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Showing posts with label X-Men: Days Of Future Past. Show all posts
Showing posts with label X-Men: Days Of Future Past. Show all posts

Friday, January 23, 2015

International 3D And Advanced Imaging Society Announces Nominees For 3D Awards

Here's this year's nominations for awards from our friends over at the International 3D and Advanced Imaging Society. There is some amazing productions here - I personally loved DAWN OF THE PLANET OF THE APES, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and X-MEN: DAYS OF FUTURE PAST. 2014 was a great year for 3D! Very excited to see Jean-Pierre Jeunet being honored here - his THE YOUNG AND PRODIGIOUS T.S. SPIVET looks amazing.

Here's the press release:

The International 3D and Advanced Imaging Society has announced its top nominated 3D features - Live Action and Animation, as well as the 2D to 3D Conversion categories were voted on by the International 3D Society's members for the 2015 Creative Arts Awards Ceremony to be held January 28th at Warner Bros. Studios.

The top live action nominees include “Captain America: The Winter Soldier” (Marvel/Disney), “Dawn of the Planet of the Apes” (20th Century Fox), “Exodus: Gods and Kings” (20th Century Fox), “Guardians of the Galaxy (Marvel/Disney), “Maleficent,” (The Walt Disney Studios), “Noah” (Fox/Paramount), “Teenage Mutant Ninja Turtles” (Paramount Pictures), “The Amazing Spider-Man 2 (Sony Pictures Entertainment), “The Hobbit: The Battle of Five Armies,” (Warner Bros./New Line), “Transformers: Age of Extinction (Paramount Pictures), and “X-Men: Days of Future Past,” (20th Century Fox).

In the animation category, the top nominees include “Big Hero 6” (The Walt Disney Studios), “How to Train Your Dragon 2” (DreamWorks Animation, “Mr. Peabody & Sherman” (DreamWorks Animation), “Rio 2” (20th Century Fox Animation), “The Book of Life” (20th Century Fox Animation), “The Boxtrolls” (Laika), “The Lego Movie” (Warner Bros.), “Planes: Fire & Rescue” (Pixar/Disney) and “Penguins of Madagascar”), Fox/DreamWorks Animation)

The nominees for 2D to 3D Conversion include ”300 Rise of an Empire” (Warner Bros.), “Captain America The Winter Soldier” (Marvel/Disney), “Dawn of the Planet of the Apes” (20th Century Fox), “Godzilla” (Warner Bros.), “Guardians of the Galaxy (Marvel/Disney),”Maleficent” (The Walt Disney Studios), “Noah” (Fox/Paramount), “Teenage Mutant Ninja Turtles” (Paramount Pictures), and “The Amazing Spider-Man 2” (Sony Pictures Entertainment).

“Many of the leading blockbusters of 2014, were some of the highest grossing 3D films in history, and we are thrilled that this genre of filmmaking has a significant role in film quality and innovation,” said Buzz Hays of the True Image Company and Society Awards Chairman. “These films are visually stunning to watch and are continuously evolving.”

The Society will present its gold Lumiere™ statuettes to winners in 20 categories selected by ballot from 460 of the Society’s professional voting members.

Sky, Atlantic Productions and David Attenborough will receive the Society’s Sir Charles Wheatstone Award for creative excellence in 3D story telling.

Since launching in October 2010, Sky 3D has broken new ground across a range of genres including live music, the arts, sports, movies and natural history, including six landmark projects from Sir David Attenborough with a seventh, Conquest of the Skies, due to premiere on the service this Christmas. Produced by Colossus Productions, a joint venture company formed by Sky and Atlantic Productions, Attenborough’s Sky 3D documentaries have delighted critics and audiences alike, and delivered multiple award wins.

Sir Charles Wheatstone is credited by history as the inventor of modern-day 3D. The Society’s Wheatstone Award has previously been presented to Pixar, DreamWorks Animation, Sony Pictures Entertainment, and Panasonic Hollywood Labs.

The Society’s annual Harold Lloyd Award will be presented to Academy Award Nominee and French Director Jean-Pierre Jeunet. 
Jeunet's latest work 'The Young and Prodigious T.S. Spivet,' starring Helena Bonham Carter, Judy Davis, and Kyle Catlett, was produced in 3D and shot at various locations in Canada and Washington D.C. The film has been released in Europe and the Weinstein Company has acquired North American theatrical release rights.

"Jean-Pierre Jeunet has thrilled us with movies including 'Amélie,' 'The City of Lost Children,' 'Delicatessen,' 'A Very Long Engagement,' and countless others," said Society Awards Chairman Buzz Hays of the True Image Company. "With 'T.S. Spivet,' he has graced us with an extraordinary work of 3D artistry," Hays added.

Harold Lloyd was a keen observer and was deeply influenced by the French filmmakers of his era," stated Suzanne Lloyd, Chairman of Harold Lloyd Entertainment. "As we celebrate the 100th anniversary of Harold first stepping in front of the camera, I know he would be thrilled that this award, bearing his name, be presented to an artist of Mr. Jeunet's passion and achievement," added Lloyd.

Confirmed guests to attend thus far include, Sky Productions Head of Non-Scripted, Celia Taylor, Anthony Geffen, President and CEO of Atlantic Productions, Chris deFaria; President, Animation, Digital Production and Visual Effects, Warner Bros. Pictures, and Marvel Studios, James Gunn, Director, "Guardians of the Galaxy.”


More than 150 entries were judged by the Society’s voters for this year’s honors. Submissions were received from all around the world, including: the U.S., China, Japan, Korea, the U.K., Canada, Germany, France, Belgium, Italy, and Taiwan.

About The International 3D And Advanced Imaging Society:
The International 3D And Advanced Imaging Society is a community of content creators and professionals whose mission is to develop the arts and technologies of 3D, advanced imaging and its innovators, as well as educate its members and their consumers. With over 60 companies and 1,800 professional members in 20 countries, the Society is open to individuals and organizations active in moving 3D and advanced imaging to an exciting new era of creative achievement and consumer support. For more information please visit: www.International3DSociety.com.

More on the awards as they happen! Stay tuned. Good luck to all!
 

Monday, August 25, 2014

Summer Stereographer Interview Series: THE GREAT GATSBY's Jeff Amaral


Our Summer Stereographer Series this year has a great list of the world's best stereographers and technicians and our goal is to enlighten you about the modern stereographer, his/her role in major tentpole productions, new technology and expert advice for the up and coming new generation of 3D creators. Be sure to check out all our interviews right here. 

