Strategy Chief Strategy Officer Turner Broadcasting System, Inc. “Next3D has demonstrated to us that its compression technology addresses some of the major challenges to delivering 3D content.”

“Next3D technology preserves and enhances image quality, producing a theater-like experience, the way 3D in the home should be,” said Steve Heyer, Chairman of Next3D. “Partnering with Turner to deliver Live events in vibrant High-Definition 3D is an important vote of confidence for us.”

Unlike current 3DTV broadcasting methods, which squeeze the 3D image into a single 2D image frame, Next3D’s patent-pending technology enables stereoscopic 3D video encoding and delivery in full high-definition 1080p. Reducing the amount of data to deliver a high definition 3D image by up to 75%, Next3D encoding reduces the bandwidth needed for home-delivery without sacrificing image quality. The ground-breaking technology also retains and enhances image details, critical to pristine 3D HD.

Next3D will demonstrate its advances in 3D technology at NAB 2011 in Las Vegas.
To schedule a meeting or request an interview with company executives, visit next3d.com or contact Pedro Chen (pedrochen@maxborgesagency.com).

About TBS, Inc.
Turner Broadcasting System, Inc., a Time Warner company, creates and programs branded news, entertainment, animation and young adult media environments on television and other platforms for consumers around the world.

About Next3D
Next3D, Inc. is a leader in stereoscopic 3D technology with more than 65 years of combined experience in media, content production, and stereoscopic delivery and display. With expertise and intellectual property spanning back to the first digital stereoscopic video distribution technology in the mid 1990s, Next3D has one of the most comprehensive and mature technology platforms in the stereoscopic industry. Next3D's proprietary, patent-pending video compression technology delivers a crisp, clear, and comfortable 3D experience over cable, satellite or broadband.

For more information about Next3D, please visit http://next3d.com. For a downloadable PDF detailing Next3D’s quality advantage, visit here.

More when I get it!

Next3D is a sponsor of MarketSaw.


Tuesday, March 09, 2010

Samsung To Offer 3D Blu-rays of Shrek, Monsters Vs. Aliens; Plus More 3DTV News

Michael here. According to Reuters, Samsung has announced that anyone who buys one of its 2010 3D TVs - which are coming out this month - along with their 3D Blu-ray player will get a kit that includes viewing glasses and a 3D version of Monsters vs. Aliens.

They also stated that the Shrek series will be available in 3D in the second half of 2010.

Meanwhile, Sony announced that they will begin selling 3DTV's in Japan on June 10, and internationally soon after. Sony expects its 46-inch model, which includes two pairs of 3D glasses, to sell for 350,000 yen ($3,875). According to Reuters this is 52 percent more than its latest regular LCD TV with a comparable screen size.

Oh, and Panasonic will officially launch sales of its 50 inch 3DTV tomorrow at a Best Buy store in Manhattan. Whether it will be available at other stores tomorrow is unclear.

Every significant TV manufacturer will be bringing out their 3D TV's within the next few months. Now the question is when those 3D Blu-rays will arrive. Hopefully we hear announcements of titles like Beowulf, Cloudy With A Chance of Meatballs, Ice Age 3, Coraline, Journey 3D, Up and of course Avatar soon. It would be a shame to have those TVs out there without a good number of 3D Blu-rays. We know the technology is ready...now we just need to wait for the studios to make their moves.

Wednesday, February 10, 2010

Panasonic Sets Price for 50 & 54 Inch Viera Plasma 3DTVs

Michael here. A major TV maker has priced a flat panel 3DTV for the first time. Panasonic has announced that its 1080P Viera VT2 series 3DTV sets will be available in Japan on April 23. The 50 inch model, the TH-P50VT, will retail for approximately 430,000 yen, or $4,800. The 54 inch TH-P54VT will cost 530,000 yen, or $5,900.

This is quite expensive, but hopefully we'll see the prices drop fast as competitors enter the fray and the demand for S3DHD in the home increases with high profile 3D Blu-rays such as Avatar.

Saturday, January 09, 2010

CES 2010: List of 3DTVs!

Michael here with a rundown of all the 3DTVs I saw at CES. I asked the company representatives for the model numbers and sizes of their 3DTVs. All except the JVC are based upon frame sequential technology, which employs shutter glasses.

The Panasonic system still has the most rock-solid, movie theater quality 3D of the bunch, but the others are all extremely close. I have a hunch that Panasonic wins because it requires dual HDMI 4 cables in its system, which it claims are necessary for true 1080P60 per-eye 3D.

Anyway, here are the 3D TV's from CES (expect them all by mid-2010):

Panasonic:

VT25 - Plasma - 50, 54, 58, 65 inches
VT20 - Plasma - 50 inches

Sony:

LX - LED - 40, 46, 52, 60 inches (emitter built into TV)
HX - LED - 52, 55 inches
3D OLED - 24 inches

Samsung:

C7000 - LED - 40, 46, 55 inches
C8000 - LED - 46, 55, 60, 65 inches
C9000 - LED - 46, 55 inches

Series 750 - LCD - 46, 55 inches

7 Series - Plasma - 58, 63 inches
8 Series - Plasma - 58, 63 inches

3D OLED - 31 inches

Some (if not all) of these TVs can convert 2D to 3D in real time

Toshiba:

Cell-powered LED - Genesis models - 55, 65 inches
Cell-powered LED - Illusion models - 42, 47, 52
Can convert 2D to 3D in real time.