Next on tap for our series is Jeff Amaral who has had his hands in many 3D silos including being a leading Stereographer and 3D Producing Engineer with the 3ality Technica team that made global broadcast history with the first live 3DTV transmissions in 2008-09. He was also Key 3D Engineer and Stereographer: Satellite Unit on THE GREAT GATSBY and Stereographer: Splinter Unit on X-MEN: DAYS OF FUTURE PAST.

As an avid 3D Filmmaker, Jeff brings both a creative and technical passion to 3D cinema. In addition to over 20 years of feature film production experience, Jeff has been actively working in S3D Cinema since 1999 and he helped create the 2005 IMAX / Playtone documentary MAGNIFICENT DESOLATION for Executive Producer Tom Hanks.

After traveling the world to help launch the first live S3D Broadcasts in 5 additional countries, Jeff has created compelling S3D imagery for numerous live music, sports, television, and IMAX clients. Most recently, Jeff has helped pioneer the use of digital twin-camera systems for native stereo 3D imaging on the feature films THE AMAZING SPIDER-MAN, THE GREAT GATSBY, and XMEN: DAYS OF FUTURE PAST.

I appreciate your help with this series Jeff - thanks for helping out! What's your favorite 3D movie and why?
Jeff Amaral: My pleasure Jim! I was thrilled in 2004 when I saw POLAR EXPRESS in 3D as the first IMAX feature length film. Directed by Bob Zemekis, the film is a thoughtful, adult meditation on faith in modern times, balanced with a thrilling, immersive 3D adventure for kids. That picture, a performance capture, native stereo CGI film for kids, really tried to take full advantage of the emerging language of 3D Cinema.

You are transported into the world of a young boy, and embark on a quest to find out if Santa exists. A giant train arrives into your snow-filled cinema. You sink beneath the words on a page as if to get a different perspective and question what’s been written there. During the journey, you get to feel what it’s like to run with the wolves, to soar with an eagle, and hurtle toward certain doom on the top of a speeding locomotive. Fantastic.

From what I’ve seen lately, the real progress in the evolution of the language of 3D Cinema is being driven forward by the independent 3D film community. For example, Wim Wenders 3D documentary PINA is an awesome contribution to the global dialogue of this medium.

I truly hope that more great directors will consider exploring live action 3D for dramas and non-VFX explosion movies. I’m looking forward to seeing Wenders’ upcoming 3D drama EVERYTHING WILL BE FINE.

Explain your thoughts on the native 3D vs. the 3D post-conversion debate as it stands with today's technology?
JA: There isn't a debate.  Native is far superior. So superior, in fact, that anyone discussing the “debate” isn’t interested in picture quality at all, nor in serving the eyes or hearts of their audience.
Post Conversions are great to help fill in the gaps in the current state of native stereo cinematography, but it’s not an option for an entire live action film, GRAVITY notwithstanding.

Here’s how I see it: While it may be true that a 2d picture is worth a thousand words, a 3D picture is worth a library. It’s simply more information contained in the frame, a massive amount more. Over 100 years later, I can still step into a native stereo 3D photo from China shot in 1900 like I am time-travelling; it still moves me into a deep emotional connection with the subject across a century of time. That feeling doesn’t exist with any of the current 3D post-conversion processes.

3D post Conversions are a series of paper-dolls cut out and strung together with dark fuzzy gaps in between. It’s an easy studio marketing solution to justify an up-charge, but as might be expected, the audience has already tired of such over-processed product, and it’s slowing the evolution of the language of the 3D Cinema Medium to a crawl.

TOP two questions for Directors and DP’s when the studio offers 3D post-conversion as a total solution:
A.   How can we let some poor VFX kid chained to a box destroy our academy award winning actress’ face for a large percentage of our global audience?

B.   If we can use the greater information contained in the 3D frame to reach an audience with a deeper emotional impact, a deeper understanding than we previously were able to...would filmmakers of integrity would want anything less for their audience?

What do you make of the negative comments that Seamus McGarvey has made regarding 3D?
JA: This is the bleeding edge of the language of storytelling, and it’s not for the faint of heart.
I have such great respect for cinematographers such as Allen Daviau, Simon Duggan, Newton Thomas Sigel, and Benoit Debie who in spite of the technical challenges of native 3D shooting, were willing to dig into the medium and explore what is possible out here on the frontier.

Of course I’ve also dealt with a number of older cinematographers that were downright scared about the change to digital, let alone native stereo 3D. All I can offer to them is don’t be scared, be BRAVE. You can help write the language of this rapidly evolving medium.

How do you position China now on the world cinema stage now that they have ~20,000 3D screens in place and growing?
JA: Reportedly there’s a billion people that have been trapped under Marxist national identity stories for a very long time. The people there are probably desperate to get as much information as quickly as possible to help them grow out of their trap. What will they do when they realize who they truly are and what will they want from the west? I have no idea, but I believe strongly that the only answer for any tyranny is education. Screening 3D large format educational films alongside movies of multi-cultural superheroes battling against tyranny and oppression may well be the best way to foster change there. For my part, the day that AI WEIWEI wants to make a 3D movie, I’m going to help make it happen.

What brought you to 3D in the first place? (chance, study, interest, etc)
JA: I was raised in New England, and when I was 7 years old my mother gave me my first Viewmaster, brought home from a trip out to California. I started out with the 3 reel sets from the Universal Studios Backlot Tour, Knotts Berry Farm, and a collection of awesome Peanuts Cartoon dioramas. For example, the Snoopy and the Red Baron series were real model planes and puppets, shot on miniature sets and lit with strong, super-saturate colors. I’m fairly certain that they led me directly into a lifelong pursuit of theatre and cinema lighting, which grew into 3D Photography. The next thing I knew, I was living in California and making 3D movies. So I guess it’s true, I can actually blame my mother.

Well thanks to your mother, the world is enjoying better 3D! What is your preferred set up on set? (camera, rig, lens, etc)
JA: My preferred set up always starts with smart people, committed to the work. I try to hire the right team, and not get attached to which hammer they choose to use. That said, I’ve had a number of no hassle shoots with teams that were fluent with 3ality Technica gear.

Are there any new stereoscopic technologies coming out in the field that has your interest?
JA: Yes, but I’m really looking forward to the day that my handheld will have the power to document the entire data set of a “what if” scene that we have staged, and stream the story as we go to multiple venues around the globe.

When working with optics, do you find there is disparity between how long it takes to make a 2D lens change verses a modern 3D set up?
JA: There is no longer an on-set difference worth mentioning, because a good camera team is a good camera team, whether working in 2D or 3D. Forgive me for speaking plainly, but that kind of question only applies to FLAT FILMMAKERS, trying to wrap their brains around changing the way they have always done things.

How long should it take to do a lens change? A better question might be ‘How many shots do you really need to tell the story correctly in 3D?’ There is such a greater emotional impact in a 3D shot that you may find that you get away with far fewer shots. Might our creative time be better spent handcrafting each frame and sculpting the performances? I realize that I might be old-fashioned, but why would I waste our precious time together with the hustle and bustle of counting how many set-ups a day we get, or getting shots that we don’t need?

If you have worked with 3D conversions as a stereography adviser on set, how are the general interactions with the cinematographer and director as opposed to a native 3D production?
JA: I love it! It’s like 1st contact with an alien species, or perhaps preaching to the heathen in the wilderness. A delicate dance to be sure, but most of us are great movie lovers and so far it’s been easy to find common ground.

What would be your favorite shot for 3D and why?
JA: I can’t wait to see Tilda Swinton in 3D, the way she creates a character’s body language is like cold water magically brought forth into the dying desert of the flatlanders.

Obviously 3D has matured since the late 2000's both in technology and expertise. What credentials / experience would you mention that helps separate you from the field and brings you to the top of the industry?
JA: Anyone can learn to use the gear, but it takes time to learn how to see. I bring something to the medium that very few people have, a genuine love and respect for 3D Cinema and the history that brought us here. I grew up in the theatre and then transitioned into flat cinema; For me, 3D Cinema is the ultimate marriage of those two very different worlds, and I’m an enthusiastic proponent of the best of both. If you are a lover of storytelling, and you care about how your stories affect the planet, then I want to help you reach your audience with the greatest possible emotional impact.

What education would you recommend to up and coming stereographers / cinematographers in today's world?
JA: Ask yourself the question, What makes a 3D image different from a 2D image? You might start looking for the answer in the US Library of Congress Stereoview archives, by screening all the films in 3D from the 1950’s onward, and by patronizing a proper Theatre. I encourage students to consider the language of 3D from the perspective of both theatrical and cinematic history. There are many things that have never been seen on-screen nor said from the stage, this is an opportunity to write yourself into the history books.

Great point! Do you have a post-production software preference for working with the stereo images to do any fine tuning you need to do?
JA: The tool is only as good as the operator. That said, I’ve been very impressed by both Mistika and DaVinci operators.

How important is resolution? Would more pixels be more important for stereo 3D? Higher dynamic range? HFR?
JA: Yes, More is better, always. More information is what we are after in the pursuit of truth in the frame. In the future, it’s silly to have something like film grain blocking me from seeing what’s really happening in the story; it’s fun and nostalgic for sure, and sometimes it can be used to great artistic success for a story, but these are exceptions not the rule. For my part, I’ll never again watch the big game on my grandfather’s tube TV.

Are there any specialty filters that you find enhance the stereo images? How about specialty filters that you have found should never be used?

JA: I appreciate that DP’s often come attached to their old bag of tricks, and it’s true that specialty Filters and FLAT cinematography can be spectacular, but they’re tools developed over decades for an essentially different medium. In 2014, stereo matched lenses are just becoming readily accessible, but we still have to hunt through the bins at the rental house to find an acceptably matched set of basic ND Filters. That said, if you have a great in-camera idea that enhances a story point in some unique way, let’s test it.

Split focus diopters are a popular tool in 2D. Do you think a director looking for an effect like that can get that in stereo 3D?
JA: Sure, but I suspect that even De Palma would agree that you shouldn’t bring a knife to a gun fight? For my part, there is a danger in framing the discussion of contemporary stereo 3D content in relation to outdated special or visual effects. It is a different medium, a different LANGUAGE, that’s not quite THEATRE nor FLAT CINEMA. There are many tools that have been created to fulfill goals in FLAT CINEMA. Why would you want to restrict the advanced storytelling capabilities of the STEREO 3D medium by saddling it with a boat anchor like split focus diopter shots? That was cutting edge 40 years ago. Don’t get me wrong, if you want to cut one into your movie as an homage to your favorite director, then by all means we’ll find the best way to do it. It’ll be fun.

Open mic: What is the biggest challenge that you'd like to openly discuss about today's 3D?
JA: Cutting up the movie up into a ridiculous FLAT TYRANNY of 2 second shots.  It’s completely the opposite of the 3D aesthetic. The whole point of a 3D picture is that I can look at it longer, there just so much more to see. I can grok the content of a 2D image in the blink of an eye! Perhaps that’s one of the reasons why we cut so fast in 2D these days? But seriously, if Gene Kelly’s got legs, why are we cutting him up into little tiny pieces? I want to see him dance.

I usually encourage Directors & Editors to watch Gene Kelly in the Three Musketeers. Well before martial arts movies, it’s a first rate example of amazing sword-fighting skill, grace and athleticism. That movie is joy of wide frames and long takes, and the opportunity to see the real guy do all this amazing stuff. I’m a true fan of Johnny Depp’s work, but I can’t even watch the pirate movies today because I can’t see the sword-fights at all through the blur of edits. Either the actors do the fighting or the pictures do it. I prefer to see the actors.

Open Mic: What are you happiest about in the 3D field?
JA: That there are still people out there making amazing 3D content without a thought of financial or logistical concerns. They are passionate about the stories they tell, and they have found that 3D can enhance that story’s impact.

If there was one thing you could change about the industry what would it be?
JA: I do wish we could move a little faster from idea to eyeballs. Proper Bio Feedback for the direction of our species is fast becoming an endangered beast, and If we intend to hold up a mirror to nature we had best get busy.

What stories can be told in 3D that can’t be told via 2D?
JA: My late 3D Guru, Ray Zone, in his book 3D REVOLUTION wrote “stereography presents to the storyteller an expanded narrative palette with subtler and more seductive tools to invoke belief”. I’m really interested in expanding the 3D Cinema language palette by exploring flat thinking vs. multi-dimensional thinking, and finding ways to show the difference in Z-Space. If you recall, the world used to be flat. Then some humans started thinking about the question and lo and behold the world is actually round.

For example, in Zemekis’ POLAR EXPRESS, 3D makes it possible to literally sink to the opposite side of words printed on a page, when considering the opposite side of the story. That’s very interesting to me.