Sharp:

LED model - 60 inches

JVC:

GD-463D10 - LED - uses polarized glasses with polarizing film over screen

LG:

LE9500 - LED - 47, 55 inches
PK950P - Plasma - 60 inches
LEX - LED - 60, 72 inches

Hisense:

LED - 55 inches

TCL:

LCD - 46 inches

Exciting, isn't it? 3D will be arriving in the home in spectacular fashion quite soon. If I'm missing any models, please let me know in the comments below.

Thursday, January 07, 2010

CES 2010: 3D is Everywhere! Plus 4K TV's & AMOLED from Samsung!

Michael here. I've been walking around the show floor of CES 2010 today, and 3D has been everywhere: Panasonic, Sony, Samsung, LG, JVC, Sharp, Toshiba, and more are all showing off their 3D TV lineups.

Four things caught my eye so far today : Samsung's AMOLED 3DTV's and the 4K TVs from LG, Panasonic and Toshiba.

The Samsung AMOLED has organic pixels which produce their own light. The displays are 31 inches diagonal and produced incredible images despite being only a few millimeters thick. I believe that OLED-type TVs are the wave of the future - it is only a matter of time until they are produced in larger sizes. I'd love to have one to coat an entire wall of my apartment!

See the Samsung OLED 3DTVs below:




Sony was showing off 3D OLEDs as well. Sony's screens were said to be 24 inches diagonal.

4K TVs are also drawing big crowds. So far I have seen a 152 inch Viera plasma from Panasonic, an 84 inch display from LG, and a 54 inch display from Toshiba. All are extremely impressive: you can easily imagine that you are not looking at a screen, but through a window into another world, or perhaps at a piece of artwork hanging on a wall.

The Toshiba was especially interesting as it demoed the processing power of its Cell processor, which was able to upgrade 2K content to psuedo-4K in realtime. The small screen size was also impressive: the smaller the screen, the more condensed the pixels have to be.

Of course, OLED 4K 3D TVs (at 48 or 60 fps) would be the holy grail!

Wednesday, January 06, 2010

CES 2010: Panasonic & Samsung Unveil 3DTV Lineups!

Hi, Michael here at CES 2010. 3D is obviously THE big thing at the show this year. I just got out of the Samsung and Panasonic press conferences, and both made 3D a big - if not the biggest - part of their presentations.

left: a banner promoting Samsungs 3D LED TVs.

Samsung:

Samsung brought out Jeffrey Katzenberg, whose Dreamworks Animation is partnering with Samsung (along with Technicolor) to bring out a 3D Blu-ray of Monsters Vs. Aliens later this year. He said that we "stand at a watershed moment for the entire 3D industry." He's certainly right about that!

Samsung plans to introduce a comprehensive lineup of 3DTVs, including full HD, shutter glasses-based 3D-capable LED, Plasma, and LCD TVs. It is also bringing out its own 3D Blu-ray players. It touted its 3D tech as having "the slimmest screens" and "the deepest 3D." The 3D LED's (models 9000, 8000, and 7000) are less than 0.3 inches thick (less than the width of a pencil). Their 3D plasma will be 1.4 inches.

Samsung's tech also includes a processor which will convert 2D to 3D in real time. The speaker said that converted material will help tide us over until there is plenty of S3D content to fill its screens.

Panasonic:

Panasonic unveiled their new 65, 58, 54, and 50 inch 3D, shutter-glasses-based, full HD Viera Plasma televisions. These televisions have been built from the ground up to provide the best possible 1080P-per-eye 3D image. Panasonic has shortened the luminescence time for each pixel using fast-decay phosphors so that there is no crosstalk between frames. The brightness level has been increased to make up for this reduced display time.

Shutter glasses will come packaged with each 3D Viera TV.

Panasonic also announced the PP-BDT350 3D Blu-ray player, which incorporates HDMI 1.4 technology. According to Panasonic, HDMI 1.4 is required for Full HD per-eye 3D viewing.

Jon Landau spoke about the benefits of 3D (and asked everyone to go see Avatar). Watch below:



Tomorrow the main show floor opens. Stay tuned to MarketSaw for the very latest S3D news from CES 2010!

Tuesday, January 05, 2010

S3D Content For Home Coming Soon In A BIG Way!

Jim here. Just in advance of CES 2010 in Las Vegas we are getting inundated with news items for Stereoscopic 3D (S3D) content for the home! Very thrilling time. Keep in mind many are claiming to be first in developing their projects so I am just going to sit back and wait for the dust to settle before labeling any company as first.

Let's go through these important developments one at a time:

1. Next3D to launch a broadband delivered S3D home service in the first quarter of 2010 called Next3DTV. It will offer the home consumer a variety of stereoscopic 3D content, including theatrical 3D movies, films originally created for 3D IMAX theaters, movie trailers, sports, news, documentaries, live 3D weather maps, and games.

Additionally, Next3DTV (Next3DTV.com) will offer user-created content channels for stereo 3D enthusiasts to post and share stereoscopic videos and still images. Movies, special events, games and other premium content will be offered on a rental basis, while some content will be free.

“With millions of 3D-ready TVs, computers, and monitors rapidly entering the home, we’ve created Next3DTV as a one-stop-shop for the consumer to easily get great 3D entertainment and content,” said Steve Heyer, Chairman of Next3D. “Our encoding and playback technology provides an amazing viewing experience. Next3DTV wraps that experience in ease of access and convenience.”

Next3DTV will be initially available for PC’s, with support for Mac, game consoles and select set top boxes to follow. For PC users, Next3DTV will support 3D Laptops, most NetTop PCs, and modern PC’s with NVIDIA or ATI video cards.

Next3DTV will be demonstrated on the NVIDIA 3D Vision System at the 2010 Consumer Electronic Show, January 7-10. NVIDIA's widely-distributed 3D Vision technology brings immersive 3D gaming, movies, photographs, and Web browsing to personal computers. NVIDA Booth, Las Vegas Convention Center, South Hall 4 #35912

2. DirecTV is launching three 3D only channels this year - they just launched a new satellite which will boost their HD content by 50%. Apparently they are getting together with a major consumer electronics company to offer there S3D channels. The story originally broke at HDguru and then expanded at HollywoodInHiDef. This will likely be previewed at CES 2010 on Wed, Jan 6.

3. ESPN is launching their 3D TV network in June this year. The Walt Disney sports entity is formally calling it ESPN 3D and it will air a MINIMUM of 85 live sporting events this year. Its first broadcast will be a June 11 World Cup soccer match between South Africa and Mexico. Their will also be up to 25 total World Cup matches, Summer X Games, college football and basketball which will include the BCS National Championship game on Jan 10, 2011.

Sean Bratches, ESPN's EVP, Sales & Marketing: "This will be a meaningful step to drive adoption of 3D television sets and afford opportunities for our affiliates to create value through new product offerings, and our advertisers, who want fresh sponsorship opportunities."

4. Discovery, IMAX and Sony are teaming up to present their own S3D channel with each holding an equal stake in the enterprise. It will be distributed through Discovery Communications and will have a solid mix of 3D content including natural history, space, exploration, adventure, engineering, science and technology, motion pictures and children's programming from Discovery, Sony Pictures Entertainment, IMAX and other third-party providers. They will be holding a media call today at 3:15pm EST.

"By partnering with Sony and IMAX on 3D, Discovery will lead the way in revolutionizing the next-generation home viewing experience in the U.S. and around the world,"
said Discovery Communications President & CEO David Zaslav. "Today's announcement is the next step in fulfilling Discovery's mission of providing groundbreaking content for our affiliate partners and enlightening viewers with the most immersive and realistic viewing experience available anywhere."

Wow.
And there are still two more days to go before CES! What's next?? Stay tuned for more info direct from the CES floor as our own Michael Stat hits Vegas in search of ultimate 3D! :-)

Saturday, November 07, 2009

Final Spec for 3D Blu-Ray by End of 2009

Michael here. Thanks to Fuad Zain for pointing me to this article from Bill Hunt of The Digital Bits, which has an update on 3D Blu-Ray from Blu-Con 2.0, which was held this past week in Los Angeles.

Read an excerpt from Hunt's report below (emphasis mine):

According to the Blu-ray Disc Association, the final spec for 3D Blu-ray (possibly called 3D-BD or something like it) will be announced by the end of the year, likely in December. The spec WILL REQUIRE that all 3D capable displays (regardless of how they process the 3D-BD signal) will use the same signal. The spec will be DISPLAY FORMAT AGNOSTIC, meaning whether the display is Plasma or LCD based (or whether it uses active or passive glasses) won't matter. So if you buy a 3D-BD player, it will work will all properly marked 3D display technologies. What's more, all 3D-BD discs will be backwards compatible with current Blu-ray players, so the disc will include both a 3D version in the new spec AND a standard 2D version for current players - all in full 1080p. The 3D-BD spec will require full 1080p signal delivery for each eye - left and right. The intent is that there's only one shot to get it right, so make sure it's a standard that will work for a long time to come.

An important point to make: THERE IS NO 3D-BD spec format war. Every company in the industry is cooperating on the final spec. The only difference is that the DISPLAY technology each company uses may be different, but the 3D-BD spec will be used by ALL of them.

Manufacturers will introduce a variety of 3D signal processing technologies, some based on plasma and some on LCD. Some will use active shutter glasses and some will use passive or polarized glasses. These technologies will be on display at CES in January and the first gear (and 3D-BD movie titles) will start arriving by mid-2010. Some product announcements MAY be made at CES. The glasses needed will be sold with the DISPLAYS, not the players, because the type of glasses needed will be dependent on the display.

All of the CE manufacturers stressed that 3D display is here to stay. It's not just about Blu-ray - you'll see cable and satellite offerings, live sports broadcasts and even gaming in 3D. The next round of gaming consoles are likely to support 3D gaming.

There WILL be a premium for the 3D capability in terms of display/player pricing, but as with all new technologies, this will drop over time.

This is particularly interesting: Multiple sources at the event - including one Sony source - informed me that there's a possibility that the PS3 can be firmware-updated to make full 3D gaming and (possibly even) 3D Blu-ray playback possible. All you'd need to do is to buy the glasses as an accessory. This may be possible because of the power of the PS3's Cell processor.

I am very excited for 3D Blu-Ray and am very happy that the powers that be are working towards a standard that provides the best possible 3D experience.

Friday, September 04, 2009

Philips Demoes 56 inch 21:9 3DTV

Michael here. Philips is prepared to enter the brawl of consumer electronics companies who have 3D in their sights. They are showing off an ultra-widescreen, 21:9 3D television hooked up to a 3d-capable blu-ray player.

However, Philips has not announced any definite plans as to when this TV might go on sale, saying that the technology "is not quite there."