If they ever make a movie version of WICKED, the ultimate 2D-to-3D dissolve would take place when the story of the wicked witch intersects with our well known story of Dorothy. It would reference the B&W-to-Color dissolve in the Wizard of Oz, but when we consider the wicked witch as the hero of her own story, our understanding of the original story expands beyond 2D Propaganda and into Dimensionality. That's the stuff of cinema history.

There must be a proper 3D movie that’s coming, the “PLEASANTVILLE” of 2D & 3D if you will. I can’t wait to work with those kids. It’s going to be blast.

Thanks so much for your time on this Jeff! We appreciate it a great deal and thank you for your work that you are doing on movies like THE GREAT GATSBY. I thoroughly enjoyed seeing the classic tale so wonderfully brought to 3D screens.

Stay tuned for our next interview in the Summer Stereographer Series coming soon!

Friday, July 25, 2014

Summer Stereographer Interview Series: X-MEN: DAYS OF FUTURE PAST's John Harper

John Harper on set of THE THREE MUSKETEERS - Photo credit: Rolf Konow, SMPSP
Welcome to MarketSaw's Summer Stereographer Interview Series! To launch the program this year I have a nice list of the world's best stereographers and our goal is to enlighten you about the modern stereographer, his/her role in major tentpole productions, new technology and expert advice for the up and coming new generation of 3D creators.

First on our schedule is John Harper, who was lead stereographer on X-MEN: DAYS OF FUTURE PAST, RESIDENT EVIL: RETRIBUTION and THE THREE MUSKETEERS. He was also the second unit stereographer on 47 RONIN. For anyone who has seen DAYS OF FUTURE PAST you'll know that the 3D was impeccable and a joy to experience. John has almost 20 years technical experience on feature films and he has risen rapidly in the modern stereoscopic 3D space.

I met John last year at Toronto's International Stereoscopic 3D Conference and was immediately taken with his professionalism, knowledge and passion for cinematography and of course 3D. And yeah, he's a nice guy too.

So I hope you enjoy this interview with John, get something from it and if you have any questions you can leave a comment or email me directly: jim (at) marketsaw (dot) com. John's a busy guy so I can't guarantee a response from him through me, but we do want to foster growth in the 3D community by sharing knowledge!

Thanks for taking the time to answer these questions John. I really appreciate it! What is your favorite 3D movie and why?
John Harper: You're welcome Jim. Tough call. Many good choices out there, probably Avatar. It was a film that really showed the potential for 3D in modern cinema. Avatar reached a large audience who responded very positively. The success of the project paved the way for the advancements in 3D technology (capture and projection) we possess at present.

Explain your thoughts on the native 3D vs. 3D conversion debate as it stands with today's technology?
JH: Shooting native you are capturing the full depth of a scene by shooting with two cameras (left and right eye), similar to how we as human perceive depth. 3D post conversion is captured by a single camera. Through computer extrapolation and rendering, the conversion process generates the missing information of the second camera. The more time and money spent on a conversion shot, the closer that depth representation mimics that of a native shot.

In Native, 3D is composed and create live on set. With the help of 3D screens, the director and DP are put into direct involvement with the dimensional aspects of the scene. Creative and technical decision can be dealt with on set and later refined if needed in post. This to me is a key advantage in shooting native. The director is choreographing many different elements during a scene (action, lighting, 3D, camera movement, etc.) being able to see how all the elements interact within the scene has strong advantages. In Conversion, a larger portion of the 3D decisions can be left till post production. It gives the director a few less things to think about but in my experience often leads to the 3D considerations of the project being overlooked as the shoot progresses.

The effectiveness of using 3D in the story telling is that it needs to be kept in mind during the shooting process. Using the 3D as a tool to enhance immersion and composition through out the narrative. This being true for both native and post dimensionalized projects. Using it as an after thought (as we have seen from the response of audiences in the past) has drawn a lot of criticism and rightly so. Another point about the conversion process is that the edit and VFX must be locked earlier, to provide ample time for decent 3D conversion. This cuts down the amount of time the director has to refine the story line and VFX to tweak their work. Both technologies have their definite advantages and continue to improve. The competitive nature of native versus conversion breeds positive advancements in both technologies. The last show I participated on was a hybrid (80% native, 20% conversion). The Director Bryan Singer and DP Newton Thomas Sigel ASC used both technologies to their distinct advantages (eg. 3D rig could not fit into the cockpit of the aircraft), the shot was post dimensionalized. I see this as a highly effective way (creatively and economically) to facilitate 3D in production. To ignore either technology reduces the ability to use the right tool to get the shot the director envisions.

What do you make of the negative comments that Seamus McGarvey has made regarding 3D? 
JH: As the cinematographer of Godzilla, he should be entitled to his opinions and preferences about the film he is helping to create. Granted, not all productions should be produced in 3D and it’s not for all audiences. Conversely, Godzilla’s 3D revenue was 51% of it’s total box office. That’s a pretty decent ratio of movie goers interested in seeing the 3D version of that film. I’d say there is a good portion of the audience that believes differently to some of arguments he presents pertaining to 3D. Strong opinions exist within the film industry, at opposite ends of the ongoing 3D argument. Both bring up some interesting views. At some point our opinions have to be equated with those of the audiences. In the end, the movie goers are the ones we are trying to effect on an entertaining and engaging level. Giving the audience the option of both formats (2D or 3D) should be seen as beneficial to the overall movie going experience.

In regards to the 45 minutes lens lineups, sounds like some technical issues that should have been resolved during prep. To be fair, you cannot fault the DP here for being frustrated on this particular point. The Rig manufacturers at present have really created some very efficient systems. Shooting native, it’s our job as 3D techs on the set floor to show the full potential of these rigs. Otherwise we are doing a great disservice to native 3d as a whole. Prep time should be focus on making the 3D system and crew as efficient and mobile as possible.A loss in the industry’s confidence in the native 3D process is going to be very hard to retrieve.

How to you position China now on the world cinema stage now that they have ~20,000 3D screens in place and growing?
JH: China is quickly becoming a big box office consideration in many ways. In respect to it’s growing appetite for 3D, hopefully this will inspire all of us in the film industry to work even harder to produce 3D productions worth experiencing. We have already seen a back lash last year (in 3D revenue and attendance) from productions throwing a 3D label on a projects for the sake of ticket prices. I believe this caused productions to start to take stock of the situation. Also, let’s not forget about the great stereo work on Gravity here. This year (contrary to the 2014 predictions) we are seeing more people in 3D theaters domestically and abroad. As long as productions continue to consider 3D as a legitimate part of the story telling fabric, I believe that it will be beneficial to the film industry and audiences a like.