The tech is definitely there, as I and many others have seen via Panasonic's super-impressive 103 inch 3D Plasma. Perhaps what they meant was that a standard has not yet been reached. However, I am confident that the Blu-ray Disk Association, Consumer Electronics Association, SMPTE, the 3D-at-Home Consortium, and other bodies will get everything straightened out soon.

There is simply too much money at stake for them to prolong the process of deciding on standards for 3DTV.

Tuesday, September 01, 2009

Sony Announces 3DTVs, Playstation 3's, and Laptops by End of 2010


Michael here. Sony is set to leap into the 3D-at-home market with guns blazing. The Times Online reports that Sony chairman Sir Howard Stringer announced today in Germany that it plans on having 3D Bravia TV's, 3D-enabled PS3's and other blu-ray players, and even 3D-enabled Vaio laptops on shelves by the end of 2010.

Like Panasonic, Sony will use active shutter glasses with its systems. In my opinion an active solution is definitely the way to go for 3DTV. Sony had demonstrated polarized 3DTVs playing 3D PS3 games at CES 2009, and while they looked good, the polarization screens cut the resolution to well below 1080P.

I am curious to find out what the refresh rates of the Sony 3DTV's will be. My guess is that they will not want anything lower than the 1080p/60 per eye solution that Panasonic is employing. So 120hz will be the minimum.

However, in order to smoothly display 24P sourced 3D movies without pulldown artifacts (as well as 30P 3D programming), I believe that a faster refresh rate would be required. If I am wrong about this, please let me know in the comments below.

In any event, it looks like Panasonic now has competition in the 3DTV market space. Panasonic has the support of James Cameron and the Avatar team, but Cameron used Sony cameras on the Avatar shoot as well. Both companies have absolutely top-of-the-line products.
It will be fascinating to watch how this all plays out, and I am very happy to hear that more players are backing 3D in the home. This will be the next big thing in home entertainment, and we the customers are the beneficiaries of all this competition. Bring on the Avatar 3D blu-ray!

Thursday, June 11, 2009

3ality Digital Systems CEO Steve Schklair Talks 3D Tech, Education, The Future of 3D, Peter Jackson, and More!

Michael here.  I had the honor of speaking with 3ality Digital Systems CEO Steve Schklair at the Produced By conference last Sunday.  Steve is one of the few true trailblazers of modern stereoscopic 3D, and his depth of knowledge and many years of experience shooting stereo put his company on the bleeding edge of the 3D industry.

3ality Digital's series of "firsts" include the first concert movie shot completely in digital live-action 3D (U2 3D), the first live 3D broadcast of an NFL game, the first live 3D sports broadcast available to consumers (BCS Championship, Jan. 8th, 2009), and the first episode of a scripted television series shot in live-action digital 3D (Chuck vs. The Third Dimension, aired on NBC on Feb. 2, 2009).

Steve's passion for achieving the best possible 3D experiences for his audiences is infectious, and I learned a great deal from speaking with him.  He also gave me the exclusive scoop that Peter Jackson is committing to shoot all his films in 3D, and will be working with 3ality Digital's rigs and technology to do so.

In the interview, Schklair sheds fascinating light on 3ality's mission and technology, what it takes to make a good 3D film, the need for stereo education (and his program that addresses this need), the future of 3D tech, and much more.

MICHAEL: So, last night you told me you had a crew shooting a concert on the east coast a few weeks ago?

SCHKLAIR: We had a crew on the east coast shooting what will be one of a few shoots for a concert. I can't say who, but there's another concert film in the works. And I think I told you we were recently down in New Zealand with Peter Jackson, who is committing to shooting his films in 3D, and will be working with our rigs and technology to do so. I think this is big news for the industry because we are all pushing to get theaters built. Some theater owners are on the fence, asking, "If we do jump [into 3D], is there enough content?" And having guys like Peter Jackson jump in and say things like "I'll be making all my movies in 3D" is a great vote of confidence for the theater owners who are thinking about making the investment.

MICHAEL: When did you start getting involved with Peter and his camp?

SCHKLAIR: Months and months ago. It's been under discussion for a while, until we finally went down and started shooting tests.

MICHAEL: So he'll be using 3ality Digital’s 3D camera rigs for that?

SCHKLAIR: Yes, and the image processors. Our primary business has been R&D and developing technology, because this has to be production friendly technology. The biggest challenge was always, if a feature was a 40 day shoot, doing it in 3D can't make it a 41 day shoot. It has to stay a 40 day shoot. So there's a lot of things you have to do in 3D that you don't do in 2D that could suck up a lot of time on a set - mostly realigning the cameras constantly when you do lens changes, or even focal length changes. So we've been working on a lot of technology to eliminate that hand tweaking.

MICHAEL: For example, things like software algorithms that can adjust convergence on the fly?

SCHKLAIR: That's the easy part. Adjusting for differences between lens mounts and chip sets and where they sit behind the lenses, or adjusting for concentricity in zoom lenses as you go from one focal length to the next - that's the harder part. And that part we've solved. So at this point we've developed a lot of technology in both the cameras and the image processors, but we can shoot in the same amount of time we can shoot in 2D, because we don't have to go physically touch the cameras to realign them. They align themselves automatically while we're shooting, through a lot of image analysis.

MICHAEL: So any slight deviation will be compensated for by the software?

SCHKLAIR: Yes - but NOT by degrading the image. By actually readjusting the positions of the cameras.

MICHAEL:
So is it a servo-motor mechanism solution? That's amazing - it must have super high precision.