What brought you to 3D in the first place? (chance, study, interest, etc)
JH: My initiation to 3D was in the late nineties I got the chance to work (2nd AC) on a IMAX 3D shoot with the Solido. After the first day of dailies, I was blown away. Unfortunately, in the 90’s there very few 3D productions going on. Cut to 2009, I was asked to work as a convergence puller on a feature film. The DP (Glen MacPherson ASC) felt that a 1st AC’s skill set, could be translated to interaxial and conversion pulling. Glen continued his support by taking me on to his next 3D project in Germany. My initial responsibilities were technical support of the 3D system and advise the local camera crew who (at that time) had little exposure to native 3D technology. The project consisted of 4 rigs shooting in some very challenging locations. I enjoyed the experience immensely and decided to pursue more projects shooting 3D.

What is your preferred set up on set? (camera, rig, lens, etc)
JH: Cameras and lens are the part of cinematographers the tool set. It is part of the job description to try to facilitate what the DP prefers and work that into the 3D system. Of course there will be some limitations to what is feasible. Consultation as the stereographer then comes into play, pointing out any impact or disadvantages with the desired gear in regards to 3D.

Personally, my preferences for 3D:
(It should be understood that this is based on gear that I have utilized in the past and found amicable. Other manufacturers exist and with emerging technologies there are always options to explore.)

Camera:
Arri Alex M beautiful images and compact.
Red Epic good resolution , high speed capture, on board recording and light weight
Phantom: ultra high speed capture

Lens:
Primes: Optical quality, light weight and compact. efficient stereo lineups
Leica: Summilux-C good optical quality , match really well as stereo pairs.
Zeiss: Master primes great optical quality, nice depth and roundness
Zeiss: Ultra primes good optical quality , lightweight and compact.

3D Rigs:
3ality TS35: Remote stereo lineups, rigid rig construction. thick mirror with minimal flex. Preston compatibility, utilize different cameras (Arri, Red,Sony etc.) steadicam, handheld

CPG Smart rig: Remote stereo lineups, rigid rig construction. Preston compatibility, utilize different cameras (Arri, Red,Sony etc.). Acquisition of gear from a single rental source, steadicam, handheld, underwater and phantom camera rigs.

Cinesail 3D Atom Rig: Light weight and compact , rigid rig construction,acquisition from a single rental source, steadicam, handheld, budget conscious, transforms to side by side rig using same components, built to ship and shoot quickly with little prep time.

Stereotec rig: Have not used but by the great things I have heard needs to be mentioned.

This list consist of the broad strokes regarding advantages of each system. Looking at shooting style, terrain, budget, VFX considerations etc. becomes a key factor in choosing what is best for the production. A good example of this is shooting in a remote location under hostile weather conditions, such as the arctic. Motors will sometimes freeze, having a rig with manual adjustment has it’s advantages in this scenario. A rule of thumb for myself is building a 3D system and work flow that is efficient but not overly complicated.

Preferences of gear aside, you must also rely on the talents and experience of the camera and 3D team. The efficiency of the equipment is reliant on whose hands it is placed in. Building a talented team can be said to win half of the battle. The X men DOFP Camera and 3D team where a fine example of effective on set 3D execution. A real pleasure to work with.

Are there any new stereoscopic technologies coming out in the field that has your interest?
JH: The IMAX 3D digital camera, has my vote. Hopefully more cinematographers utilize this system in the future. 3D aerial drones. I believe will simplify getting some epic air to ground shots.

When working with optics do you find there is disparity between how long it takes to make a 2D lens change verses a modern 3D set up?
JH: Since I started in 3D, this has been one of the main criticism against shooting native stereo capture and a big concern of mine. The advancements in rig, camera and lens technology combined with veteran stereo crews have reduced this change over time considerably. You’re averaging around the 3 minute mark these days. By the time the Director, Actors, DP’s lighting, Hair/Make up, Stunts etc. have all made their adjustments, they are not waiting on the 3D rigs.

If you have worked with 3D conversions as a stereographer adviser on set, how are the general interactions with the cinematographer and director as opposed to a native 3D production?
JH: A little more difficult. Without the ability to show the director a 3D image on set you loose the strengths of the visual support of the image. When the director has a question pertaining to 3D, it is often easier to use a visual reference to show different 3D opportunities. The director has the ability to make a decision based on a visual presentation rather than oral interpretation. In this instance a picture is truly worth a thousand words.

What would be your favorite shot for 3D and why?
JH: Atmospheric environments are always one of my favorites (rain, snow, underwater, explosive debris etc.). You're really showing off the expansive depth of the space with great dramatic effect. This combined with a larger depth of field and slow motion can be very visually rewarding. Sparingly used throughout the film seems to create better impact. Also 3D medium close up using a wider lens, personally seems give a character a more engaging presence than you can achieve in 2D with the typical longer lens look. The roundness of the characters face plays on a very subtle level but
subconsciously effective.

Obviously 3D has matured since the late 2000's both in technology and expertise. What credentials / experience would you mention that helps separate you from the field and brings you to the top of the industry?
JH: There are a lot of great stereographers in the industry and I have been very lucky to participate on the projects offered to me. Interaction with cinematographers, other stereographers, VFX supervisors and 3D rig manufacturers has help me progress both technically and creatively. Experience, is another key factor in ones development. Each project brings new challenges and with that better solutions. On a personal level I think coming from a camera department background gave me a solid base in which to draw from and accomplish the job.

What education would you recommend to up and coming stereographers / cinematographers in today's world?
JH: Addressing the up and coming my advice would be, read, converse, experiment and make some mistakes (just not too many of them). I’ve gained an equal amount of valuable experience from negative and positive results while searching for solutions. Technically, know your tools at hand (camera, lens, 3D rigs, etc.). It’s important to know where the gear might hang you up during production and have a solution. The belief that digital equipment is bulletproof can be dangerous. Especially, working at “the bleeding edge of technology”. We often find ourselves working with prototypes because of the desire for the newest, most advanced systems. Preparation and testing during pre-production becomes very important.

Do you have a post-production software preference for working with the stereo images to do any fine tuning you need to do?
JH: Most of my work occurs on set. We employ a stereo image processor usually different depending on the 3D rig chosen. This speeds up rig alignment during lens changes and helps identify any optical disparities between the two cameras. A Qtake is responsible for providing 3D/2D playback and disbursing an image to different locations around the set. When required to shoot in parallel the Qtake will generate a H.I.T value which is passed onto the Dailies trailer. This allows the DaVinci Resolve operator to properly input the desired convergence into the image. This is later refined at the end of day with the director, cinematographer and myself present.