SCHKLAIR: Down to the micron. Yes, we can move cameras within a micron of space, accurately and repeatedly.

MICHAEL: That is incredible. When I think of mechanical systems in general, I think they are generally imprecise unless you're talking about something like a Mars rover.

SCHKLAIR: Take that and multiply it by 10, and that's the precision we're able to hit. Even Mars rovers don't need the kind of precision we need. Because if we're doing a shot, and we're on a long lens - say 180 mm - and we're shooting something 80 yards away, it's only a micron of movement to go up by one pixel.

MICHAEL: Which would misalign the two images.

SCHKLAIR: Yes, and if they are even a pixel or two out of adjustment, we want to adjust it. But it's a microscopic movement to move that object one pixel up when it’s blocks away.

MICHAEL: I've also heard that you are spearheading a program for stereoscopic 3D education. Could you elaborate on that?

SCHKLAIR: Let me start with this: If 3D is going to be a viable business, it can't just be 3ality Digital and one or two others making content. It has to be the entire world of content producers enabled to make content. So if that's true, the best way to get there is to start selling the cameras that we spend millions of dollars and years and years developing including the image processing and software. If we put that in the market, then it's going to require training to use it. If it's not used correctly, we're going to end up back in the world of bad 3D images, which is not good for anybody in the whole business. So because we're putting equipment in the market, we started offering a training program called 3DIQ. And there's a number of tracks in that program, from field engineers to stereographers to camera engineers to some of the electronic, image processing engineering. So we have a number of tracks in that program, and people are signing up based on their skillset interest - consistent with the duties they normally have on a 2D set. So the camera guys will go through one track; they are welcome to take all of them, but they'll go through one track, the DIT's will go through another track, and the stereographers - which is kind of a new area - will go through another track. And by the way, I just heard that the DGA just recognized stereographer as an official title.

MICHAEL: So we'll soon be seeing stereographers listed in the end credits of movies?

SCHKLAIR: Yes, there'll be a feature coming out with the word "stereographer" in it, now that it's officially been recognized by DGA, which I think is a great step forward. So, we're offering training programs. And after that there's certification. In order to rent or use 3ality Digital hardware in the field, you need to be certified. Just like you need to be certified if you're installing a big Microsoft system at some company. You need to be trained.

MICHAEL: Because you don't want people using your systems and coming out with cruddy results because they don't know what they're doing with it...

SCHKLAIR: ...Because inevitably it will get blamed on the system when the answer is no, it's operator error. You didn't know how to use it properly. It's like any piece of equipment. If Panavision comes out with a new camera, there's training programs on the ins and outs of it. If you take out a D21, you're going to get a training program on how to use it. But this is such a leap forward in terms of technology that there just has to be training to go with it, and certainly stereography is a new subject, and there are very few people in the world who are good at understanding how to make settings out in the field that translate to a 40 foot screen, an 80 foot screen - because there is different geometry associated with the screen sizes. And so the stereography training program will not only show them the tools to make those adjustments, but what constitutes an acceptable - meaning "doesn't hurt you" 3D image. We might even get into the creative aspects. But what we're most concerned about is that there are people in the field using the equipment, using it well, and creating really good 3D images.

MICHAEL: Has the program started yet?

SCHKLAIR: We've just started the program. We have a class in June that has already sold out.

MICHAEL: Based in Los Angeles?

SCHKLAIR: Right now, based in Los Angeles. We could take this on the road - there's a couple business circumstances that will have us take this on the road.

MICHAEL: Have you received a lot of feedback / interest regarding the program?

SCHKLAIR: We've received an awful lot of interest. Even the cameraman's union is going to offer the program as an adjunct to the training they usually do. So there's a lot of interest in the business, because more and more people are being called to shoot stereo films. And if you haven't done it you don’t know what you’re getting into. You don’t know if it’s hard or if it’s easy. From my point of view it’s easy if you have the right tools and know what you're doing. Then it's not hard. It's just an added element.

MICHAEL: I would imagine some people are afraid of the learning curve.

SCHKLAIR: Frankly, I think the changeover to digital cameras from film cameras was just as difficult, because all of a sudden it's a whole new breed of camera that you don't shoot the same way as a film camera. And you don't shoot a digital camera the same way as a television camera. The reason a lot of shows shot in high definition look like bad television is because they get the cameras in, and since the cameras look like a TV camera, they shoot it like a TV camera. But it's not television at all - the settings are completely different, and the way you use it is completely different. And so those that have been trained in the differences between film cinematography and digital cinematography do fairly well with it. Those that treat it like a TV camera don't. So it goes back to training and education.

MICHAEL: So stereo will be another learning curve. And it sounds like what you're doing will help speed it up.

SCHKLAIR: It used to take years to learn how to shoot a stereo film. We've built tools such that now I'm comfortable saying that in less than a week, you can go off and shoot your own stereo film, and do it fairly well. Technically. Creatively, like any other field - it takes years to learn how to paint, it takes years to learn how to direct. It takes years to learn the language of any new medium. So that's not addressing the creative issues. That's something that will take people time to adjust to, and maybe someone walks in the door with a knack for it and that's all it takes. But technically within less than a week there's no reason somebody can't be out there shooting a 3D film on their own.

MICHAEL: That’s exactly what we at MarketSaw are espousing – a world where anybody, from a first time low budget independent filmmaker trying to get his film into Sundance, all the way up to the big budget directors, can afford and shoot spectacular 3D.

SCHKLAIR: Let me give you an example. We shot an episode of NBC's "Chuck". We walked on set the first day, and we had never met the crew except for the DP and the director and the producer. When Chuck was shot it was their DP, it was their operators, it was their 1st AC's - it was really their camera crew. They're used to shooting in 16 mm, so for them I think the harder leap was to shoot a show digitally. But within a few hours in the morning we were rolling. Their production schedule did not change when we went to 3D as it did from a 2D film. They shoot an excessive number of shots. They do 40 to 50 shots a day sometimes on that show. It's TV, it's very fast, and they are very ambitious in what they try to do. And we averaged the same number of shots. On one day we did 47 shots and a big company move all on the same day.

MICHAEL: This bodes so well for the future of stereo that someone can just jump in and so quickly duplicate the production schedule they are used to, while utilizing this new technology...

SCHKLAIR: ...But that's because we gave them the right technology to do it. We gave them cameras that align themselves so they didn't have to spend ten minutes between every shot realigning. They can bump to a new lens length, so we'd be shooting at 12 mm, and the DP would say, "For the next shot let's punch in for a close up." You could go to 30, 40, 50 mm, and the cameras would align themselves automatically in the middle of moving into that lens length, and you'd be rolling your next shot as opposed to what we used to do, which was run around, take out the screwdrivers and the wrenches, put up the charts, realign the cameras - which is a 10 to 30 minute process - before we were ready for the next shot. This is completely automated. And they had to tools to look at it, to tell whether the stereo's good, not good. We had three monitors on set so they could see what they were directing in stereo. It was really a very seamless transition for them because they had the right tools.

MICHAEL: Are you planning on doing other TV work?

SCHKLAIR: We're planning on it. I can't say what shows yet. But I think that's going to come a little more slowly because the TV manufacturers are just starting to put the monitors into the market.

MICHAEL: SMPTE recently came out with their recommendations, and the 3D@Home Consortium has been working with them - but it still seems like it's a while off.  Some people I’ve spoken to believe market forces would dictate that relatively affordable 3D home systems would be available by June 2010. What's your take on that?

SCHKLAIR: I think they will come on the market earlier than that, but I think June 2010 is a fairly aggressive and ambitious number for when they will be widespread. I know one manufacturer is going to be releasing way before that. Part of it is not just the release of the TV's, but the marketing and advertising that informs consumers that the TV they might already own is already stereo enabled. Look at the 2+ million DLP's that Samsung put into the market over the last few years.

MICHAEL: Most people probably don't even know that they are 3D.

SCHKLAIR: I'd say 99% of the people who own them don't even know they're 3D. So there's a big education process that has to go on in their advertising to let people know that "this is a 3DTV", or that the one you own might be a 3DTV.

MICHAEL: What has 3ality Digital’s involvement been with the 3D@Home Consortium and the setting of 3DTV standards?

SCHKLAIR: We're a member of the 3D@Home Consortium. As a group that's looking to not only educate, but perhaps also get involved in standards, it's important to us to be aware of what's going on, and actually even help guide some of it, because we probably have more practical hands-on experience than anyone else in that group.

MICHAEL: Could you go into a little detail on your different product offerings, in terms of the different 3D rigs and systems? Do you offer different systems and support for different budget levels - for people starting out who are looking to make, for example, a $2 million movie as well as for the larger budget productions?

SCHKLAIR: Because we have a number of product offerings - on the camera system side, the camera systems, in terms of where everybody might be - we are on the upper end of that. But these are very, very precision machines.  And so those are really for more of a high-end user: either a broadcaster, or people working on studio feature films that have reasonable budgets for camera equipment, whether that's to purchase or to rent from a rental house. That's at one end. I was just at a conference where I saw five or six new camera systems that were being built, and they were all much lower end than what we have. A lot of them aren't even automated - the convergence isn't automated, the interaxial is not automated...

MICHAEL: ...I've read about some where there isn't even an ability to toe-in, where the two cameras are just side by side...

SCHKLAIR: ...There are a lot of those.

MICHAEL: I can't imagine how those could produce good 3D...

SCHKLAIR: There are some people who believe you can shoot 3D films completely parallel and they do very nice films. It puts everything in front of the screen though, which works in an IMAX world. See, that's the IMAX theory - but their screen is so large you could actually do that.

MICHAEL: Because it takes up so much of your field of view.

SCHKLAIR: And you can put it so that the infinity plane is on the screen, and everything else rolls forward. That's the IMAX methodology. You have to adjust that in post if you are shooting in parallel and putting it on smaller screens, or certainly on a television. We, Vince and Jim, Paradise - we all don't believe that’s the right way to shoot stereo films. All of us converge. There are people out there who look at IMAX and say "Oh, that works" but they aren't taking into account the fact that it works when there is no periphery on the edge of the screen because your field of view is filled.

MICHAEL: There's been a rumor going around that James Cameron will be shooting a segment of a "Heavy Metal" movie in IMAX 3D. Have you heard about that?

SCHKLAIR: Haven't heard anything about it, but it sounds like fun. Power to them. I hope they make that movie. I hope to see more and more 3D content made, whether it's IMAX format, digital screen format, television format. It's about quantity of content at this point as the technology is there to deliver, but there's not enough content to fill up the chains, to fill up the shelves of the DVD racks. Certainly for those going out and buying 3D televisions there's not enough content to push them into that at this point, which then gets into the whole idea of live broadcasting.