How important is resolution? Would more pixels be more important for stereo 3D? Higher dynamic range? HFR?
JH: All of the above components serve to better the expression of depth in 3D. The more information captured without causing unwanted optical disparities creates a better sense of dimension. HFR, to me personally works better in action sequences than in dramatic sequences. The only argument I would have against these advancements is taken to a hyper level, does the image become unreal to the viewer and destructive to the suspension of disbelief.

Are there any specialty filters that you find enhance the stereo images? How about specialty filters that you have found should never be used?
JH: The least amount of glass you put between the subject and the camera chip the better. Filters in native photography must have a uniform effect across the field of view in both cameras so no optical disparities occur. Basically, if the filter effect is greater in one eye you’re going to cause discomfort to the viewer. Neutral density filters, front mounted quarter wave attenuators and optical flats (during explosions) are generally what we stick with. Diffusion filter by diminishing sharpness also diminishes depth. Many of the filter effects such as contrast and color can be effectively dealt with in post.

Split focus diopters are a popular tool in 2D. Do you think a director looking for an effect like that can get that in stereo 3D?
JH: Diopters have been successfully used in native 3D photography, but do take a longer to align. With the use of a wide angle lens, camera proximity and a large depth of field we have achieved a similar effect. Enlarged props and set pieces have also been successful. A VFX option with green screen can also be an alternative. Shooting two 3D passes and then combining them.

Open mic: What is the biggest industry challenge that you'd like to openly discuss about today's 3D?
JH: From some members of the audience and film industry’s perspective, 3D is seen only as a gimmick to charge higher ticket prices. The visual effect of 3D is subjective and therefore open to debate. Not all projects (do to there subject matter) will be bettered by dimension. This can be illustrated by the differences in 3D revenues percentages of individual projects. To enhance the experience of those who prefer the 3D format we have to make a commitment. If 3D is to continue, then our attitude should be to employ it purposefully on a immersive, entertaining level. I am not saying that 3D should be the main focus of a project. Clearly direction, acting, cinematography, script, production design etc. are the mainstays of creative story telling. The history of film is defined by them. Hopefully, like the introduction of sound and color into movies, 3D’s contribution to the film experience will mature and find it’s place. If this is achieved the audience may feel more justified in paying for the extra premium. The consumer and manufacturer both benefiting. Theaters also must keep up their end of the deal with proper quality projection. Anything strived for 2D or 3D during production can be diminished by unsuitable projection. The exposure and color the DP has worked hard at accomplishing should be translated faithfully to the movie goer.

Open Mic: What are you happiest about in the 3D field?
JH: Seeing advancements in image capture technology that will benefit 3D, better lens, cameras and recording systems. Seeing directors actively supporting 3D and employing it creatively. We are seeing better quality in 3D and this in part is because of their efforts.

If there was one thing you could change about the industry what would it be?
JH: When talking with productions considering 3D, certain ideas persist about native 3D technology that I consider outdated. Technical information based on 3 or 4 years ago. The technology and crews have advanced considerably since then. Perceptions should not be locked in the past. Reassessment by production is needed to judge what has been achieved. This will be important for the continuation of native 3D in the future. A process with great potential and if disappears will be detrimental to the industry and audience.

Thank you so much for your help with this John! I'm really looking forward to your next set of 3D projects. And again, congratulations on X-MEN: DAYS OF FUTURE PAST - it was amazing.

Stay tuned for our next interview in the Summer Stereographer Series coming soon!

Monday, May 26, 2014

Movie Review: X-MEN: DAYS OF FUTURE PAST - 9 Stars - No Spoilers - Amazing 3D!

X-MEN: DAYS OF FUTURE PAST has the best 3D I have seen other than THE HOBBIT movies, GRAVITY and HUGO! Truly an achievement.

If you are an aficionado of 3D then go see this movie (on the largest screen possible) for the stereo alone! Of course the movie is worth while seeing for all it's other components but the 3D really stood out for me.

The team of John Harper (Lead Stereographer), Brent Robinson (Stereographer - Second Unit / UW Camera Operator), Ben Gervais (3D Production Systems Supervisor), Brian Cassar (Stereo Rig Technician) and Jeff Amaral (Stereographer, Splinter Unit) nailed it! They were using 3ality Technica rigs for the production which I continue to hear absolutely wonderful things about from the actual crews that use them. A great group of stereo professionals!

Harper called them "a Dream Team of true believers." and I heartily concur. I have met most of these guys and they are consummate pros - passionately involved in blending their creative eye with today's leading technology advancements.

I don't know what small portions were converted but Stereo D was involved to a degree with some shots - probably the tight space scenes or post production touch ups based on the director's eye or studio influence. Not sure, will find out. This is usual for most tentpole native 3D productions.

What 3D did I love? Well if you watched the trailers there is one scene where Quicksilver is running around a room doing Quicksilvery things and that shot is staggeringly well done! It made the movie for me. Icing on the cake. Robinson was particularly proud of this scene and said "The Quicksilver 3D was probably the coolest thing I've done." I also really enjoyed the inside of a 'control room' that features a prominent TV show from the late 1960's and the curvature of the shot was very well done. Further there is a scene where outside light is being shone through a window down over a character and on to a chess board. Really beautiful.

The cast of course is another dream team. How can you go wrong? I felt the story was lacking in a few areas but the pacing was incredible and it kept you on the edge of your seat throughout. Character Development rated my lowest and understandably so - with so many characters it's hard to go into any depth of where they came from, but at this point there is solid understanding of many of these franchise centerpieces - Wolverine in particular. I appreciated the screen time and further exploration of Ellen Page's Kitty Pryde. She really is VERY important to this plot.

I would have liked to see more detailed effects development for the sentinels. I know that's a personal thing and what they have in the movie is fine, but with the abilities that they have I felt something was missing. Something more sinister. That's my opinion.

Overall, if you want a movie that is WELL WORTH YOUR MONEY, then X-MEN: DAYS OF FUTURE PAST is it. They spent $200 million on this thing and it shows. Believe me when I tell you - go see it. It's all up on the screen and more.

I'll discuss more in the comments without anything held back regarding spoilers. Feel free to speak your mind!

X-MEN: DAYS OF FUTURE PAST is now playing!


Thursday, May 01, 2014

UPDATED: Three New Video Clips From X-MEN: DAYS OF FUTURE PAST


Updated: A THIRD clip from the movie has been released today featuring Magneto (Michael Fassbender) and Professor Xavier (James McAvoy) - warning this does give away the reason why Xavier can walk again.

Here's the latest from X-MEN: DAYS OF FUTURE PAST! First video is a clip from the movie featuring Jennifer Lawrence (Mystique) and Peter Dinklage (Bolivar Trask) and a second featurette on Wolverine (Hugh Jackman).

So yes there are some visual spoilers here - a scene from the movie - but there is not much at all regarding plot, so in my mind it's ok to watch unless you want a pristine viewing experience of the whole thing in a few weeks.

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past — to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23 featuring native 3D shot with rigs from our friends at 3ality Technica.






Wednesday, April 16, 2014

Must Watch: New BTS Featurettes For X-MEN: DAYS OF FUTURE PAST


Here's a couple of new featurettes for you and after that last trailer I'm sure you're itching for more. The first one shows Magneto retrieving his helmet from his previous captor's vault and the second focuses on the early '70's wardrobe for some airport scenes and Jennifer Lawrence's Mystique character.

For me BTS scenes are like the appetizer before the meal. I really enjoy seeing directors at work and their crews. Love how Singer came up with the idea for Fassbender's Magneto breaking into a vault to reclaim his helmet! Much better than making a new one.

The BTS also revealed some of the native 3D camera rigging by 3ality Technica and the 3D tent village where the stereographer (my friend John Harper) reviews the stereo shots. Check out the screen caps I made at the end of the post!

So have a watch!

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past – to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23 in native 3D.

























Source: CBM

MUST WATCH: Final Trailer Set Free For X-MEN: DAYS OF FUTURE PAST !!


OMG. Here it is. This movie looks like no other superhero movie before it! Yes there's an ensemble like THE AVENGERS. Yes there's time travel like in SUPERMAN. Yes it's all in 3D. But DOFP unites all of those qualities into one movie and amps it up! A HUGE ensemble cast. Time travel galore AND let's not forget the highest quality native 3D that modern technology (3ality Technica and ARRI) and one of the best crews can give us! Yeah, I'd say we're in for one behemoth of a movie.

Check out this trailer. I can understand wanting to hold off for a pristine viewing of the movie, but the trailer itself pulls together a better understanding of what has already been presented to us through all the marketing thus far, but in doing so uses a ton of new footage. I found that there was some visual spoilers in it, but not a huge amount. Your call.

I will say that Led Zeppelin's "Kasmir" has been over used lately, but hey - I love the tune. I don't tire of it.

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past – to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23 in native 3D! Congrats on the trailer Mr. Singer!



Monday, April 14, 2014

Must Watch: Segment From Opening Fight Of X-MEN: DAYS OF FUTURE PAST !


The MTV Movie Awards produced this clip from the upcoming Fox mega-movie X-MEN: DAYS OF FUTURE PAST. Take note of how the mutants are using their abilities in ways we haven't seen before and the care that director Bryan Singer has taken to effectively team up the characters to defeat the new enemy.

Here's the movie's storyline:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past – to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23 in stunning 3D - natively shot by the best in the business.

Thursday, April 03, 2014

Bryan Singer Talks Native 3D On Set Of X-MEN: DAYS OF FUTURE PAST !

Here's a quick tour of one of the sets from X-MEN: DAYS OF FUTURE PAST given to us by director Bryan Singer. He's amped up about shooting in native 3D (using 3ality Technica rigs, Alexa Ms and Leica lens - my friend John Harper is the stereographer) and the cutting edge technology that's in his employ for this epic movie.

The set is very impressive with intricate work done for a fine level of detail. The lighting and green screening is on a large scale as well, so I expect "The Monastary" scene to be accordingly magnificent.

Singer looks right at home in the middle of this large scale effort - and I'm going to look right at home in the theater audience watching it!!

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original "X-Men" film trilogy join forces with their younger selves from X-MEN: FIRST CLASS, in an epic battle that must change the past – to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23.


Thursday, March 27, 2014

20th Century Fox Previews a Massive Summer 3D Blockbuster Line-Up at CinemaCon


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Tim here, and I just finished the 20th Century Fox CinemaCon presentation! They decided to show more than to tell during the presentation, and as a result we got to see a lot of footage from their upcoming movies, both 2D and 3D releases. For the 3D releases everything we got to see was in 2D because they are all still in post-production, so the 3D isn't ready yet. However, we saw the opening of X-Men: Days of Future Past, the beginning of How to Train Your Dragon 2, and Dawn of the Planet of the Apes.

The footage from each of these projects looked spectacular, and it's likely the effects are incomplete. X-Men: Days of Future Past in particular looked great, and of course the beginning was an on the edge of your seat action pumped beginning to the picture. I won't go into any spoilerish details, however it is sure to set in motion the events of the movie with panache. The film was shot with 3ality Technica Rigs and the ARRI ALEXA. 

How to Train Your Dragon 2 is set 5-years after the events of the previous film and it looks like the Vikings have adopted Dragon racing into their new pastime activities. However, where's Hiccup? He's experimenting still with his dragon buddy Toothless. I got to see some of that sequence in 3D from the previous trailer and it looks great in the format. We can be sure that this will be great in the format like the last one. It also looks like a fun second installment. 

Dawn of the Planet of the Apes is definitely my most anticipated movie of the summer, and the footage shown justified those expectations. This was shot with 3ality Technica Rigs and the ARRI ALEXA also and the footage looks amazing. It's awe inspiring how gorgeous the picture looks and how seamless the VFX are when added to the real world environments. The CGI is so lifelike, and yet I'm sure it will be even better by the time the movie is released. Heck, in stereoscopic 3D this will hands down look breathtaking.

Fox also teased us with a few images from Ridley Scott's Exodus, which just finished shooting in native stereoscopic 3D with the 3ality Technica Rigs and the RED Epic Dragon camera. No footage sadly, but considering how well Scott used 3D on Prometheus it's easy to believe this will look just as sensational.

The big three summer blockbusters from 20th Century Fox are all released this year on these dates: X-Men: Days of Future Past - 23 May 2014; How to Train Your Dragon 2 - 13 June 2014; Dawn of the Planet of the Apes - 11 July 2014. And finally Ridley Scott's Exodus hits 12 December 2014 in 3D.