MICHAEL: It seems like a lot of this hinges on Avatar...

SCHKLAIR: Avatar's going to be important, because there's a lot of anticipation for Avatar, and it's a Jim Cameron film.

MICHAEL: And it's going to be the first major, big budget, non-horror...

SCHKLAIR: ...Non-horror, non children's, non-animated children's movie, yeah.

MICHAEL: So I think that will kind of be a lynchpin. Also, "Alice in Wonderland." I was a little disappointed when I heard that Burton was not shooting that in 3D - I am not sure whether he is using Passmore, In-Three, or who he is using to dimensionalize it.

SCHKLAIR: Most of that film is CGI. There are live action plates that they've opted to shoot in 2D and convert. But the conversion part of that film will be very small because they are basically shooting a few human characters in front of a green screen, to put them in the movie. Everything else is CG.

MICHAEL: I've read about your 3flex systems. Could you go into detail on that and other product offerings? 

SCHKLAIR: The real magic is the stereo image processor. That's a box that has multiple functions - from the simple functions of just feeding a 3D television from dual camera streams, or feeding a movie screen from dual camera streams, to complex functions such as color rectification, stereo waveforms, stereo vectorscopes, to subtractive viewing - so you can see what your depth is - , to grids that let you measure that depth against a 40 foot screen, a 60 foot screen - so you can see where you're shooting. So the stereo image processor - which is named the SIP - there's a number of versions in there. That's really the magic. So whether you use our camera system or anybody else's - even if you don't have the money to use our camera system for that low budget group you were talking about, for me it would be impossible to take a low budget rig out without a stereo image processor. I've known groups who've picked up one of the low budget rigs - I believe it cost them $25,000 for the rig - and they put two cameras on it, and they spent days trying to line up the images. Then somebody loaned them one of our SIPs, and then in half an hour everything was lined up. There's a real relevance, at least to the low budget world, that at least if you don't have a 3ality Digital camera system - get a SIP, because it would be impossible to shoot without it.

MICHAEL: Could you tell us about the different versions of the SIP that you offer?

SCHKLAIR: We have a SIP 2100, which is being sold by Quantel, which is mostly for post production use. It hooks very nicely into the Pablo and lets you know lots of things. We have a SIP 2200 just coming out, which is a portable field version, battery operated. It’s got a touch screen interface, it will show you the picture right on it. So basically you can be portable. It just goes with the camera, or sits behind the camera - wherever you want to hook it, it has lots of things to hook it on. There's a SIP 2900, which sits in a rack. It's a blade unit, so you load the individual SIP cards into it. The SIP 2900 will hold 9 cards, meaning it will run 9 camera pairs, or 18 2D cameras. So that's more for broadcasting, for truck use. It's a common interface then that controls all those cameras, as opposed to individual SIPs each with their own interface and stacks of equipment everywhere, it's just one rack-mounted unit with a single interface controller that runs all the cameras on the field. So they all do pretty much do the same thing, but different configurations depending on your need. Now, we're selling the hardware for not much more than it costs us to make it. We're licensing the software to go into it. And the software is broken into a number of modules. Maybe you need the broadcast module, maybe you don't. Maybe you need the color module, maybe you don't. I mean, if you're shooting with REDs, you're recording RED code right into the hard drive, so you don't need the color module in our unit because you're not recording through it. So there's various modules that you can turn on or off by plugging the box into the internet and get a key for whichever pieces you want to turn on for however long you want to turn them on. If you've got a production that's 3 weeks long you buy the piece for 3 or 4 weeks, and that's all you're paying for. So you pay for the software on an as-needed basis, and you pay for the modules on an as-needed basis, which makes it, 1) a little more affordable, and 2), it's not having to invest out of your capital expenditures budget a huge amount of money, because out of the production budget, you can just buy the pieces you need. So for us it seemed like a better business model for both us and the customers, because it's much better if you have a show to be able to charge things to the show, and only charge what's needed for the show. I've shot 3D for years, obviously, and at this point I wouldn't go out on set without a SIP box. It's pretty much everything you need to know, and I don't know of a single group or person that's used it that hasn't said the same thing, "I could never go back to shooting without it."

MICHAEL: I don't know how much you can get into your business plan, but would you say the SIPs are 3ality Digital’s bread and butter right now?

SCHKLAIR: I don't know if I would say it's our main bread and butter. It's one of our leading products. We have a number of other products coming out. The camera systems are certainly a good leading product. Some of the production work we've been doing is a good leading product for us, although that's more to familiarize potential customers on shooting in 3D. Before anybody buys anything, they're going to want to shoot with it first. So that keeps our production group fairly busy. You go out and shoot something with whoever might be your customer, and at that point they can decide if they want to rent, if they want to buy, if they just want to hire another company to deal with it. But those are all revenue streams for us, and those are all good for our business, and certainly those are all good for trying to educate the market, because what we're finding right now is that it's education more than anything else. There is a difference between good 3D and bad 3D. But if you've never done this work, you have no idea what it takes to make good 3D, or why bad 3D is bad.

MICHAEL: James Cameron had some harsh words yesterday about My Bloody Valentine...