Monday, March 24, 2014

MUST WATCH: Second Full Trailer For X-MEN: DAYS OF FUTURE PAST !



In a much darker way, the second full trailer for Fox's X-MEN: DAYS OF FUTURE PAST delivers on the promise of Bryan Singer's deep character studies, dripping in action of course. Definitely a must watch for some new glimpses of unseen material and tone for the movie. Magnificent. Can't wait for this!

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original "X-Men" film trilogy join forces with their younger selves from X-MEN: FIRST CLASS, in an epic battle that must change the past – to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23.

Monday, March 17, 2014

X-MEN: DAYS OF FUTURE PAST Teaser Trailer - Full Trailer Next Week !


Here's the latest in the trend of teasers for trailers which I don't mind if they're done inventively as this one is from Instagram. Can't wait to see this full trailer which is coming next week! I know the guys behind the 3D on this picture and trust me - it's going to rock.

Click here for all of our X-MEN: DAYS OF FUTURE PAST coverage!

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original “X-Men” film trilogy join forces with their younger selves from “X-Men: First Class,” in an epic battle that must change the past – to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23.



Monday, November 25, 2013

New Viral Campaign For X-MEN: DAYS OF FUTURE PAST - Magneto Assassinated JFK

Spoiler warning! For the movie, not who killed John F. Kennedy. Unless... No.

But we do have a viral video making its way through the interwebs depicting Magneto as the true assassin of JFK by altering the trajectory of Oswald's 2nd bullet on that fateful day in Texas. The video names the event as "The Bent Bullet" theory and you can read more about it here.

This movie is looking MASSIVE and I'm loving it already just thinking about what goodies director Bryan Singer and his amazing cast have in store for us!

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original X-Men film trilogy join forces with their younger selves from X-MEN: FIRST CLASS in an epic battle that must change the past — to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23, 2014.


Tuesday, October 29, 2013

MUST WATCH: First Trailer For X-MEN: DAYS OF FUTURE PAST !!

What's the first thing you think about while watching this trailer for X-MEN: DAYS OF FUTURE PAST? Probably the star power. Stop and look who is in this thing: Patrick Stewart, Ian McKellan, Hugh Jackman, Michael Fassbender, Jennifer Lawrence, James McAvoy, Nicholas Hoult, Peter Dinklage, Anna Paquin, Ellen Page, Shawn Ashmore, Omar Sy, and Halle Berry - directed by Bryan Singer!

Top that off with some of the X-Men of stereoscopic 3D talent in John Harper (Stereographer) and Ben Gervais (3D production systems supervisor), both of whom I met at the Toronto International Stereoscopic 3D Conference in September. These guys know their stuff. I'm looking forward to talking with them again in the coming months to give you guys a look into how they work, especially for X-MEN: DAYS OF FUTURE PAST.

Here's the storyline for the movie:
The ultimate X-Men ensemble fights a war for the survival of the species across two time periods in X-MEN: DAYS OF FUTURE PAST. The beloved characters from the original "X-Men" film trilogy join forces with their younger selves from "X-Men: First Class," in an epic battle that must change the past -- to save our future.

X-MEN: DAYS OF FUTURE PAST opens on May 23, 2014.



Wednesday, February 13, 2013

X-MEN: DAYS OF FUTURE PAST Shooting In Native 3D!

This is not an overly huge surprise given that JACK THE GIANT SLAYER is in 3D as well, but it's exciting anyway! Bryan Singer has confirmed that X-MEN: DAYS OF FUTURE PAST will be shot in native 3D.

Says Singer recently: "I'll probably use some of the motion-capture technology for certain things [in Days of Future Past]. And of course the 3D technology. I'll be shooting native stereo on X-Men."

I am also very, VERY curious as to whether Singer will shoot in high frame rate (HFR) as slyly hinted by Ian McKellan.

Singer himself tweeted some time ago: "Just saw #Hobbit. Having some serious frame rate envy. Amazing and involving. Loved it! And @ianmckellen118, my friend, you are brilliant!"

He said that while watching Jackson's THE HOBBIT: AN UNEXPECTED JOURNEY in 48 fps and sitting beside James Cameron! Talk about your peer pressure.

So I remain hopeful of a HFR 3D experience for X-MEN: DAYS OF FUTURE PAST, but I am very happy with native 3D from Mr. Singer. Well done.

More info when I get it!

Via: Cinemablend

Saturday, December 08, 2012

New 3D Announcements: THE WOLVERINE, X-MEN: DAYS OF FUTURE PAST, DAWN OF THE PLANET OF THE APES And PERCY JACKSON: SEA OF MONSTERS!! And More!

Wow - another landslide of 3D movie announcements, this time from Fox. THE WOLVERINE, X-MEN: DAYS OF FUTURE PAST, DAWN OF THE PLANET OF THE APES and PERCY JACKSON: SEA OF MONSTERS all will be presented in 3D when they are released between 2013 to 2015 (dates below).

Needless to say I'm excited. We are finally seeing the X-Men move to 3D after all these years! And of course the modern reboot of THE PLANET OF THE APES should have been in 3D from the get-go.

Further, there is fairly good speculation that Bryan Singer's X-MEN: DAYS OF FUTURE PAST will be shot in native 3D and at 48 frames per second - like Peter Jackson's THE HOBBIT movies and James Cameron's upcoming AVATAR sequels. Singer himself expressed his love of the format while hanging out with Jackson and Cameron at THE HOBBIT: AN UNEXPECTED JOURNEY's premiere (pictured at Phillipa Boyen's home).

If that isn't rumor fodder enough for you, then consider what Sir Ian McKellan teased recently on the matter:
"Whether we'll be filming X-MEN in 3D and 48 frames per second we'll have to wait and find out."

So yes, if it looks like HFR 3D, smells like HFR 3D and feels like HFR 3D - it probably is. Here's hoping!

Here are the release dates for the movies from Fox:

THE WOLVERINE – July 26, 2013
PERCY JACKSON: SEA OF MONSTERS – August 16, 2013
DAWN OF THE PLANET OF THE APES – May 23, 2014
X-MEN: DAYS OF FUTURE PAST – July 18, 2014
THE FANTASTIC FOUR – March 6, 2015

One has to assume that THE FANTASTIC FOUR will be released in 3D as well. After all it is a Marvel license too and with the success of THE AMAZING SPIDER-MAN in 3D  (with Sony) and THE AVENGERS massive hit earlier this year, it should be a no-brainer.

Sources: IGN | ExhibitorRelations

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