SCHKLAIR: I won't name names, but I will say that this business needs education right now more than anything else so that people understand the difference between good 3D and bad 3D. Because the bad 3D is a disservice to the entire industry at this point. There's some bad 3D out there. There are some companies that have announced that they are in the 3D business that have no idea what that means. They're basically a couple of hobbyists that decided, "Hey, 3D's a big thing, we could be professional movie makers." But there's a huge gap between actually being a professional movie maker, and being a hobbyist. And a lot of their gap is not even understanding what it takes to be a professional in the 2D business - forget the 3D business! There are hobbyists who suddenly jumped into this business, announced that they're professionals, they get hired because they can show a few 3D things on their reel, but they're not professional filmmakers, they're not professional broadcasters, and that's what's hurting the business as bad as some people who claim they know 3D and they don't.

MICHAEL: What are you most excited about now in regards to 3D?

SCHKLAIR: I'm excited that this business has gone from an idea - an evangelistic battle to convince Hollywood that 3D's time is here and now and that digital has enabled that solved all the problems, to where the business is. I'm excited that at major events like this, suddenly a lot of it is concerned about 3D - that never would've happened in the past. That there's conferences devoted solely to 3D at this point. All of a sudden there's 15 companies making 3D gear. I'm excited that the business is growing this fast. I don't get asked the question anymore, "Do you think it's here to stay this time?" because I think everybody's past that question finally, which is great. I'm really excited about some of the new technologies that are on the drawing board that obviously I can't talk about to press...

MICHAEL: Autostereoscopic?

SCHKLAIR: I will say we are not in the display business, so we aren't doing anything towards autostereoscopic. 

MICHAEL: So the new technologies that 3ality Digital is working on are not autostereo related, but they are things you can't talk about yet?

SCHKLAIR: They are all geared toward making stereo faster to shoot, easier to shoot, simpler. Even taking it down to the consumer level. Because this will go to the consumer level. As the 3DTVs come into the home, it starts move into the consumer level.

MICHAEL: And people would be shooting their birthday parties and weddings in stereo.

SCHKLAIR: One would think! And we have an awful lot of software that could be applicable. So I'm excited about a lot of the new products that we could get involved in, and some on the professional side as well. There's a lot we can do to make this work better. To work more simply. To automate the processes so it’s not so as much guesswork, handwork. But the functions that can be dealt with by a computer should be dealt with by a computer.

MICHAEL: What are your thoughts on higher frame rates? That's something that Cameron has been evangelizing - 48 frames per second.

SCHKLAIR: I'm evangelizing the same thing. 24 frames per second is a legacy left over from film projection, and it has a lot to do with sound speed and persistence of vision - that was the minimum frame rate to allow smooth motion. There's no reason why digital is tied to this 24 frames per second frame rate. I know there's a lot of theaters out there that have film projectors that only run at 24, but there are ways to shoot digital at much higher frame rates and do a 24 release for those theaters, but give the digital theaters a real high quality master. This is especially critical in live sports or anything where things are moving fast.

MICHAEL: People have been saying that a killer app for higher frame rates will be sports.

SCHKLAIR: Absolutely. And when I was at the 3D conference in France last week, there were a number of companies that have shot sports, and they all are having the same motion issues at the low frame rates.

MICHAEL: So the cameras can do higher frame rates. What about the current crop of 2K DLP projectors? Could they potentially show 48 frame per second stereo right now, or would they need some kind of upgrade?

SCHKLAIR: When we did one live broadcast, we actually ran at 60 frames per second. We had to reduce the resolution to get there, but the advantages...it's a tradeoff. We got much smoother motion but we had lower resolution. So the projectors can do 30 frames per second right now at full resolution. And how fast is it until a faster chip comes out for the projector? Very soon.

MICHAEL: It wouldn't be too expensive?

SCHKLAIR: No, I'm a big believer in Moore's Law - every 18 months, everything doubles.

MICHAEL: That reminds me of how Sony is converting pretty much every AMC screen in the United States to 4k. The changeover to 4k is happening much faster than I initially anticipated.

SCHKLAIR: Yeah, it happens faster and faster. The curve is upward. It's much faster than it used to be. So, yeah, there will be a lot of 4k cinemas, which begs the question, "where's the 4k content to fill those cinemas?" Which begs the question, "who's making 4k digital cameras?"  The hard part is not on [3ality] but on the camera manufacturers to make a camera that is actually 4k, to make a recording mechanism that records at 4k, and do it at least at 48 frames per second.

MICHAEL: I'd love to see that as soon as possible.

SCHKLAIR: Or 60. There's a lot of people who argue we should shoot 60.

MICHAEL: SMPTE is saying that the 3DTV standard should be up to and including 60p per eye.

SCHKLAIR: Yeah. Because they have a way to take it back to 24 for the theaters, but it also reaches 30 for television smoothly. It reaches 50 for Europe smoothly. It reaches 25 for Europe smoothly. So there are some people who are huge proponents of not 48, but 60. I'm a proponent of anything that's faster than 24.

MICHAEL: Anything else you want to add about 3ality Digital and what you are doing?

SCHKLAIR: If you look at the work 3ality Digital’s done, what we're interested in is supporting this business through incredible, high quality imagery. We are perfectionists on quality. We're not just out there to pump some gear out and make a quick buck and get out of this. We're in this for the long run. So quality for us is key. We're interested in quality, and we're interested in educating the market so they understand the difference between good and bad 3D, because this is the only way the business will sustain.

MICHAEL: What's next for you, and 3ality?

SCHKLAIR: We're heading into a couple more productions. And designing the next gen camera rig. And it just doesn't stop...it's a good thing!

MICHAEL: It's a very exciting time for 3D. Thanks so much for talking!

Visit 3ality Digital's website at www.3alitydigital.com
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